Verb:ALCHEMY: Difference between revisions

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;ALCHEMY [[SEAL]]
====SEAL====
{{boldmono|ALCHEMY SEAL}} is always the last step in an alchemy recipe.
:Used to complete the recipe.

This verb input results in several messages. The [[RT]]s overlap, and equates to a total of 25 seconds.

This action takes 16 [[mana]] total; 7 for the initial message and 3 for each subsequent one. Please note that if you run out of mana before the action is complete you will get nerve damage. If you do it twice and get the sporadic convulsions, you will abort this action and the seal, as well as the entire recipe, will fail.

=====Messaging=====
* Success:
<pre{{Log2}}>
>alchemy seal
You hold your hands over the monkey skull cauldron and murmur the incantation for sealing the solution. As you do so, a coppery brown haze begins to seep out of the cauldron, dissipating as it reaches the ground.
Roundtime: 10 sec.
R>
Gradually, you pulse mana into the cauldron, settling the turbulent essences contained within.
Roundtime: 8 sec.
R>
As you soothe the solution, you can see the liquid ripple and contort slightly as it starts to condense.
Roundtime: 8 sec.
R>
You sense that the ritual is complete and lower your hands. The flame beneath the cauldron quietly goes out. You note that the solution in the cauldron has condensed into a rich potion.
You reach into the cauldron and fill your flask.
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;ALCHEMY [[ALCHEMY CHANT (verb)|CHANT]]
;ALCHEMY [[ALCHEMY CHANT (verb)|CHANT]]

Revision as of 20:33, 5 July 2021

This article is a work in progress!
ALCHEMY
Type System
System Profession Guild
Alchemy

The ALCHEMY verb allows for the use of the alchemy guild skills. There are several options for this verb, which allow for the completion of various tasks required for alchemy. Skills available through this verb include Examine, Seal, Boil, Simmer, Chant, Distill, Extract, Infuse, Refract, and Channel.

Note that the effects of Haste (535) are ignored by all variations of the ALCHEMY verb.

Help

Note: This menu shows with or without HELP.

Usage:
    ALCHEMY {option}

Where {option} is one of the following:
    SEAL        Seal a solution to create a finished product.

    SIMMER      Simmer a solution.
    BOIL        Boil a solution.
    CHANT       Chant the incantation of a spell into a solution.
    DISTILL     Distill a liquid using an alembic.
    EXTRACT     Extract a substance using a crucible.
    INFUSE      Infuse mana into a solution.
    REFRACT     Refract light through a gem lens into a solution.
    CHANNEL     Channel spirit into a solution.

    EXAMINE     Examine an item to determine if it is a valid ingredient.

Usage

Skills Taught when Starting Alchemy

EXAMINE

ALCHEMY EXAMINE allows a character to inspect an ingredient, detailing whether or not it is suited for alchemy, as well as if it can be used as a substitute in any recipes for another ingredient. It is taught during the first rank of General Alchemy.

Messaging
  • It is what it is:
>alchem exam my spine

You examine the cactacae spine, but note nothing odd about it.  It appears to be cactacae spine.
There is nothing odd about this ingredient. It is exactly what the name implies. Since this was apparently confusing, the "It appears to be cactacae spine." was added for clarification. If you notice nothing odd about something, there is nothing odd about it. It is what it is.
  • It is something else:
You tap some spicy acantha leaf, which is in your right hand.

>alchem exam my leaf

You examine the acantha leaf, noting its unique characteristics and features.

You determine that it is similar to acantha leaf in alchemical properties and application, and would likely make a suitable replacement in a recipe.
You can use this ingredient the same way you'd use what the verb says you could use it for.
  • It is nothing at all:
>alchem exam my ale

You examine a barrel of Mad Mutt Frothy ale, but it doesn't look like anything that could be useful for alchemy.
This is nothing useful for alchemy. It is not an ingredient.
Troubleshooting

Sometimes herbs will pop up as not useful for alchemy. This occurs when the herb is old, or was SUMMONed using Herb Production (1118) before a bug was fixed that prevented those herbs from being used in alchemy.

Also, some creatures have identical skins. Currently, ALCHEMY EXAMINE does not differentiate between, say, an ogre nose and an ogre nose, or an ogre tusk and an ogre tusk. Maybe someday, but not today. Consider the possibility that you have the right-looking skin from the wrong creature, making it the wrong skin.

BOIL

ALCHEMY BOIL is a verb used in various Alchemy recipes to make products. It is one of the skills you must practice for guild tasks.

Each attempt to use alchemy boil takes 5 mana.

Messaging
  • Success:
>alchemy boil
You focus on the cast iron cauldron and push mana into it.  The flame beneath it quickly flares up wildly, bringing the contents to a rolling boil.

SIMMER

ALCHEMY SIMMER is a verb used in alchemy recipes to produce products. Usually there is a ground ingredient involved in a recipe that requires a simmer.

Using this verb takes 3 mana points.

Messaging
  • Success:
>alchemy simmer
You focus on the cast iron cauldron and gently push mana into it.  The flame beneath it quickly flares to life, bringing the contents to a slow simmer.
  • Failure:
>alchemy simmer
You focus on the cast iron cauldron and gently push mana into it.  The flame beneath it flickers briefly, but then dies down.

SEAL

ALCHEMY SEAL is always the last step in an alchemy recipe.

This verb input results in several messages. The RTs overlap, and equates to a total of 25 seconds.

This action takes 16 mana total; 7 for the initial message and 3 for each subsequent one. Please note that if you run out of mana before the action is complete you will get nerve damage. If you do it twice and get the sporadic convulsions, you will abort this action and the seal, as well as the entire recipe, will fail.

Messaging
  • Success:
>alchemy seal
You hold your hands over the monkey skull cauldron and murmur the incantation for sealing the solution.  As you do so, a coppery brown haze begins to seep out of the cauldron, dissipating as it reaches the ground.
Roundtime: 10 sec.
R>
Gradually, you pulse mana into the cauldron, settling the turbulent essences contained within.
Roundtime: 8 sec.
R>
As you soothe the solution, you can see the liquid ripple and contort slightly as it starts to condense.
Roundtime: 8 sec.
R>
You sense that the ritual is complete and lower your hands.  The flame beneath the cauldron quietly goes out.  You note that the solution in the cauldron has condensed into a rich potion.
You reach into the cauldron and fill your flask.
ALCHEMY CHANT
Used to include a spell in the recipe. The spell must be known to the alchemist. (This results in many alchemy recipes being profession-specific.) Uses the same quantity of mana that casting the spell would.

Taught at Advanced Ranks of Alchemy

ALCHEMY EXTRACT
Used to produce intermediate ingredients. Must be done in one of the alchemy workrooms. Eligible items include any item skinned from a troll, ayanad crystal (and its variants), vials of sea water, and a few others.
Taught at rank 15, General Alchemy
ALCHEMY DISTILL
Used to produce intermediate ingredients. Must be done in one of the alchemy workrooms.
Taught at rank 15, General Alchemy
ALCHEMY INFUSE
Used to infuse mana into ingredients. This will slowly drain a small amount of mana (generally 10-20 points) spread over several bursts during a single hard roundtime.
Taught at rank 30, General Alchemy
ALCHEMY REFRACT
Used to refract light into ingredients. Refracting will result in recipes being make-able only in daytime or nighttime.
Taught at rank 45, General Alchemy
ALCHEMY CHANNEL
Used to channel spirit points into advanced recipes. Consumes 2 spirit points per attempt.
Taught at rank 50, General Alchemy