Energy Maelstrom (710)/saved posts

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Release

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 2965
Author: GS4-DRAXUN
Date: 07/20/2015 9:36 AM EDT
Subject: HSN: Energy Maelstrom (710) updates!
Energy Maelstrom (710) has been updated with several new revisions and enhancements. First, casters will now be able to create elementally themed maelstroms based upon their attunement. Each round, maelstroms have always dealt random damage types (between a few specific elements), but the possible damage types have increased to cover all 5 attunement elements. The maelstrom's primary element will deal its damage the most often. e.g. a fire themed maelstrom will deal heat damage more often than the other element types. Training in Elemental Lore for the appropriate damage type will increase the damage from those attacks. The build up cycle times have been normalized between the open cast and focused versions. Lastly, training in any elemental lore will now increase the speed in which the storm forms, using a seed 1 summation of (elemental lores / 5) for -1 second per round.

~GameMaster Draxun

Lore Details

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 2977
Author: GS4-ESTILD
Date: 07/20/2015 3:29 PM EDT
Subject: Re: HSN: Energy Maelstrom (710) updates!

We also normalized the targeted vs. untargeted versions, as the latter use to take 28 seconds to form while the former was only 22. The maximum benefit is achieved at 75 elemental lore ranks. At that point, it takes less than 10 seconds for the storm to form and start attacking. For lightning attuned Sorcerers, it only uses their Elemental Lore, Air ranks to boost the damage (and as such, it won't boost the damage from the storm's vacuum crits).

GameMaster Estild

Spell Rounds

Category: Sorcerers
Topic: Sorcerer Spells
Message #: 3329
Author: GS4-ESTILD
Date: 09/11/2015 02:26 PM EDT
Subject: Re: HSN: Energy Maelstrom (710) updates!

When you cast 710, it takes the storm several rounds to form. The default time between each round is 6 seconds for rounds 1-3, then it changes to 4 seconds at the end of round 3, and starting dealing damage on round 4. A general note, there is no actual messaging on round 1. So when you cast it, there will be a 12 second pause before you see the messaging from round 2. As such, it takes the storm 22 seconds (6 + 6 + 6 + 4) from when it's cast until it starts to deal damage. The elemental lore bonus reduces the amount of time between rounds 1-3 by 1 second per seed 1 of (combined elemental lores / 5). As such, once you learn 5 ranks of any elemental lore or combination of, you immediately get -1 second for rounds 1-3, or -3 seconds off the total summoning time. This continues until you learn 75 elemental lore ranks, where the reduction is capped at -5 seconds, or -15 seconds total. Due to how things are processed internally, 1 second events like the storm don't always trigger within 1 second, so while the storm should be fully summoned after 7 seconds, it's really about 10 or so.

GameMaster Estild