ShadowDeath weapon

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Verb First Third
RUB Rub checks to see how charged the weapon is.
You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state.

A voice whispers, "Master, I thirst for blood..." (+20, shadow flares from time to time)

You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. A voice whispers, "Master, I still hunger. Sate my thirst!" (+21-22, shadow flares more often)

You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. A voice whispers, "Master, the blood of your enemies runs freely in me." (+23-24, shadow flares more often)

You rub the black alloy dagger noticing how it appears almost insubstantial, but just as quickly returns to its solid state. A voice whispers, "Master, I am sated, command me." (+25, shadow flares almost every hit)

Person rubs his black alloy dagger; the dagger appears insubstantial one moment, and solid the next.
TILT You tilt your black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect. Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect.
TURN You turn the black alloy dagger over in your hands, watching as shadowstuff pools on the surface and appears to trap the available light, casting a shroud of gray darkness over itself. Person tilts his black alloy dagger side to side, but the dagger seems to be absorbing the light causing a nauseating blurring effect.
TAP You press your fingers against the black alloy dagger and watch as it grows almost translucent and smokey. Your fingers dip in, and as you pull them out small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger. Person presses his fingers against the black alloy dagger. As they do, the dagger grows almost translucent and smokey. Person's fingers dip in, and as he pulls them back small tendrils of shadowstuff trail a short distance before snapping away and sinking back into the black alloy dagger.
WAVE Targeted: Long tendrils of dark shadow leap from your black alloy dagger, streaming towards a hobbit as if they were hungry vipers lunging for their target!

The shadowy tendrils strike out at the hobbit snapping and swarming before suddenly breaking off and returning to your black alloy dagger! A voice whispers, "Master, I cannot feed from this one." (Creature/person's level is too low VS. level)

Long tendrils of dark shadow leap from your black alloy dagger, streaming towards hobbit as if they were hungry vipers lunging for their target! The shadowy tendrils strike out at the hobbit snapping, swarming, and whipping about the hobbit while tearing his life away!

A voice whispers to you, "I cannot feed any more, master." (Dagger is full)

Long tendrils of dark shadow leap from Person's black alloy dagger, streaming towards you as if they were hungry vipers lunging for their target!

The shadowy tendrils strike out at you snapping, swarming, and whipping about you while draining the warmth of your life away! You take 25 points of damage! Your body aches from the trauma!

Untargeted: Long tendrils of dark shadow writhe along the length of your black alloy dagger oozing from handle to tip like blood the color of night. Long tendrils of dark shadow writhe along the length of Person's black alloy dagger oozing from handle to tip like blood the color of night.

Additional Information

Waving the dagger at creatures or people feeds its thirst. This form of attack can be done anywhere, even in a sanctuary, until the weapon is full, draining anywhere from 5 to 25 blood from the victim per hit. This attack does not seem to work against creatures or people ten levels lower then the wielder's current level, however it does work on anything older then you, regardless of level difference. This attack works only in offensive stance, and as seen in the third wave, cannot be used when the dagger is sated. It also seems to like a variety, if it drains a person too many times in a row, it seems to want another victim. This attack does not seem to work on most NPCs, familiars or companions, but does work on bards' animated weapons.

Loresong

Loresong Reaction
Odd sensations ripple through your body as your voice begins to coax information out of the black alloy dagger. However, try as you might, you cannot seem to get a good grasp on the dagger. It is as if it continually slips in and out of phase with your song. You get the distinct impression that more information awaits, just out of reach.
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! The darkness quickly fades to a hazy grey, and you could swear that something moves just beyond, out of your grasp. Dark flows of shadow spin through the haze, red pinpoints of light appearing and disappearing. You strain to see through the haze to the Truth beyond, but the swirling shadows suddenly surround you! You have the feeling that you're suddenly falling as your vision clears.

The black alloy dagger burns in your hands with a deadly cold that seems to drain your very life! (damage inflicted)

You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Vile whispers and dark words seem to permeate the darkness. Everywhere harsh grating voices ask for your service and your assistance. The cacophony of voices is overwhelming. Amidst it all, a small pinpoint of light floats in the center of your vision, just beyond the grasp of your powers. Suddenly, red pinpoints of light spring up all around, and you can feel dozens of cold talons grasping, groping, and pulling you backwards into the darkness. With a great searing pain, your vision clears!
You sing to the black alloy dagger, modulating your voice to unlock the secrets of the dagger. As you weave another harmony, darkness falls over your vision, and swirling shadows seem to engulf you! Hideous cries of pain fill your ears and cold talons of pure shadow grope at you in the darkness. Somewhere very close by, dark whispers echo obscene deeds and ask for your help in accomplishing them. Two red swirling eyes suddenly appear before you and a harsh grating voice utters, "Serve Her..." A feeling of tremendous weight suddenly presses on your chest, and you swear you can hear your ribs crack as cold talons tear through bone and flesh to grapple at your heart! With a searing flash of pain, your vision clears.

Dark swirling shadows suddenly cloud your vision as you pierce through the veil and firmly grasp the dagger in your song. You spiral down, down through the shadows and into impenetrable dark before feeling the blast of forges. A sudden red glow fills the air and then there is the illumination of great forges carved into the rock of solid earth. Dark swarthy dwarves clad in little more than loincloths stand before them at work, bound in chains of deepest black. At one forge a wizened elf hammers away, shaping and creating this very dagger. Somewhere around you, dark voices whisper, hiss, grate in the shadows uttering things you cannot understand. A piercing shriek of glee fills the air and your attention is brought back to the old elf forging the dagger. He douses the dagger in a tub of oil the color and consistency of blood, and then raises is aloft, shouting in a gruff voice that has not felt water in many hours, "Behold, my Queen, it is done!"

