Wandering tattoos: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Please, please, PLEASE, do not sign the articles you make. The article history takes care of giving credit where credit is due.)
(wiki'ed it up a bit and added living list)
Line 1: Line 1:
== Wandering Undead Tattoos ==
== Wandering Tattoos ==


When getting the tattoo, the bearer may design its standard "base" description. This must follow the standard 15/15/15 short description rule, with "tattoo" being the noun section. This does not have to be one of the creatures the tattoo can already shift into, or have one of its base descriptor options. PULLing the tattoo will reset it your specially designed appearance at any time.
When receiving a wandering tattoo, the bearer may customize its base description. This must follow the standard short description rule, with "tattoo" in the final 15: 15/15/tattoo. The customized description does not have to be one of the creatures or descriptions the tattoo can already shift into. Wandering tattoos cannot have long or show descriptions.


The tattoo will either be attuned to list of living creatures or the list of undead creatures. The choice of list could be the customer's or merchant's choice.
Rozenwyn whispers to the group, "Basically tap and rub will make it morph its basic characteristics -- it changes color and noun. If you want to bring it back to your original description, I'm told that PULL will do so. It will also respond to a lot of other commands, but the two most important are PROD and TOUCH. Prod will make it move around to different places, and TOUCH will make it so it'll move around on its own every so often. If you want to keep it from moving again, just touch it again."


Living creature list: arachnid, basilisk, bat, bear, bendith, bird, boar, canine, centaur, cockatrice, crocodile, dragon, faeroth, feline, fenghai, gak, gargoyle, goat, goblin, golem, grahnk, gremlin, gremlock, griffin, hawk, hobgoblin, kappa, ki-lin, kiramon, kobold, krynch, leaper, lizard, lobster, madrinol, manticore, mezic, minotaur, monkey, myklian, ogre, orc, pra'eda, pyrothag, reiver, relnak, rodent, rolton, salamander, sanddevil, scorpion, shan, sheep, sprite, tegu, thrak, thyril, trali, troll, tsark, unicorn, urgh, ursian, velnalin, vesperti, vor'taz, vysan, warthog, wasp, weasel, whiptail, witch, wolverine, wooly mammoth, yeti
Rozenwyn whispers to the group, "These can not have shows or long descriptions... but they have several commands, change color, and change beast."


Undead creature list: arch wight, baesrukha, banshee, barghest, bog wight, bog wraith, bone golem, carceris, crazed zombie, dark apparition, darken, darkwoode, death dirge, dybbuk, eidolon, frost shade, frozen corpse, ghost, ghost wolf, ghostly mara, ghostly pooka, ghoul master, greater ghoul, greater vruul, ice skeleton, ice wraith, lesser ghoul, lesser shade, lesser vruul, lich qyn'arj, lost soul, moaning phantom, moaning spirit, monastic lich, moor wight, mummy, naisirc, n'ecare, nedum vereri, night mare, nightmare steed, nonomino, phantasma, phantom, revenant, rotting corpse, seeker, seraceris, shadow mare, shadow steed, shadowy specter, shrickhen, skeletal giant, skeletal lord, skeleton, snow spectre, soul golem, spectral lord, spectral monk, spectral shade, tomb wight, tree spirit, troll wraith, troll zombie, vaespilon, vourkha, waern, warrior shade, werebear, wind wraith, wolfshade, wood wight, wraith, zombie, zombie rolton
Rozenwyn whispers to the group, "The list of possible creatures available are... and copy this somewhere..."


TOUCH: Turn tattoo's idle wandering on or off.
Rozenwyn whispers to the group, "An arch wight, a baesrukha, a banshee, a barghest, a bog wight, a bog wraith, a bone golem, a carceris, a crazed zombie, a dark apparition, a darken, a darkwoode, a death dirge, a dybbuk, an eidolon, a frost shade, a frozen corpse, a ghost, a ghost wolf, a ghostly mara, a ghostly pooka, a ghoul master, a greater ghoul, a greater vruul, an ice skeleton, an ice wraith, a lesser ghoul, a lesser shade, a lesser vruul, a lich qyn'arj, a lost soul, a moaning phantom, a moaning spirit, a monastic lich, a moor wight, a mummy, a naisirc, a n'ecare, a nedum vereri, a night mare, a nightmare steed, a nonomino, a phantasma, a phantom, a revenant, a rotting corpse, a seeker, a seraceris, a shadow mare, a shadow steed, a shadowy specter, a shrickhen, a skeletal giant, a skeletal lord, a skeleton, a snow spectre, a soul golem, a spectral lord, a spectral monk, a spectral shade, a tomb wight, a tree spirit, a troll wraith, a troll zombie, a vaespilon, a vourkha, a waern, a warrior shade, A werebear, a wind wraith, a wolfshade, a wood wight, a wraith, a zombie, a zombie rolton."
:As you trace the lines of your human tattoo, it grows more agitated, attempting to avoid your fingers.
:As you trace the lines of your human tattoo, it seems to slow down a bit, calming its movements.


