Saltwater Sal: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(added info)
Line 1: Line 1:
'''Saltwater Sal''' was a town cleric of [[River's Rest]].
'''Saltwater Sal''' was a town cleric of [[River's Rest]].


Sal, unfortunately, suffered from slight delirium and often wandered the town when not at work. One often had to hunt her down from among several of her favorite spots to get her to raise a dead body. Unique to Sal, was while she often accepted valuable gems for payment, she also accepted an odd random object, such as iron, or bark, in lieu of a gem.
Sal, unfortunately, suffered from slight delirium and often wandered the town when not at work. One often had to hunt her down from among several of her favorite spots to get her to raise a dead body. Unique to Sal, was while she often accepted valuable gems for payment, she also accepted an odd random object, such as iron, or bark, in lieu of a gem.
==Behind the Scenes==
===Sal's Appearance===
*Sal is small and plain with an untidy, grey-streaked, brown braid down the center of her back. Her delicately pointed ears hint at mixed parentage. She is clad in simple robes which are crusted with sand where they drag along the ground and smell faintly of seaweed. A belt of cockleshells loosely hung around her waist and the large sack she carries over her shoulder clink with every step she takes on small, grimy, bare feet.
===Idle Scripts===

*A small girl enters the area, her eyes brimming over with tears. She walks over to Sal and holding out a limp furry creature, says something to her in a small, quavering voice. Sal kneels down in front of the girl and mutters an incantation. A glow encompasses the animal's body and it begins to squirm in the girl's arms. With a look of pure joy on her face, she gives Saltwater Sal a warm hug and runs out.

*Sighting a battered and bloody dwarf dashing into the bar, Sal recoils with a look of horror on her face and ducks down under a table. The bleeding man spies her, and leans under the table, pleading and gesturing frantically toward the door. Sal repeatedly and firmly shakes her head, until finally the man leaves. (Tavern only)


*An exausted-looking empath drags in the lifeless body of a warrior. The empath and Saltwater Sal exchange a few words. The empath rummages around in his satchel and hands Sal a table leg and nodding, leaves. Sal kneels down and gestures at the warrior, muttering under her breath. After a moment, the warrior stands up and with a bow in Sal's direction, draws his sword and exits the area.
*Saltwater Sal motions to the barmaid, and taking a pot of honey from her sack, hands it to the waitress, "For your honeyed tea. Don't skimp this time, the last batch wasn't nearly sweet enough. Tasted like dried leaves." Sal scowls at the thought. (Tavern only)


*Wandering over to the table, Sal picks up a fish sandwich. Peering closely under the bread she sniffs at it. Apparently satisfied with its palatability, Sal removes the top slice of bread, folds it in half, and putting it in her sack, finishes off the rest of the sandwich. (Tavern only)
==See Also==
==See Also==
*[[River's Rest NPCs]]
*[[River's Rest NPCs]]

Revision as of 12:44, 5 November 2006

Saltwater Sal was a town cleric of River's Rest.

Sal, unfortunately, suffered from slight delirium and often wandered the town when not at work. One often had to hunt her down from among several of her favorite spots to get her to raise a dead body. Unique to Sal, was while she often accepted valuable gems for payment, she also accepted an odd random object, such as iron, or bark, in lieu of a gem.

Behind the Scenes

Sal's Appearance

  • Sal is small and plain with an untidy, grey-streaked, brown braid down the center of her back. Her delicately pointed ears hint at mixed parentage. She is clad in simple robes which are crusted with sand where they drag along the ground and smell faintly of seaweed. A belt of cockleshells loosely hung around her waist and the large sack she carries over her shoulder clink with every step she takes on small, grimy, bare feet.

Idle Scripts

  • A small girl enters the area, her eyes brimming over with tears. She walks over to Sal and holding out a limp furry creature, says something to her in a small, quavering voice. Sal kneels down in front of the girl and mutters an incantation. A glow encompasses the animal's body and it begins to squirm in the girl's arms. With a look of pure joy on her face, she gives Saltwater Sal a warm hug and runs out.
  • Sighting a battered and bloody dwarf dashing into the bar, Sal recoils with a look of horror on her face and ducks down under a table. The bleeding man spies her, and leans under the table, pleading and gesturing frantically toward the door. Sal repeatedly and firmly shakes her head, until finally the man leaves. (Tavern only)


  • An exausted-looking empath drags in the lifeless body of a warrior. The empath and Saltwater Sal exchange a few words. The empath rummages around in his satchel and hands Sal a table leg and nodding, leaves. Sal kneels down and gestures at the warrior, muttering under her breath. After a moment, the warrior stands up and with a bow in Sal's direction, draws his sword and exits the area.
  • Saltwater Sal motions to the barmaid, and taking a pot of honey from her sack, hands it to the waitress, "For your honeyed tea. Don't skimp this time, the last batch wasn't nearly sweet enough. Tasted like dried leaves." Sal scowls at the thought. (Tavern only)


  • Wandering over to the table, Sal picks up a fish sandwich. Peering closely under the bread she sniffs at it. Apparently satisfied with its palatability, Sal removes the top slice of bread, folds it in half, and putting it in her sack, finishes off the rest of the sandwich. (Tavern only)

See Also