Ribbonator 2000/saved posts

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Usage Comment by Thandiwe on the GS Discord 11/14/2019:

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Author: GS4-Thandiwe
Date: 11/14/2019


As for dyes, cobbling and alchemy dyes should work. If the description on the color of the dye is longer than 12 characters then it won't work. If the vial has less than 5 doses, then it won't work. 1 full vial (5 doses) allows you to dye enough fabric for 10 ribbons. If an item does not INSPECT as cloth, or if the fabric noun is not in the 2nd 15, then it won't work. I did check the treasure system before making this to ensure that it produced items that fit that qualifier.


Usage Post by Thandiwe on the forums 10/18/2019:

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Author: GS4-Thandiwe
Date: 10/18/2019
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Felt is one of the fabrics, it was actually the 1st ones that I tested. The adjective of your item must be a fabric OR, conversely, your bolt/roll of fabric must be the noun.

So for example:

a bolt of sapphire blue silk - silk is the noun

a baggy cotton sweater - cotton is the adjective

In order for the ribbonator to have the ability to dye ribbons, I had to make a determination and cut-off somewhere. So, article=color, adjective=fabric, noun=ribbon.

It won't allow for a long description ribbon because the weaving system, which is what it was designed to work with, won't work with long descriptions.

Scissors, which add the weaving script to unscripted ribbons, were the mode I was figuring these ribbons would be used with.

~*~ Thandiwe ~*~
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