Mana Leech (516)
Mana Leech is a warding spell that creates a dull grey ray between the caster and its target to steal mana from the target and transfer it back to the caster. The target must have mana for the spell to function, and Mana Leech can never steal more mana than the target possesses. Successfully warding a target costs one (1) mana, while a failed warding check costs the expected sixteen (16) mana.
Four skills determine various aspects of the spell:
- Major Elemental spell ranks determine the maximum amount of mana that can be leeched on the first cast.
- Harness Power determines the maximum mana a player can leech without any recovery.
- Elemental Mana Control determines the rate of mana leech recovery after casting the spell.
- Elemental Lore, Water provides a chance to add an additional 20 mana to the amount drained from the target each time it is cast.
- Capped at MjE ranks
- +20 if the caster passes the Water Lore check
The maximum amount of mana a caster may steal on any given cast of Mana Leech is determined by the caster's number of Major Elemental spell ranks, minus one (1) mana for the cost of the casting (e.g. a caster with 50 ranks in Major Elemental spells will be able to steal a maximum of 49 mana from its target.)
On each successive successful cast of Mana Leech, the caster will steal an amount of mana based on the warding roll, limited by the caster's Major Elemental ranks, the amount of mana the creature has left, and the remaining amount of mana that the caster is allowed to leech. It is possible to leech more on consecutive casts than on a first cast.
Across multiple casts, a caster can leech a total amount of mana equal to their maximum mana capacity. Each time a caster leeches mana, the remaining amount of mana that they can leech is reduced by the amount of mana they have stolen. Over time the capacity to leech mana recovers (see Recovery Time table below). The message: You no longer feel the effect of casting mana leech. indicates that the caster has fully recovered from the effects of Mana Leech (they can once again leech up to their maximum mana capacity).
Mana Control Benefits
Training in Elemental Mana Control (EMC) provides two benefits:
Mana Drained from Target
EMC will increase the amount of mana drained from a target by skill bonus/10.
Elemental Mana Control ranks 2 4 6 8 10 13 15 18 20 24 27 30 35 40 50 60 70 80 Additional mana drained from target 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Elemental Mana Control ranks 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 Additional mana drained from target 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
A recovery period that starts from your first successful cast of Mana Leech (516). It keeps track of how much mana you've drained while the effect has been active. Then each minute, it reduces the amount by ((max mana / 30) + 1 at 100 EMC, then +1 per 20 skill past that). So at level 50, if a wizard had 150 mana and was 1x in EMC (150 skill), their recovery amount is reduced by 8 per minute. If they had drained 30 mana from a target, it would take 4 minutes before the recovery effect ends.
Training in Elemental Lore, Water provides a chance for an additional 20 mana to be added to the amount drained from the target based on seed 2 summation of ranks. This benefit does not override the maximum leeching allowed before the cooldown, but will get the caster to that limit faster without the risk of failed casts.
Elemental Lore, Water ranks 2 5 9 14 20 27 35 44 54 65 77 90 104 119 135 152 170 189 209 230 252 Chance for +20 mana 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%
- Cooldown end
You no longer feel the effect of casting mana leech.