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BVShop:The Mar and Scar/February 2020

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Opened: Unknown; Inventory Updated: 2020-02;

a stucco-faced dark stone building, [Map Room #13], Lich# 26868 , go dark building

The Mar and Scar, Threshold

[The Mar and Scar, Threshold - 23801]
Iron sconces line the stone walls, barely illuminating the narrow entryway. Within the center of the room, a glass-topped red marble counter is draped with a cloth that spills out toward the floor. A dark beaded curtain on the northern wall leads toward the back of the structure, while two passageways fork off around the curtain.
Obvious exits: northeast, northwest, out
These items both have specific uses within Bloodriven Village!  The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

On the glass-topped red marble counter you see:

an opaque glass of aged whiskey Weight: <1 pound 1
a thin silver needle Weight: <1 pound Piercing Needle 50

In the wrought iron cart you see:

a small iron crucible Weight: <1 pound
Pocketed: Very small (<2-4)
one item
analyze
125
a primitive metal chisel Weight: <1 pound
analyze
125

On the wrought iron cart you see:

a small note

In the Common language, it reads:
These items both have specific uses within Bloodriven Village! The chisels can be used to carve totems, and the crucibles can hold chunks of ore found in Duskruin Arena.

, [Map Room #], Lich# 23801, go curtain

The Mar and Scar, Inked

[Mar and Scar, Inked]
Upon the northern wall is an old rack -- its rollers seized-up and inoperative. Oddly shaped tools lie rusted on a small metal table near the torture device. Several cushioned divans surround a lacquered bloodwood mirror in the center of the room. You also see a heavily inked human tattoo artist, a carefully penned notice, a pricing sign and a tattoo display.
Obvious exits: out
Stock tattoos: 25,000 silvers.
Google Sheet with stock tattoos sorted by category.

, [Map Room #], Lich# 23801, northwest

The Mar and Scar, Pierced

[The Mar and Scar, Pierced - 23804]
A bloodjewel chandelier dims the surroundings, giving enough light to see the inventory strewn everywhere. Spread out across the floor of the cramped room are treasure chests, each filled to the brim with piercing rings, half-rings, studs, spikes, and bars. Small circular holes, some with iron thorns protruding from them, riddle the stone walls.
Obvious exits: southeast
The trinkets in the treasure chests are jewelry made for piercing.  What you will receive is random.  The shoddy jewelry is lower quality, while the ornate finery is much higher quality.

In the treasure chests you see:

a heap of shoddy jewelry Weight: <1 pound Random "nice" piercing jewelry 10
a pile of ornate finery Weight: <1 pound Random "junk" piercing jewelry 10

, [Map Room #], Lich# 23801, northeast

The Mar and Scar, Incised

[The Mar and Scar, Incised - 23803]
Along the eastern wall of the darkened alcove, a crimson glass display case gleams faintly in the dim light. A sanguine-hued rug spills out from beneath the case, resembling a splattered pool of blood. Off in the corner of the room lies an iron maiden, locked open for display.
Obvious exits: southwest
The razors will permanently scar you.  They all will break after a certain number of uses.  The iron are made the poorest and won't last long.  The invar are crafted much better than the others and will last longer.  The rolaren are pristine and will last forever.

Scarring razors

In the crimson glass display case you see:

a brushed steel razor Weight: <1 pound
analyze, show description
5000
a curved invar razor Weight: <1 pound
analyze, show description
25
a primitive iron razor Weight: <1 pound
analyze, show description
50
a pitted iron razor Weight: <1 pound
analyze, show description
25
an alum-swept invar razor Weight: <1 pound
analyze, show description
125
a reinforced invar razor Weight: <1 pound
analyze, show description
125

, [Map Room #], Lich# 23801, search, go trapdoor

The Mar and Scar, Concealed

[The Mar and Scar, Concealed - 23805]
Standing in the center of the room is a large treasure chest filled with relics old and new. A smoky haze obscures the area, with the only source of light coming from a poorly lit chandelier dangling over two wooden mannequins. A rickety wooden ladder leads above.
Obvious exits: up
The items on the weathered mannequin are a fully unlocked pelt bag, pirate harness, and climate wear cloak.  They're also deeper and lighter than normal by a lot!
The items on the faded mannequin are WoundedWear and unlocked.  Price increases based on unlock, tier 1 is 1000 bloodscrip and tier 2 is 2500 bloodscrip.
The items in the chest are ChaosJewelry.  Price increases based on unlock, tier 0 (locked) is 100 bloodscrip, tier 1 is 1000 bloodscrip, and tier 2 is 2500 bloodscrip.

In the large treasure chest you see: ChaosJewelry

a dull gold amulet crested with diamond Weight: <1 pound neck-worn
functional
analyze
100
a bright silver ring accented with an emerald Weight: <1 pound finger-worn
functional
analyze
1000
a bright silver bracelet accented with a diamond Weight: <1 pound wrist-worn
functional
analyze
2500

On the faded mannequin you see: WoundedWear

a leather gorget Weight: <1 pound
analyze
2500
some leather goggles Weight: <1 pound
analyze
2500
some thin spectacles Weight: <1 pound
analyze
2500
a supple faded leather hood Weight: <1 pound head-worn
analyze
2500
a faded leather jacket Weight: 6 pounds
Pocketed:
any number of items
cloak-worn
functional
analyze
2500
some thick faded leather armbands Weight: <1 pound arm-worn
analyze
1000
some supple faded leather boots Weight: <1 pound foot-worn
analyze
1000
a white cotton shirt Weight: <1 pound layerable
analyze
1000
a pair of dark leather gloves Weight: <1 pound hand-worn
analyze
1000
a blue silk cravat Weight: <1 pound
analyze
2500
a green silk scarf Weight: <1 pound
analyze
2500
a red silk bowtie Weight: <1 pound
analyze
2500
a leather aventail Weight: <1 pound
analyze
2500
some baggy faded leather pants Weight: 2 pounds
Pocketed: Very small (<2-4)
a couple of items of very small size
leg-worn
analyze
1000

On the weathered mannequin you see: Cidolfhus

a distressed doeskin bag fringed with various talons Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
belt-worn
functional
Auto-Bundler Pelt Bag
analyze, show description
15000
a weathered leather harness made from a multitude of straps Weight: 2 pounds
Pocketed: Significant (100-119)
any number of items
front-worn
functional
Pirate Harness
analyze, show description
15000
a patchwork leather cloak crafted from various animals Weight: 5 pounds
Pocketed: Gigantic (200-1000)
any number of items
cloak-worn
functional
ClimateWear
analyze
30000

In the large canvas folio you see: Automated unlocking certificates

a small harness-shaped certificate Weight: <1 pound
analyze, show description
1000
a black harness-shaped certificate Weight: <1 pound
analyze, show description
2000
a gold harness-shaped certificate Weight: <1 pound
analyze, show description
7000
a small pelt bag certificate Weight: <1 pound
analyze, show description
1000
a large pelt bag certificate Weight: <1 pound
analyze, show description
4000
a pale gory weapon certificate Weight: <1 pound
analyze, show description
1000
a light gory weapon certificate Weight: <1 pound
analyze, show description
2500
a bright gory weapon certificate Weight: <1 pound
analyze, show description
5000
a light sheath-shaped certificate Weight: <1 pound
analyze, show description
1000
a bright sheath-shaped certificate Weight: <1 pound
analyze, show description
1000
a hood-shaped climate wear certificate Weight: <1 pound
analyze, show description
1000
a bright climate wear certificate Weight: <1 pound
analyze, show description
2500
a shimmering climate wear certificate Weight: <1 pound
analyze, show description
30000