Ambush/saved posts

The official GemStone IV encyclopedia.
< Ambush(Redirected from Ambush (saved post))
Jump to navigation Jump to search

(Unknown), 11/10/1995

Category: 4
Topic: 9
Message #: 406
Author: GAMEMASTER.2 [Cyper]
Date: Fri Nov 10, 1995 at 02:37 EST
Subject: (Unknown)

One change, one addition:

Change: The way the Damage Severity Weighting is calculated has been changed. Previous system ranged from 0 to DW (Damage Weighting) dependent on the weapon's DF. Now it ranges from half DW to DW dependant on the weapon's DF. This will raise the adder for attacks from hiding or while invisible (assuming ambush training) and for damage weighted weapons.

Addition: AMBUSH verb that permit aimed attacks.

  • Adds 3 seconds to Round Time Calculations, prior to Truncation. Note, since RT's are truncated at 5 seconds on the low end for attack and ambush, aiming at a target may not always add 3 seconds to the Round Time the AMBUSH user sees.
  • Aim at any body part that can be injured, eyes, legs, hands, et cetera. Different areas have different difficulty modifiers when aimed at.
  • Each weapon type has an aiming modifier associated with it. The highest bonus is for daggers, the greatest penalty is for the lance.
  • Some size restrictions play a role, no halflings aiming shots at a golem's neck unless the golem is not standing.
  • Works exactly like ATTACK if no area on the target is specified for an aimed attack. This includes final Round Time evaluation.
  • Skill for melee aiming is one quarter ambush plus one quarter combat maneuvers.
  • Skill for aimed attack from hiding or invisiblity is half ambush skill.
  • Failed skill checks may result in no attack or an attack to a random area on the target. The 3 seconds is still added in the latter case and a 5 second Round Time is accessed for failed checks that result in no attack.
  • Currently Parry does not play a role in th[e] ability to target an area.
  • Damage weighted weapons are harder to aim with than non-damage weighted varities of the same weapon type.

Cyper

Playing my rogue again, 07/05/2008

Category: Rogues
Topic: So You Want to be a Rogue?
Message #: 11313
Author: GS4-ILDRAN
Date: 7/5/2008 8:27:17 PM
Subject: Re: Playing my rogue again

IOI: 4

>If so this is a serious change from before. When did he post that? I'd be curious to know when it took place.

Perception hasn't ever helped with aiming melee weapons (though it does help with aiming ranged weapons). The only skills involved have been Ambush and Combat Maneuvers since the AMBUSH verb was created.

- Consigliere Ildran, Shizlock Holmesplice

Ildran, Concerning Ambushing, 07/06/2008

Category: Rogues
Topic: So You Want to be a Rogue?
Message #: 11313
Author: GS4-ILDRAN
Date: 7/6/2008 8:07:34 AM
Subject: Re: Ildran, Concerning Ambushing

IOI: 4

>Ildran, concerning ambushing, are damage weighted weapons still harder to aim than regular weapons?

No, there's no penalty for aiming weighted weapons.

>And does Parry still not play a role in the ability to target an area?

Correct, stance does not play a role.

- Consigliere Ildran, Shizlock Holmesplice

Aiming

Category: Hunting and Combat
Topic: Thrown Weapon Combat
Message #: 4602
Author: GS4-MESTYS
Date: 8/26/2009 6:14:34 PM
Subject: Re: Aiming

>Could someone remind me what skills factor into aiming from the open? - Metadi

The Ambush and Combat Maneuvers skills factor into aimed hurled attacks from the open. Ambush skill alone is taken into account when aiming from hiding.

-M.

Category: Hunting and Combat
Topic: Developer's Corner
Message #: 1338
Author: GS4-NAIJIN
Date: 2020-07-22T12:17
Subject: Crit Immunity and Eye Shots

Hey all,

A bug fix has been rolled for crit immune critters so that they work properly (more details below). The critters affected primarily come up during Duskruin and Invasions, so you shouldn't notice much of a change in normal hunting. In addition, targeting an eye that is missing will now automatically target the other eye. If both eyes are missing, the chest will be targeted as before.

Crit Immunity Details:

There has been a long-standing bug where crit immunity has been ignored when a wound has a secondary damage location. This would cause multiple rank 3's to stack up on a target that was supposed to be immune to crit kills and would fatally kill them. For example, a rank 3 crit on the left eye will produce a rank 3 crit on the head as an alternate wound. A follow up rank 3 crit on the right eye would also produce a rank 3 crit on the head. This results in two rank 3's on the head and, due to how wound stacking works, would result in a finalized rank 4 crit which is fatal when targeting the head, neck, abs, chest, or nerves.

- Naijin

1125 and aiming

Category: Empaths
Topic: Empath Spells
Message #: 4138
Author: GS4-OSCURO
Date: 8/29/2009 10:08:49 PM
Subject: Re: 1125 and aiming.

>>I thought minor eye scars interefered with called shots?

Nope.

- GM Oscuro

Creature Size and Aiming

Category: Hunting and Combat
Topic: Developer's Corner -- Hunting & Combat
Message #: 8119
Author: GS4-MESTYS
Date: 10/9/2009 9:39:19 PM
Subject: Re: Ambushing and Creature Size

>How about changing it? Like I said, an aim penalty and/or dodge penalty seem fine for small critters, but not an entirely "you can't aim at it" penalty. -Grendeg

AMBUSHing has been modified to no longer outright prevent attempts on targets smaller and shorter than the attacker. Instead, a penalty is applied based on the relative size difference.

-M.

Category: Hunting and Combat
Topic: Developer's Corner -- Hunting & Combat
Message #: 8130
Author: GS4-MESTYS
Date: 10/9/2009 11:06:05 PM
Subject: Re: Ambushing and Creature Size

>Does a higher ambush skill lessen this penalty at all? Or is it a flat penalty regardless of one's training in ambush? Either way though, this is an awesome update. -Razcor

The penalty is flat (based on size difference) and cannot be trained away.

-M.

Discord Message Link: https://discord.com/channels/226045346399256576/930938808709578822/931596901873233920
Author: GS4-NAIJIN
Date: 01/14/2022

EBP of the target is reduced by 50% when ambushing.