Sheath making: Difference between revisions

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== Straps (Usually Required) ==
== Straps (Usually Required) ==
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations.
Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. A sheath without a strap is beltworn. Adding a belt strap makes it waistworn i.e. as a belt.


{|class = "wikitable sortable" {{prettytable}}
{|class = "wikitable sortable" {{prettytable}}
!Strap Location !! Price !! Maximum number<br>of skins
!Strap Location !! Price !! Maximum number<br>of skins
|-
|-
|Belt || 50 || 50
|Belt(waistworn) || 50 || 50
|-
|-
|Shoulder || 100 || 50
|Shoulder || 100 || 50
Line 119: Line 119:
|-
|-
|laje || 1000 || 50,000 || Solhaven
|laje || 1000 || 50,000 || Solhaven
|-
|invar || 1000 || 50,000 || Zul Logoth
|-
|-
|mithglin || 1000 || 50,000 || Ta'Illistim
|mithglin || 1000 || 50,000 || Ta'Illistim

Revision as of 14:51, 16 April 2011

Sheath Making is a skill available to Warriors who have mastered the Warrior Guild skill Warrior Tricks. The sheaths made by such warriors are among the most useful sheaths in the game.

Mechanics

Weight and Capacity

All warrior-made sheaths, regardless of size, weigh a half a pound. They can hold only weapons. A weapon held in a warrior sheath counts as weighing 2 pounds less than it actually does for encumbrance purposes. For every 10 skins used in a sheath, it can hold 1 item. For every 2 skins used in a sheath, it can hold 1 pound. Because of the fixed weight, there is no mechanical disadvantage to making a sheath out of more skins than needed.

Quivers

Arrows are considered weapons, and thus warrior-made quivers reduce the weight of arrows. Because of the way Gemstone calculates weight, for maximal weight reduction, arrows should be bundled into packs of 24.

Making the Sheath

Warriors can only make and decorate the sheaths in a Workshop in the Warrior Guild. There, the shop master only accepts silvers.

Sheath Creation

Creating a sheath takes a number of steps. A few are required, but most are optional choices of decoration.

Measuring (Optional)

Before making a sheath, the warrior can measure a weapon, to determine the minimum size of the sheath that can hold it. This was a more important task before sheaths were updated to all weigh a half-pound, and can be safely skipped if making a 50-item sheath. If one intends to make a sheath with ankle, thigh, wrist, or arm straps, measuring the weapon to ensure it fits might be useful.

Cutting (Required)

The first step in making a sheath is to cut a bundle of hides into a pattern. The warrior can choose the number of skins to cut into the pattern; extras are not wasted, and can be used later or sold. The choices are:

Patterns
sheath scabbard sling harness
baldric swordbelt dagger sheath dagger scabbard
frog bow sling quiver

It is possible to bundle the patterns that you've cut before curing. This is not recommended, as it delays the creation of the sheath significantly.

Curing (Required)

The hides must then be cured. Only the light curative keeps the name of the skin in the sheath.

Curative Effect Example Time
(per skin)
Price
(per skin)
Price for
50 skins
Light Preserves skin name a lion skin baldric 42 minutes 50 2500
Strong Makes leather a leather baldric 42 minutes 100 5000
Laquer Makes a lacquered item a lacquered baldric time 500 25,000

It is highly recommended to cure in smaller bundles to cut down on prep time. For a strong curative, one package of 50 skins would take 35 hours to cure, for example, while 5 packages of 10 would take 7 hours.

Sewing (Required)

Sewing turns cured hides into the actual sheath. If you have cured your hides in small patterns, be sure to bundle them before sewing. The cost for the thread is 1.25 silvers per skin, and thus 60 silvers for a 50-skin sheath.

Straps (Usually Required)

Some patterns, such as slings, harnesses, and baldrics, come with straps built in. These patterns can therefore only be worn in one place on the body, usually across a shoulder. Sheaths and scabbards do not come with a strap, and can be worn in multiple locations. A sheath without a strap is beltworn. Adding a belt strap makes it waistworn i.e. as a belt.

Strap Location Price Maximum number
of skins
Belt(waistworn) 50 50
Shoulder 100 50
Back 100 50
Thigh 100 16
Arm 100 8
Ankle 25 8
Wrist 25 4

Sheath Decoration

One the straps have been added, the sheath is ready to use. It is not particularly decorative, however. At any point, a warrior can add decorations to the sheath to personalize it for the wearer.

Decoration Slots

There are two decoration slots, one before the noun, one after the noun. Therefore, a sheath can have two noticeable decorations. If you made a baldric out of lion skins, you could make a <decoration> lion skin baldric <decoration>. Mechanically, you can put a longer description in the second slot. Dyes can only go in the first slot; if you want to put any decorations on before dying, use HOLD.

Holding Slots

WTRICK SHEATHM HOLD tells the system, "Hold the slot before the noun, I want to fill the second slot first." The most important use for this command is putting on a decoration before dying the sheath. This will save a trip back to the guild to add a second decoration to the sheath.

