Twin Weapons: Difference between revisions

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{{TOCright}}'''Twin Weapons''' were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-Retser|GameMaster Retser]].
{{TOCright}}'''Twin Weapons''' were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-Retser|GameMaster Retser]].


Jorshan's Twin Weapons
== Tier 1 (OTS) ==
Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
The alteration points can be done freely.
LIGHTENING
Yes, or lightning.
--------------------------------------------------------------------------------------------------
OTS Verbs
RUB
PULL
PUSH
TURN
Tier 1
GRIP Twin Grip.
WAVE Twin Lunge
POINT
COVER
Tier 2
RAISE Twin Strikes
HUG
PRAY

Abilities
Twin Lunge: Applies Max Stacks of Twin Rising Counters.
Cooldown: 15 minutes.
Verb: WAVE kunai AT TARGET

Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.
Verb: GRIP
NOTE: This requires both weapons to be unlocked to tier 1.

Twin Strikes: When active, all strikes will apply double the counters for the duration.
Cooldown: 30 minutes.
Duration: 2 Minutes.
Verb: RAISE

Passives
Twin Rising
Hitting an opponent with these weapons applies a counter. Consecutive strikes
against the target increase the effects of these counters which in turn increases
the weapon's flare strength. The counters last for 15 seconds before falling off. This effect
works with both weapons and will only work if wielding two weapons. Wielding two weapons
of the same flare type will increase the counter application rate.
Current Flare Type: Heat

Twin Detonation
When you reach the maximum number of counters on a target creature a detonation will occur.
This will essentially be a forced flare at the target at maximum counter strength and will
remove the counters on the target.

Twin Stance
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.

Twin Master
Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.

Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out.
NOTE: This requires both weapons to be unlocked to tier 1.

Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.
In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you
to be holding the main weapon in your primary (right) hand.
NOTE: This requires both weapons to be unlocked to tier 2.


==See Also==
==See Also==

Revision as of 21:01, 29 April 2021

Twin Weapons were released at Duskruin Arena in February 2020 at On the Other Hand by GameMaster Retser.

Jorshan's Twin Weapons

Description: This script is designed around two weapon combat.  They will not function unless you're using two weapons of the same script in your hands.  The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand.
ALTERATIONS
 The alteration points can be done freely.
LIGHTENING
 Yes, or lightning.

OTS Verbs
 RUB
 PULL
 PUSH
 TURN
Tier 1
 GRIP  Twin Grip.
 WAVE  Twin Lunge
 POINT
 COVER
Tier 2
 RAISE Twin Strikes
 HUG
 PRAY

Abilities

Twin Lunge: Applies Max Stacks of Twin Rising Counters.
Cooldown: 15 minutes.
Verb: WAVE kunai AT TARGET
Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out.
Verb: GRIP
 NOTE: This requires both weapons to be unlocked to tier 1.
Twin Strikes: When active, all strikes will apply double the counters for the duration.
Cooldown: 30 minutes.
Duration: 2 Minutes.
Verb: RAISE

Passives

Twin Rising
  Hitting an opponent with these weapons applies a counter.  Consecutive strikes
  against the target increase the effects of these counters which in turn increases
  the weapon's flare strength.  The counters last for 15 seconds before falling off.  This effect
  works with both weapons and will only work if wielding two weapons.  Wielding two weapons
  of the same flare type will increase the counter application rate.
  Current Flare Type: Heat
Twin Detonation
  When you reach the maximum number of counters on a target creature a detonation will occur.
  This will essentially be a forced flare at the target at maximum counter strength and will
  remove the counters on the target.
Twin Stance
  Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again.
  Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies.
Twin Master
  Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack.
  Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking.
Twin Grip  Allows the ability to flip your offhand into your mainhand and pull it back out.
 NOTE: This requires both weapons to be unlocked to tier 1.
 Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP.
 In addition, your Twin Grip will auto wield your weapon when attacked.  Both of these require you
 to be holding the main weapon in your primary (right) hand.
 NOTE: This requires both weapons to be unlocked to tier 2.

See Also