User:HJELTE: Difference between revisions

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(Created page with "{{work-in-progress}} '''Redux''', also known as Damage Reduction, is the ability of a character to resist damage as a result of physical training, resulting in less health l...")
 
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{{work-in-progress}}
{{work-in-progress}}
Item Properties, the previously considered new Charts of Clarity
'''Redux''', also known as Damage Reduction, is the ability of a character to resist damage as a result of physical training, resulting in less health loss as well as reducing or negating the severity of a wound. This is not to be confused with [[Defensive Strength]] (DS), which reduces the endroll in the combat formula. Redux does not activate until the character is successfully hit, when it will reduce the damage correspondingly.


{{TOC limit|3}}
{{TOC limit|3}}


WPS slot, Bless Slot, Flare Slot, Script Slot, Subscript Slot, Material Slot.


Done...
=Redux Terms Used=
RP: Redux Points: These are obtained from training in physical [[skill]]s for your character. Each physical skill grants a specific quantity of points that are used in subsequent calculations.


No, not done, I'll write up more. But I didn't need the Redux page in my sandbox area.
F: Redux Floor: Based on your level, there is a certain quantity of Redux Points required in order to 'activate' Redux.
Should be a sandbox page you say? I'm not using this for anything else. why are you checking my user page so much. Calm down. I've got this.

KS: [[Kroderine Soul]]

Spell Penalty Tier: Spell Penalties are bucketed as a function of your individual spell research training relative to your level. Each tier applies a level of penalty against your current Redux quantity.

Spell Penalty: A function of the Spell Penalty Tier, the actual amount of reduction of Redux.


==Redux Points==
Redux is achieved by training in physical [[skill]]s, and are divided into primary, secondary, and tertiary skills. Primary skills provide 10 "points" towards redux, secondary skills provide 4 points, and tertiary provide 3 points.

{{equation box|{{math|1=RP = (Primary * 50) + (Secondary * 20) + (Tertiary * 15)}}}}

===Primary Skill: 50 points per rank===
* [[Physical Fitness]]

===Secondary Skills: 20 points per rank===
* [[Ambush]]
* [[Armor Use]]
* [[Combat Maneuvers]]
* [[Dodging]]
* [[Multi Opponent Combat]]
* [[Shield Use]]
* [[Two Weapon Combat]]

===Tertiary Skills: 15 points per rank===
* [[Edged Weapons|One-Handed Edged Weapon Training]]
* [[Blunt Weapons|One-Handed Blunt Weapon Training]]
* [[Brawling|Brawling Weapon Training]]
* [[Polearm Weapons|Polearm Weapon Training]]
* [[Ranged Weapons|Ranged Weapon Training]]
* [[Thrown Weapons|Thrown Weapon Training]]
* [[Two-Handed Weapons|Two-Handed Weapon Training]]

==Redux Floor==

Each level, the threshold to obtain DFRedux decreases. This Redux Floor will be used in subsequent calculations. The floor is

{{equation box|{{math|1=F = 5300 + 20*(Trunc(550/(Level+1)))}}}}


Please Note: This simplified equation was derived from the following equations:
*Base value = ((Primary * 50) + ((Secondary - age based modifier) * 20) + (Tertiary * 15)) / 20
*Must be > 250 to have redux.
*Age based modifier = TRUNC(550 / (level + 1))
*Secondary requirement where (10000 - (10000 - 2640000/(RP/50))/2 must be less than 10000
*This equation was verified from testing conducted by Riltus prior to release of Redux equations


==Order of Operations==
''Redux'', consists of two parts. Part I functions against the weapon damage factor is reduced by the redux factor and the resulting reduced [[raw damage]] determines the maximum [[critical]] rank. Part II includes an additional raw damage reduction plus critical damage reduction.

===Conventional AS resolved Attack===

For the purposes of this comparison, there is an assumption of a working knowledge of the combat system.

The process begins upon resolving an attack with the endroll margin * DF to determine your raw damage.
Here, the equation forks:
{{equation box|{{math|1=Critical Damage = TRUNC((Raw Damage - Critical Padding) * (1 - Redux))}}}}

From there, the critical damage goes through the standard Critical Divisor and Critical Randomization. Once a critical is determined:
{{equation box|{{math|1=Blood Raw Damage = TRUNC((Raw Damage - Damage Padding) * (1 - Redux))}}}}
{{equation box|{{math|1=Final Damage = (Blood Raw Damage + Critical Damage) - TRUNC((1-Redux)*(Blood Raw Damage + Critical Damage))}}}}

Latest revision as of 13:28, 24 June 2021

This article is a work in progress!

Item Properties, the previously considered new Charts of Clarity

WPS slot, Bless Slot, Flare Slot, Script Slot, Subscript Slot, Material Slot.

Done...

No, not done, I'll write up more. But I didn't need the Redux page in my sandbox area. Should be a sandbox page you say? I'm not using this for anything else. why are you checking my user page so much. Calm down. I've got this.