Leafiara (prime)/Fun Facts Friday/Door C

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In Gemstone, killing an enemy your level puts 100 exp into your pool. For each level the enemy is below you, subtract 10; for each level the enemy is above you, add 10, but the exp caps at 150.

In solo hunting, this means that there's no exp benefit to hunting six levels over rather than five levels over.

Well... aside from the fact that enemies spawn within a range of levels, potentially (as I understand it) up to five below or above their typical level. So if you wanted to max exp from every enemy, you'd need to hunt ten base levels over your head so the minimum would be five over.

Now to step out of Fun Facts Friday for a moment...

As far as I can tell from dragging way too many level 10-60 characters out to capped bandits, I believe that when you're group overhunting, it works like this:

Let's say you've killed an enemy 40 levels above you. If you had done all the damage yourself, you would have been eligible for 500 exp if not for the fact that it's capped at 150.

Now we'll say you group hunted it and only lightly tagged the enemy enough to get 20% exp credit. As far as I can tell, that 20% multiplies against the 500, not the 150.

Either that or something else is going on, because what I can say is that I constantly take low level characters to capped bandits and they can fry with, say, 4-5 ewaves (against bound bandits) or light-hitting mstrikes. Even if they hit 15 bandits (they usually don't) and have an exp pool of 950, that would still be 63 exp per bandit, or 42% of the 150 cap.

I'm open on suggestions for how to test this and confirm or disprove. I'm thinking it would involve dragging someone out on the test server and burning a bunch of instant mind clearers.