Simucon 2008 notes (saved post): Difference between revisions

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Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:25, 23 July 2017 (CDT)
==[[Monk]]s==
{{saved-post
| category = Monks
| topic = Monk General Discussion
| messagenum = 235
| author = GRANTA
| date = 8/9/2008 1:11:34 PM
| subject = Monks...
}}
... will be squares. NOT SEMIS.


[[Category: Marked for Deletion]]
State of Elanthia 2008

Monks will get ASG enhancement based on their level, and [[Mental Lore, Transformation|Transformation lore]].

{{saved-post
| category = Magic Spells and Systems
| topic = Mentalist Circle
| messagenum = 150
| author = GS4-ESTILD
| date = 8/9/2008 4:31:32 PM
| subject = Re: Hot off the presses, MINOR MENTAL!
}}
Monks will be the most magical of the Squares and will have access to the [[Minor Spiritual]] and Minor Mental circles. [[Savant]]s will, obviously, also have access to the Minor Mental circle.

[[GameMaster]] Estild

==Mining/Smelting==
{{saved-post
| category = Artisan Skills
| topic = Mining/Smelting
| messagenum = 473
| author = GRANTA
| date = 8/9/2008 1:53:57 PM
| subject =Mining/Smelting updates from Simucon
}}
Mining and Smelting, single skill.

Can make ingots of metal for forging and hopefully other crafts in the future.

Mines are excavated. You can make your own and dig directionally.

Players can search ores, and intuit ores based on mining skills. Bonus for [[Dwarf|dwarves]].

Teamwork for deeper excavation. Shoring up mines.

Digging too deep has hazards, like critters.

Skill helps chance of finding ore, gems, shoring up mines.

Even rare ores are a possibility.

Good smelters can improve ore quality through normal or mechanical means. Increased skill is a greater quantity of ore, more efficiency.

Can smelt mundane and magical metals.

Exotic metals require even more exotic techniques.

CAN MELT existing items, but at a reduction of overall material. Skill determines how inefficient it is. Some possible restrictions on certain metals (like coraesine, black ora)

{{saved-post
| category = Rogues
| topic = Developer's Corner - Rogues
| messagenum = 2683
| author = HAILEE
| date = 8/11/2008 5:34:09 PM
| subject = Re: why aren't rogues getting any love?
}}

I believe he also mentioned some rogue only [[Combat Maneuvers|Cmans]] are on the way.

It was also mentioned that when mining and smelting come out, those metals can be used for making [[lockpick]]s.(rarer metals will be released)

Katee

(Yukito makes a rude gesture at Rimalon's back.)

==[[Pure]]s==
{{saved-post
| category = Sorcerers
| topic = Developer's Corner - Sorcerers
| messagenum = 5594
| author = GS4-STRATHSPEY
| date = 8/13/2008 12:56:34 PM
| subject = Re: Sorcerer Information from Simucon?
}}
I didn't go to Simucon either, so I don't know if anybody announced anything or what specifically was announced if anything was announced, but here is what is announcable were announcements to be made:

Right now there are two major things in view. First is the [[Elemental Lore]] Review, which is between Naos and myself, and will have a significant impact on the [[Minor Elemental|400s list]]. We've laid out the groundwork for adding/modifying lore bonuses, and work continues on that. I want to make sure sorcerers have a justifiable reason to consider stacking up some e-lores, IF you so choose.

Second is [[Alchemy]] Phase 2, which will introduce a few dozen new items for sorcerers to make (actually close to 100 if you count all the distinct products with all their little variations). I count 20 unique recipes that are creatable by sorcerers only. None of these Phase 2 items will be replicating spell effects from existing castable spells. Some will be familiar magical effects, others will help establish the sense of player crafting for which Alchemy was conceived. Still others will be totally new items sure to evoke a few oohs and aahs. Implementing A2 is my project.

I'm also continuing to kick out the glitches in [[Animate Dead (730)|730]] to make sure it's as functional as it was intended to be.

-Strath

==Quests and Events==
{{saved-post
| category = Quests, Sagas, and Events
| topic = Current and Upcoming Events
| messagenum = 4848
| author = GS4-SIRINA
| date = 8/22/2008 7:21:27 AM
| subject = Re: Simucon announcements
}}
Announced at SimuCon:

There are town-based storylines in [[Icemule Trace|Icemule]], [[Ta'Vaalor]], and [[Teras Isle]] beginning in the late fall (post-[[Ebon Gate|EG]] for the most part). We're focusing on storylines in which players can actually influence the outcome to a degree, more than sweeping, world-changing events with a pre-planned, set-in-stone conclusion. The goal is more involving players than putting on a show for players to watch.

We are also planning a late spring/early summer pay event that will be service-oriented, along the lines of the [[Artisan Faire]].

Previously announced, we plan the return of the [[Winterfest Caravan|Winterfest]] late this year (outside Icemule - it's there for a reason, and not just because it's the "cold" city), and early next year, the [[Highman Games]]. Both of these are free events.

~Sirina

"I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use." ~Galileo Galilei

==See Also==

*[[GemStone IV 2008 (saved post)]]

[[Category:Alchemy]]
[[Category:Sorcerer]]
[[Category:Minor Mental Spells]]
[[Category:Monk]]
[[Category:Premium Homes]]

Latest revision as of 00:25, 23 July 2017

Two choices here: delete or LST all of the posts back in. I don't think it really provides any benefit as it was almost 10 years ago. VANKRASN39 (talk) 00:25, 23 July 2017 (CDT)