The Fleet Captain is the law enforcement officer in River's Rest. Often seen wandering around the Rest keeping the peace, he's the one to report and crimes or suspicious activity to. He is also often ridiculed for his alcohol problems, rudeness with women, and unwillingness to assist in invasions.
Behind the Scenes
Fleet Captain's appearance
Wearing seafaring garb and knee high polished boots, the Fleet Captain squints suspiciously at everyone that walks by. Occasionally, a sharp dagger appears twirling in his hand, only to disappear up the the Fleet Captain's sleeve again.
- The Fleet Captain kneels down, takes a small cloth from his vest, and wipes a smudge from his boot. He then stands back up and tucks the cloth away.
- Fancying himself unobserved, the Fleet Captain pulls out a small flask and takes a nip. He then quickly tucks the flask away.
- The Fleet Captain peers about suspiciously.
- The Fleet Captain squints closely at a passerby, muttering something unmentionable under his breath.
- The Fleet Captain glances at a nearby pretty lass and whistles.
Making an Arrest
The Fleet Captain saunters in, with a number of weapon-wielding seamen behind him.
With great ease, the Fleet Captain grabs Anventurer and shackles his wrists.
"I have you now! You best come along quietly, or you'll face the consequences," says the Fleet Captain.
With a keen eye, the Fleet Captain glances over Adventurer quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all Adventurer's maladies.
The Fleet Captain then drags him off.
Someone exclaims, "Endangering public safety by Starchitin! Call the Fleet Captain!"
The tanik box is ripped into shreds by the blast! The Fleet Captain rushes in, followed closely by his posse! You are able to move again.
With great ease, the Fleet Captain grabs you and shackles your wrists.
"There you are! I got a tip that I'd find you here," says the Fleet Captain.
With a keen eye, the Fleet Captain glances over you quickly. He says, "We'll not have you dying before sentence is carried out. Let's get you healed up, though there will of course be a slight charge for it." With that, a demure looking city official, evidently an empath, comes forward and heals all your maladies.
The Fleet Captain then drags you off.
Arriving at the his Quarters, the Fleet Captain motions to his first mate to strip you of your possessions, whereupon he hustles you over to a secure looking hatchway in the floor. Unlocking and opening it with a *bang* he pushes you into the darkness below. "Enjoy the vacation! If 'twere up to me and me mates, ye would be feeding the fish by now!" he exclaims with a muttered oath.
Glaring at you, he deftly lifts the hatchway into place and locks it with a clanging rattle of keys, leaving you to contemplate your fate.
In the distance you hear the Fleet Captain say, "There are clothes on the floor if you want them, but I expect them to be returned. You have two weeks time to clear out of here and collect your belongings. After two weeks I like to clean out the clutter in my office."
[River's Rest, The Brig]
Surrounded by darkness, dampness and the smell of mildew, you find yourself cutoff from the light and life of the town somewhere above. An occasional heavy footstep overhead breaks the silence but the muddy walls quickly dampen the sound. It seems this is not meant to be a comfortable place and you are soon totally damp as the floor seems to be mostly muddy water. There is nothing to do now but wait. You also see some filthy pink breeches, a faded puce shirt and a heavily reinforced hatchway. Obvious exits: none