NUDGE/POKE/PROD/PUSH: Manually makes the tattoo wander to a new random location.
Rozenwyn whispers to the group, "So... you should figure out from that list which one you want, so you'll be ready when it's your turn. As I said, it also becomes all these other ones with a command, too, so you won't be stuck with just one."'
:You reach under your scruffy red bandana and give your nedum vereri tattoo a little prod. It seems to give a small start and wanders over to your neck before settling down.


RUB: Cycles through the adjective fields.
Rozenwyn whispers, "NUDGE/POKE/PROD/PUSH: Manually makes the tattoo wander to a new random location."
:As you rub your tattoo, it gives off a small shimmer and takes on a silver hue.


Rozenwyn whispers, "RUB: Cycles through the article fields, shifting the description."
TAP: Cycles through the creature fields.
:As you tap your tattoo, its features rapidly shift into those of a shrickhen.


Rozenwyn whispers, "TAP: Cycles through the adjective fields, shifting the description."
PULL: Return tattoo to base (custom) description.
:You tug on your shrickhen tattoo. It gives off a tiny pulse of light as its features quickly begin to shift.
----
;Causing the tattoo to move
:''prod ned tat''<br>You reach under your scruffy red bandana and give your nedum vereri tattoo a little prod. It seems to give a small start and wanders over to your neck before settling down.

;Changing the article
:''tap ned tat''<br>As you tap your tattoo, its features rapidly shift into those of a shrickhen.

;Changing the descriptor
:''rub shrickhen tattoo''<br>As you rub your tattoo, it gives off a small shimmer and takes on a silver hue.

;Resetting to the "Base" description
:''pull shrick tat''<br>You tug on your shrickhen tattoo. It gives off a tiny pulse of light as its features quickly begin to shift.<br><br>''inventory''<br>You are wearing an alluring nedum vereri tattoo

Revision as of 09:52, 21 June 2009

Wandering Tattoos

When receiving a wandering tattoo, the bearer may customize its base description. This must follow the standard short description rule, with "tattoo" in the final 15: 15/15/tattoo. The customized description does not have to be one of the creatures or descriptions the tattoo can already shift into. Wandering tattoos cannot have long or show descriptions.

The tattoo will either be attuned to list of living creatures or the list of undead creatures. The choice of list could be the customer's or merchant's choice.

Living creature list: arachnid, basilisk, bat, bear, bendith, bird, boar, canine, centaur, cockatrice, crocodile, dragon, faeroth, feline, fenghai, gak, gargoyle, goat, goblin, golem, grahnk, gremlin, gremlock, griffin, hawk, hobgoblin, kappa, ki-lin, kiramon, kobold, krynch, leaper, lizard, lobster, madrinol, manticore, mezic, minotaur, monkey, myklian, ogre, orc, pra'eda, pyrothag, reiver, relnak, rodent, rolton, salamander, sanddevil, scorpion, shan, sheep, sprite, tegu, thrak, thyril, trali, troll, tsark, unicorn, urgh, ursian, velnalin, vesperti, vor'taz, vysan, warthog, wasp, weasel, whiptail, witch, wolverine, wooly mammoth, yeti

Undead creature list: arch wight, baesrukha, banshee, barghest, bog wight, bog wraith, bone golem, carceris, crazed zombie, dark apparition, darken, darkwoode, death dirge, dybbuk, eidolon, frost shade, frozen corpse, ghost, ghost wolf, ghostly mara, ghostly pooka, ghoul master, greater ghoul, greater vruul, ice skeleton, ice wraith, lesser ghoul, lesser shade, lesser vruul, lich qyn'arj, lost soul, moaning phantom, moaning spirit, monastic lich, moor wight, mummy, naisirc, n'ecare, nedum vereri, night mare, nightmare steed, nonomino, phantasma, phantom, revenant, rotting corpse, seeker, seraceris, shadow mare, shadow steed, shadowy specter, shrickhen, skeletal giant, skeletal lord, skeleton, snow spectre, soul golem, spectral lord, spectral monk, spectral shade, tomb wight, tree spirit, troll wraith, troll zombie, vaespilon, vourkha, waern, warrior shade, werebear, wind wraith, wolfshade, wood wight, wraith, zombie, zombie rolton

TOUCH: Turn tattoo's idle wandering on or off.

As you trace the lines of your human tattoo, it grows more agitated, attempting to avoid your fingers.
As you trace the lines of your human tattoo, it seems to slow down a bit, calming its movements.

NUDGE/POKE/PROD/PUSH: Manually makes the tattoo wander to a new random location.

You reach under your scruffy red bandana and give your nedum vereri tattoo a little prod. It seems to give a small start and wanders over to your neck before settling down.

RUB: Cycles through the adjective fields.

As you rub your tattoo, it gives off a small shimmer and takes on a silver hue.

TAP: Cycles through the creature fields.

As you tap your tattoo, its features rapidly shift into those of a shrickhen.

PULL: Return tattoo to base (custom) description.

You tug on your shrickhen tattoo. It gives off a tiny pulse of light as its features quickly begin to shift.