User:DOUG/Sandbox Player State Of Wizardry: Difference between revisions
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Revision as of 01:01, 13 January 2017
General problems noted by wizards
Wizard Bolt / Ball Spells
Overview: Bolt / ball spells are the staple of the classic wizard. Yet, bolt spells don't show the equivalent returns in killing creatures that other AS-based forms of attack enjoy.
Problem: | Applying crit to random body part (can't target / aim at body part) |
Detail: | Wizard bolt / ball spells and associated critical tables do not perform as well (quick kills) as other AS-based attacks (see table) |
GM solution: | Channel bolt / ball spell increases probability of striking critically vulnerable area and reduces crit randomization effect |
Opinion: | Keeping wizard in offensive stance for 3 seconds, when contrasted with CS spells being in guarded stance is an additional burden - leads to more wizard deaths |
PC Solution: | Allow Rapid Fire (515) to reduce the hard round time associated with channeling - presently specifically disallowed |
Add directly to the discussion. Don't forget to sign / date it with 4 tilde characters! |
Problem: | DFs/AvD advantages of Bolt attacks are not structured in a manner to grant consistent incentive to higher or lower level casting |
Detail: | One of the most efficient bolts available in the game isn't even in the wizard spell list (Steam (1707)) while another is a first level spell (Minor Shock (901)) (see table) |
GM solution: | None have been offered |
Opinion: | None |
PC Solution: | None have been offered |
Problem: | Spell buffs that increase wizard bolt AS are actually not buffs - they're spells designed to reach 'baseline' |
Detail: | Recognizing magical bolts are still bolts, with the decreased DS in many cases as a result - more and more creatures are getting spells designed specifically to add DS to bolt defense, decreasing the 'buff' value to 'necessity'. |
GM solution: | Increase in AS for casting an additional bolt spell at the same target (Elemental Focus (513) EL:F bonus) |
Opinion: | Capped at +25 and requires several subsequent casts to even reach that cap - never available on first cast |
PC Solution: | Surge spell - something that when active, actually buffs the bolt AS (like Spirit Strike (117)) |
Keystone Go-To Attack Spell
Overview: Most spell using professions have a keystone attack spell (or spells) that they utilize for capped hunting. As reference - Immolate (519) used to function as this spell before changes.
Problem: | No reliable single-target single-cast death-dealing spell or combination of spells available to the wizard |
Detail: | Wizard bolt / ball spells - intentionally or no - are attrition-based spells, wizard CS-based spells are few and those spells do not perform as well as other profession CS-based spells |
GM solution: | Earthen Fury (917) with implementation of Standard Maneuver Roll 2.0 (SMRv2) |
Opinion: | Recent implementation, seems to be favorably adopted by wizards. Other professions' players are reporting it too powerful for PCs to manage |
PC Solution: | Prior to Earthen Fury (917) implementation, several suggestions provided - return death-dealing reliability to Immolate (519), create second-cast supercharged capabilities (like Spirit Slayer (240)), fix bolt / ball spells to fill the niche, |
Specific problems noted by wizards