Initial (Decoration)

A warrior can affix his or her initials to the sheath. This does not affect any other decorations, and adds, to the end of the show description, the phrase, "You see <Creator's First Name>'s initials stamped upon it."

Binding or Trimming (Decoration)

Your sheath can be bound or trimmed with a metal foil. If you want to bind or trim your sheath with two metals, it must be in the second slot, after the noun.

Metal Price
(per skin)
Price for
50 skins
Town Sold
copper 2 100 all
brass 10 500 all
bronze 25 1250 all
iron 30 1500 all
steel 40 2000 all
silver 50 2500 all
gold 100 5000 all
mithril 140 7000 all
ora 160 8000 all
alum 200 10,000 all
imflass 200 10,000 all
vultite 300 15,000 all
glaes 250 12,500 Teras Isle
laje 1000 50,000 Solhaven
invar 1000 50,000 Zul Logoth
mithglin 1000 50,000 Ta'Illistim
rhimar 1000 50,000 Icemule Trace
vaalorn 1000 50,000 Ta'Vaalor
vaalin 1000 50,000 River's Rest
veniom 1800 90,000 Wehnimer's
Landing

Fringe (Decoration)

A sheath can be fringed with one or two animal parts. These can be claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. If a sheath is fringed with just one item in the second slot, the whole name shows up, such as a brown leather sheath fringed with martial eagle talons. Otherwise, only the noun shows up: a talon-fringed leather sheath, or a brown leather sheath fringed with talons and claws. You need 6 of any fringe item to put them on the sheath. 300 silvers.

Inlaid Gems (Decoration)

To decorate a sheath, gems can be inlaid. One gem can be put in the first slot, or one to two in the second. In the second slot, using 6, say, pale green moonstones will result in a sheath inlaid with pale green moonstones, while mixing types of the same base gem (e.g. other moonstones) will result only in a sheath inlaid with moonstones. You may inlay 1 to 6 of a type of gem, but 6 are required to be part of the description. 50 coins per gem, 300 for all 6.

Dyes (Decoration)

Dying costs 50 silvers per skin, and appears to take 50 minutes per skin. If you would like a color not listed here, you can request one for 5000 silver (non-refundable).

Dye Colors
orange white snow white chalk white
lily white ivory white glossy blue pearlescent
pale white black sable dark
inky black ebony coal black jet black
sooty black dusky black dingy black grey
dark grey light grey dove-colored iron grey
dun drab grey dingy grey steel grey
ashen ash grey dapple grey dappled
slate-colored stone grey brown dark brown
light brown nut brown hazel puce
ecru tawny maroon tan
oak brown russet rust-colored roan
sorrel henna auburn red
scarlet cardinal red vermilion crimson
pink rose-colored magenta sanguine
blood red coral red ruby red fiery red
flame red dark red brick red green
verdant olive green dark green light green
forest green leaf green sea green grass green
pea green aquamarine blue-green yellow
light yellow lemon yellow sallow tawny yellow
ocher ochre flaxen amber
purple dark purple violet deep chrome
plum-colored lavender lilac scorched black
mauve blue dark blue light blue
turquoise azure cerulean cyan
sky blue steel blue pearly white rosy pink
rosy red indigo murky indigo coppery brown
grey-blue greyish blue slate grey dusty rose
pure white dark azure storm grey royal blue
ruddy crimson deep violet dark cyan celadon
midnight black ale brown chrome cherry red
dark cerulean blue-black emerald green sea blue
dark crimson banana yellow deep blue stark white
grape silvery blue icy blue ghostly white
rainbow matte black ice blue ultramarine
tangerine mushroom grey golden viridian
silvery midnight blue bright pink ivy green
raven black honey-colored pewter grey obsidian black
sand-colored deep purple deep brown pale blue
teal ocean blue dirt brown deep red
bile green deep black lava red cobalt blue
jade green shadowy black sapphire blue bone white
periwinkle murky black grey-green smoky grey
peach-colored pine green red-orange cranberry-hued
cypress green creamy white glacial blue pristine white
malachite green royal purple misty grey powder blue
slate blue alabaster chestnut brown twilight blue
coral pink verdant green caramel-hued coppery gold
mottled black apple green celestial blue moss green
chartreuse seaweed green mottled green dull black
ebon black ebon onyx black amethyst purple
bleached white deep crimson salmon pink navy blue
glossy black hazel-brown hunter green earthen brown
tawny sable magma red charcoal black midnight ebon
twilight grey burgundy moonlight silver dusky blue
twilight black pitch black void black red-tinged
baby blue dark russet deep ebony platinum grey
pale golden charcoal glacial white faded black
iridescent black green camouflage woodland camouflage green-layered camouflage
brown camouflage pink-layered camouflage chocolate-hued berry red
pale jade sunset orange dull grey red-speckled black
cucumber green bright golden
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See Also