Verb:COMBATANT: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Initial page creation)
 
(updated to reflect verb name as listed in VERB LIST)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Verbinfo
USAGE: COMBAT {args} [options]
|verb = COMBATANT
|type = System
|system = Combat
}}
{{boldmono|COMBATANT}} (colloquially: {{boldmono|COMBAT}}) is used to display various metrics regarding a character's defense, offense, and resistance against like-level or other level foes.

==Help==
<small>''Note: Displayed with {{boldmono|COMBATANT}} or {{boldmono|COMBATANT HELP}}.</small>

<pre{{log2}}>USAGE: COMBAT {args} [options]


Options:
Options:
Line 6: Line 16:
RESISTANCE {type} - Show resistance and vulnerability to {type}.
RESISTANCE {type} - Show resistance and vulnerability to {type}.


Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.
Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.</pre>

==Usage==
* {{boldmono|COMBATANT DEFENSE}}
<pre{{log2}}>XXX, your defensive stats are as follows:

Evade, Block, Parry, and Defense Strength (DS):
Melee:
Evade: 63 DS, 14% avoidance
Total: 509 DS, 14% avoidance

Spell:
Evade: 95 DS, 7% avoidance
Total: 405 DS, 7% avoidance

Ranged:
Evade: 95 DS, 7% avoidance
Total: 390 DS, 7% avoidance

Unarmed Defense Factor (UDF): 686

Standard Maneuver Roll (SMR): 27% chance to be hit

Note: SMR numbers can vary depending on the level of the attacker, the type of maneuver being used, and various other factors. These numbers should be used as a baseline comparison only.

Target Defense (TD) and Cast vs. Armor (CvA):
Generic = TD: +240 - CvA: +10 == 230

Elemental = TD: +391 - CvA: +10 == 381
Spiritual = TD: +320 - CvA: +10 == 310
Mental = TD: +314 - CvA: +10 == 304

Ele/Spr = TD: +354 - CvA: +10 == 344
Men/Spr = TD: +317 - CvA: +10 == 307
Men/Ele = TD: +351 - CvA: +10 == 341

Note: the final value listed above is your effective TD, which is calculated using your TD and CvA.</pre>

* {{boldmono|COMBATANT OFFENSE}}
<pre{{log2}}>XXX, your offensive stats are as follows:

Attack Strength (AS):
Ranged: 62 / 222

Casting Strength (CS):
Minor Elemental: 432
Major Elemental: 414
Wizard: 418</pre>

* {{boldmono|COMBATANT RESISTANCE}}
<pre{{log2}}>XXX, you must specify a damage type:

Crush
Puncture
Slash

Acid
Cold
Disintegration
Disruption
Electric
Grapple
Fire
Impact
Plasma
Steam
Unbalance
Vacuum

Nature

>combat resistance cold
Head/Eyes: 4% from Ascension
Neck: 4% from Ascension
Arms/Hands: 4% from Ascension
Torso: 4% from Ascension
Legs: 4% from Ascension

Note: items must be unlocked by a bard before displaying their resistances. Use SERVICE SHOW LORESING for a list of bards available nearby.</pre>

==See Also==
* [[ASCENSION]]
* [[CMAN]]
* [[LORESING]]

Latest revision as of 22:54, 8 December 2022

COMBATANT
Type System
System Combat

COMBATANT (colloquially: COMBAT) is used to display various metrics regarding a character's defense, offense, and resistance against like-level or other level foes.

Help

Note: Displayed with COMBATANT or COMBATANT HELP.

USAGE: COMBAT {args} [options]

Options:
  DEFENSE [level]      - Show evade, block, and parry DS and avoidance against [level] creature.
  OFFENSE [level]      - Show your offensive capabilities against [level] creature.
  RESISTANCE {type}    - Show resistance and vulnerability to {type}.

Note: these metrics are against same-level attackers only, and targets below or above your level will affect these values.

Usage

  • COMBATANT DEFENSE
XXX, your defensive stats are as follows:

  Evade, Block, Parry, and Defense Strength (DS):
    Melee:
      Evade: 63 DS, 14% avoidance
      Total: 509 DS, 14% avoidance

    Spell:
      Evade: 95 DS, 7% avoidance
      Total: 405 DS, 7% avoidance

    Ranged:
      Evade: 95 DS, 7% avoidance
      Total: 390 DS, 7% avoidance

  Unarmed Defense Factor (UDF): 686

  Standard Maneuver Roll (SMR): 27% chance to be hit

  Note: SMR numbers can vary depending on the level of the attacker, the type of maneuver being used, and various other factors.  These numbers should be used as a baseline comparison only.

  Target Defense (TD) and Cast vs. Armor (CvA):
      Generic = TD: +240 - CvA: +10 == 230

    Elemental = TD: +391 - CvA: +10 == 381
    Spiritual = TD: +320 - CvA: +10 == 310
       Mental = TD: +314 - CvA: +10 == 304

      Ele/Spr = TD: +354 - CvA: +10 == 344
      Men/Spr = TD: +317 - CvA: +10 == 307
      Men/Ele = TD: +351 - CvA: +10 == 341

  Note: the final value listed above is your effective TD, which is calculated using your TD and CvA.
  • COMBATANT OFFENSE
XXX, your offensive stats are as follows:

  Attack Strength (AS):
        Ranged: 62 / 222

  Casting Strength (CS):
    Minor Elemental: 432
    Major Elemental: 414
             Wizard: 418
  • COMBATANT RESISTANCE
XXX, you must specify a damage type:

  Crush
  Puncture
  Slash

  Acid
  Cold
  Disintegration
  Disruption
  Electric
  Grapple
  Fire
  Impact
  Plasma
  Steam
  Unbalance
  Vacuum

  Nature

>combat resistance cold
   Head/Eyes: 4% from Ascension
        Neck: 4% from Ascension
  Arms/Hands: 4% from Ascension
       Torso: 4% from Ascension
        Legs: 4% from Ascension

  Note: items must be unlocked by a bard before displaying their resistances.  Use SERVICE SHOW LORESING for a list of bards available nearby.

See Also