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Auction block
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Auction blocks were originally released as part of the Simucon 2015 Indiegogo promotion. Locked versions allow players to auction off personal items in game with an auction format. Unlocked versions allow for a raffle to be set up. Tier 1AnalyzeThis section has not been added yet; please add to it now! Usage
Tier 2The raffle function of unlocked blocks are intended to be short-term raffles (meaning an hour or two, NOT MULTI-DAY). The block should not be left in a room alone, and the owner should not be absent for an extended period of time, as the janitor will claim it. There is a limit of 99 tickets available, and as many winners as desired may be drawn. Unlike traditional raffles set up by GameMasters, the block can be set to allow multiple ticket purchases, and the command to buy a ticket is GET TICKET. Like traditional raffles, the ticket purchaser must be logged in to win (see example below).AnalyzeYou analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: The auction block can be used as a tool and prop for setting up your own auctions and raffles. The auction block is UNLOCKED. Alteration Guidelines: The auction block can be altered freely as long as it still reflects being some sort of flat container with an interior and flat upper surface for displaying items for examination. A gavel is used for messaging which can also be altered, but it must remain a "gavel" and cannot have a long or show. The two raffle table props, the tickets, and barrel, can also be altered. However, they, too, must keep the noun "tickets" and "barrel" and cannot have shows or longs. Usage: To run an auction: PUT the prize(s) (if desired) on the auction block for your customers to INSPECT and ANALYZE. PUSH the auction block to toggle between runner-up and non-runner up modes. BID <amount> block to set the starting bid amount. POUND the block to begin bidding! Bidders should BID <amount> block to up their bids. POUND the block to end bidding. The winning bidder will get five minutes to return with a note large enough to cover their bid, after which DROPping it in the block will give them the prize(s) you have placed on top (if any). To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block. PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed. TURN the auction block to select which line of credit to store your raffle proceeds in. WRITE ticket;prize <description> to set the description on the tickets. WRITE ticket;price # to set the cost of each ticket. Wait until tickets have been collected in the barrel. Up to 99 tickets can be purchased. SPIN the barrel to draw a name. SPIN the barrel more times to draw more names. If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle. The list of winners can be reviewed by LOOKing at the tickets. CLEAN the barrel after SPINning to reset the raffle. Please note that for raffles, the winner will not automatically receive any prizes on the table. You must deliver them manually. The profit will be placed inside the block as a note you can extract later.
>put bloc You carefully set the auction block down onto the ground and fold open its top. >pull bloc You reach into the auction block and pull out a small pile of tickets and a wooden ticket barrel, placing them on top. >write ticket;prize a small statue You carefully write down the prize as: "a small statue". >write ticket;price 1 You carefully mark the price of the tickets as 1 silvers. >buy tick There is nobody here to buy anything from. >get tick You write your name on a ticket and then drop it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. > {Person 1} writes her name down on a ticket and then drops it in the barrel. >l in barr You see 8 tickets in the barrel. You remember that 1 of the tickets was purchased by you. You do not recall spinning for any tickets in the barrel yet. > {Person 1} just left. >spin barr You give the barrel a few good cranks, getting it up to a fast spin! You reach in a few times, but each name drawn out doesn't seem to match anybody present! Perhaps another try? >spin barr You give the barrel a few good cranks, getting it up to a fast spin! You reach in a few times, but each name drawn out doesn't seem to match anybody present! Perhaps another try? >spin barr You give the barrel a few good cranks, getting it up to a fast spin! You reach in and draw out the name... {Person 2}! Crumpling up the ticket, you toss it onto the auction block. If you are done spinning, CLEAN the barrel to reset it for the next raffle! >clean barr You dump out any remaining tickets in the barrel and place it back on the auction block. >get note You quickly collect a Wehnimer's promissory note from inside a square auction block with a smooth polished surface. >get bloc You should probably PULL the auction block to clear off its raffle paraphernalia before closing shop. >pull bloc You pluck the barrel and tickets from on top of the auction block and tuck them back inside. >get bloc You carefully fold and pack up the auction block before picking it up. See Also |
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