Area of effect
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AOE spells underwent a revamp in December 2020. Until this article is updated, be sure to read the saved posts
Area of Effect spells (AoE) target an entire room, and sometimes adjoining rooms, without a visible warding roll. Both immediate damage or Damage Over Time results may occur. Multi-target spells share mechanical similarities.
Spells
- Web (118) - leaves area web, player safe for movement, group safe for attacks
- Divine Wrath (335) - damage over time, two versions to be player or group safe
- Elemental Wave (410) - immediate knockdown, only group safe
- Major Elemental Wave (435) - immediate knockdown/damage, only group safe
- Meteor Swarm (525) - adjacent rooms, only group safe
- Sun Burst (609) - all hidden will be revealed
- Nature's Fury (635) - only group safe
- Energy Maelstrom (710) - only group safe
- Implosion (720) - adjacent rooms, only group safe
- Tremors (909) - immediate and subsequent knockdowns, only group safe
- Call Wind (912) - leaves vortex, only group safe
- Stun Cloud (1704) - only group safe
- Flaming Aura (1706) - player safe
- Death Cloud (1713) - can move to adjacent rooms, only group safe
- Quake (1714) - adjacent rooms, immediate knockdown, only group safe
- Firestorm (1715) - only group safe
Creature Abilities
- Sandstorm (Sand devil)
- Gas cloud