Runestone Holder: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Created page with "{{stub}} ==Analyze== <pre{{log2}}><nowiki> You analyze the iron wristcuff and sense that the creator has provided the following information: +-------------------------=----...")
 
m (Removed character name from 3P messaging.)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}
<table><tr valign="top"><td>

{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
==Analyze==
{{TOC limit|2}}
<pre{{log2}}><nowiki>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Off-the-Shelf <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <nowiki>
You analyze the iron wristcuff and sense that the creator has provided the following information:
You analyze the iron wristcuff and sense that the creator has provided the following information:
+-------------------------=-------------------------+
+-------------------------=-------------------------+
Line 25: Line 29:


You get no sense of whether or not the wristcuff may be further lightened.
You get no sense of whether or not the wristcuff may be further lightened.
</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
</nowiki></pre>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row"|DUST
| You examine your brass device closely, making sure there is no dust or debris lodged in its inner workings.
You rub your thumb across the surface of the aster opal runestone in your brass device, wiping away any smudges. <!--First Person View-->
| Character examines (her/his) brass device closely, making sure there is no dust or debris lodged in its inner workings.
Character rubs (her/his) thumb across the surface of the aster opal runestone in (her/his) brass device, wiping away any smudges. <!--Third Person View-->
|-
! scope="row"|PRY
| You pull a small lever on the side of your brass device, causing it to disassemble before your eyes. Tiny parts float away, leaving a aster opal runestone behind as they reassemble back into the brass device in your other hand. <!--First Person View-->
| Character pulls a small lever on the side of (her/his) brass device, causing it to disassemble before your eyes. Tiny parts float away, leaving a aster opal runestone behind as they reassemble into the brass device in Character's other hand. <!--Third Person View-->
|-
! scope="row"|PUSH
| You push the side of your brass device, and it begins to disassemble before your eyes. One by one, tiny parts float through the air, spiraling around the aster opal runestone in your other hand, then slowly collapse around it to reassemble into the brass device once again, emitting a soft white glow once complete. <!--First Person View-->
| As Character pushes the side of (her/his) brass device, it begins to disassemble before your eyes. One by one, tiny parts float through the air, spiraling around the aster opal runestone in Character's other hand, then slowly collapses around it to reassemble into the brass device once again, emitting a soft white glow once complete. <!--Third Person View-->
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {{addmetext}}
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DUST<!-- Verbs MUST be capitalized when entered. -->
|verb2= PRY
|verb3= PUSH
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 16:00, 1 January 2022

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


This section has not been added yet; please add to it now!

Off-the-Shelf

Analyze

You analyze the iron wristcuff and sense that the creator has provided the following information:
  +-------------------------=-------------------------+
  |                  RUNESTONE HOLDER                 |
  |                         ~                         |
  |   This wearable item will hold your runestones,   |
  |       allowing you to use them hands-free.        |
  |                         ~                         |
  |     The holder may be altered into any type       |
  |   of item that makes sense for where it is worn   |
  |     and will accommodate a long description.      |
  |                         ~                         |
  |    PUSH the holder while holding a runestone.     |
  |       PRY the holder to remove a runestone.       |
  |   DUST the holder to preserve its appearance.     |
  |       Discover the holder's other secrets!        |
  |                         ~                         |
  |     This holder is currently off-the-shelf.       |
  |   It may be unlocked once for further utility.    |
  +-------------------------=-------------------------+
This iron wristcuff is empty.

You get no sense of whether or not the wristcuff may be further lightened.

Usage

Verb First Third
DUST You examine your brass device closely, making sure there is no dust or debris lodged in its inner workings.

You rub your thumb across the surface of the aster opal runestone in your brass device, wiping away any smudges.

Character examines (her/his) brass device closely, making sure there is no dust or debris lodged in its inner workings.

Character rubs (her/his) thumb across the surface of the aster opal runestone in (her/his) brass device, wiping away any smudges.

PRY You pull a small lever on the side of your brass device, causing it to disassemble before your eyes. Tiny parts float away, leaving a aster opal runestone behind as they reassemble back into the brass device in your other hand. Character pulls a small lever on the side of (her/his) brass device, causing it to disassemble before your eyes. Tiny parts float away, leaving a aster opal runestone behind as they reassemble into the brass device in Character's other hand.
PUSH You push the side of your brass device, and it begins to disassemble before your eyes. One by one, tiny parts float through the air, spiraling around the aster opal runestone in your other hand, then slowly collapse around it to reassemble into the brass device once again, emitting a soft white glow once complete. As Character pushes the side of (her/his) brass device, it begins to disassemble before your eyes. One by one, tiny parts float through the air, spiraling around the aster opal runestone in Character's other hand, then slowly collapses around it to reassemble into the brass device once again, emitting a soft white glow once complete.

Unlocked

This section has not been added yet; please add to it now!
Runestone Holder Information
Type Mechanical
Item Classification
Item(s) Applied to
Alterable
Light/Deep
Item Verbs
DUST PRY PUSH