User:DOUG/Sandbox Player State Of Wizardry: Difference between revisions

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| detail = Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table)
| detail = Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table)
| gmsolve = Channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect
| gmsolve = Channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect
| gmfeedback = Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance is an additional burden - leads to more wizard deaths
| gmfeedback = Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance and with the ability to kill immediately on cast is an additional negative factor wizards face with bolts
| pcsolve = Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed
| pcsolve = Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed
}}
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| problem = No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard
| problem = No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard
| detail = Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells
| detail = Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells
| gmsolve = Open / unaddressed
| gmsolve = Earthen Fury (917) with implementation of Standard Maneuver Roll 2.0 (SMRv2)
| gmfeedback = N/A
| gmfeedback = Recent implementation, seems to be favorably adopted by wizards. Other professions' players are reporting it too powerful for PCs to manage
| pcsolve = Prior to Earthen Fury (917) implementation, several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche,
| pcsolve = Several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche, implement Elemental Overload (940) suggestion
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Specific problems noted by wizards
==Specific problems noted by wizards (placeholders for now)==

ATTUNE

Invisibility (916)

==General improvement wishes (placeholders for now)==

Collapse bolt / ball spells into single spell types - use lores to select element cast

==Share your thoughts!==

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==Comments section==


== Testing a comment ==
== Testing a comment ==

Latest revision as of 14:18, 28 May 2017

General problems noted by wizards

Wizard Bolt / Ball Spells

Overview: Bolt / ball spells are the staple of the classic wizard. Yet, bolt spells don't show the equivalent returns in killing creatures that other AS-based forms of attack enjoy.


Problem: Applying crit to random body part (can't target / aim at body part)
Detail: Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table)
GM solution: Channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect
Opinion: Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance and with the ability to kill immediately on cast is an additional negative factor wizards face with bolts
PC Solution: Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed



Problem: DFs/AvD advantages of Bolt attacks are not structured in a manner to grant consistent incentive to higher or lower level casting
Detail: One of the most efficient bolts available in the game isn't even in the wizard spell list (Steam (1707)) while another is a first level spell (Minor Shock (901)) (see table)
GM solution: None have been offered
Opinion: None
PC Solution: None have been offered



Problem: Spell buffs that increase wizard bolt AS are actually not buffs - they're spells designed to reach 'baseline'
Detail: Recognizing magical bolts are still bolts, with the decreased DS in many cases as a result - more and more creatures are getting spells designed specifically to add DS to bolt defense, decreasing the 'buff' value to 'necessity'.
GM solution: Increase in AS for casting an additional bolt spell at the same target (Elemental Focus (513) EL:F bonus)
Opinion: Capped at +25 and requires several subsequent casts to even reach that cap - never available on first cast
PC Solution: Surge spell - something that when active, actually buffs the bolt AS (like Spirit Strike (117))


Keystone Go-To Attack Spell

Overview: Most spell using professions have a keystone attack spell (or spells) that they utilize for capped hunting. As reference - Immolate (519) used to function as this spell before changes.


Problem: No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard
Detail: Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells
GM solution: Open / unaddressed
Opinion: N/A
PC Solution: Several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche, implement Elemental Overload (940) suggestion


Specific problems noted by wizards (placeholders for now)

ATTUNE

Invisibility (916)

General improvement wishes (placeholders for now)

Collapse bolt / ball spells into single spell types - use lores to select element cast

Share your thoughts!

Add directly to the discussion. Put a name for your comment in the box, and an editor window will open to allow you to type your comment. Don't forget to sign / date it with 4 tilde characters!

Comments section

Testing a comment

This is just a test. DOUG (talk) 00:01, 13 January 2017 (CST)