Darkness fills your vision in long tendrils of oozing shadow, as though black liquid filled your eyes and rendered you blind. Just as quickly a great grey haze fills the center of your vision, parting to reveal an elven woman, clad in rich grey fabrics and wearing black diamonds. Time and Places seem to move around her, centuries of existence in a great elven city flood by followed by exile to the woods, and deepest darkness where brief glimpses show dark and vile shadows that swirl about her with swirling red pinpoint eyes. The image flashes forward again to a great dark tower that climbs high above the surrounding forest. Great storm clouds cast a pall of dark grey over the landscape and swirling shadows encompass the tower, cast into a hideous frieze by blinding flashes of lightning from the heavens above. Atop the tower the woman throws her hands up to the sky, and a towering cloud of shadow materializes behind her into a horrifying visage. Its maw opens wide and two swirling red pinpoints of light blaze in the darkness like two bright red suns. The horrible scene spins away in a swirling cloud of shadow as your vision clears.
You focus the tones of your voice on the dagger, grasping it and holding it in this reality despite the way it constantly slips and wriggles in your grasp, as though it were alive. You learn little before it slips away again, except that the weapon is bound with dark magic, and appears to have an enchantment bonus that varies. You get a distinct feeling of hunger, as though the dagger in your hands must be continually fed.

You pierce the shadows in an attempt to learn more information, but realize the darkness has nothing more to reveal to you.

Properties

Every time the blade flares during a normal attack, it makes the blade hunger a bit more, as the blade begins to hunger, its enchant begins to drop progressively from +25 to +20. As this happens, it begins to flare less often.

Flare Message: Ravenous tendrils of shadow burst forth from the black alloy dagger, draining the very life from the TARGET! 75 points of damage!

ShadowDeath weapons appear to use both the script and flare slot, and have a property that keeps them from being enchanted or ensorcelled by players. The script controls the enchant based on what's going on with the weapon, so GM enchants shouldn't work either. Creature Banes and Weighting should be able to be added without issue.

List of ShadowDeath Weapons

an etched black alloy broadsword

Show: The dark black alloy of the broadsword immediately marks it as unusual. Forged from a single piece of the strange metal, wicked teeth mark the double edge along the length of the blade. Beautiful black opals are set into the guard, and a gnarled talon holds a shard of obsidian fast in the pommel. The entire broadsword seems to jump in and out of focus, blurring at the edges. You also notice a small enchanter's glyph.

an etched black alloy dirk

Show: The black alloy dirk would be a simple, if somewhat ornate, dirk except for the odd black alloy that comprises the blade and handle. The metal seems to waver and blur at one moment, and then snap into focus the next. Along the blade are etched intricate runes, each rendered illegible because of the odd blurring effect. The handle, made of the same black metal, is wrapped tightly in corded wire and snares a large black diamond cut into an intricate oval cut in the pommel. You also notice a small enchanter's glyph.

a feystone-set slim silvery dagger

Show: The silver-gilt steel of the blade yields to pure silver in the ornate guard, which has been wrought to resemble a spray of wyrwood leaves The grip itself is wrapped in braided white leather, and the pommel bears a flawless lilac feystone. Flowing silver inlay courses over the narrow, double-edged blade to create glimmering elven runes. You also notice a small enchanter's glyph.

a long-bladed black alloy dagger

Show: Although nothing immediately stands out as odd about this blade, the closer one tries to inspect it, the harder it is to focus on the details. In fact, the entire blade seems to shift out of focus and blur at the edges from time to time, and just as quickly snap back into focus. Detailed runes run the blade's length, their blurred meaning indecipherable. Two polished black opals crest the guard where the blade meets it, and a single faceted piece of obsidian adorns the pommel. You also notice a small enchanter's mark.

an onyx-studded black alloy misericord

Show: The misericord is a simple design, a double-edged blade set with a long shallow runnel for strength. The black alloy lends it distinctive and unusual properties, however, causing the misericord to shift in and out of focus, appearing indistinct and hazy one moment and clear the next. Runes have been engraved upon the blade, but are impossible to read. The guard and pommel are studded with onyx in the shape of black rose blooms that fit into the ornate scrollwork of vines done in relief. You also notice a small enchanter's glyph.

a long-bladed black alloy troll-claw

Show: The troll-claw's glove is fashioned of hardened black leather and fastened at the wrist by a cabochon emerald. Tiny, hollow bones form a macabre setting for the verdant jewel, which is marred by a faint dark impurity within its otherwise limpid depths. A quintet of wicked blades arcs from the knuckles of the glove. Drinking in ambient light, the hooked lengths sublimate occasionally into twitching clouds of shadow before regaining solidity. You also notice a small enchanter's glyph.

a silver-twined black alloy spike

Show: Stark against the black alloy comprising the spike, brightly-blued argent veins chase the length of the weapon. The composite material below shifts and twitches like an imprisoned adder, its edges warping and blurring into oily shadows. Brightly polished, a bracket of patterned silver forms a makeshift hilt at the weapon's base. A quartet of round-cut rubies adorns the conical handle, each jewel bounded by seas of inlaid argent froth. You also notice a small enchanter's glyph.

a flanged black alloy dhara

Found in the Digging Game at Ebon Gate 2009.

Show: Six flanged blades of stygian metal sprout from the shadow-wreathed head of the mace, the metal of which is possessed of almost a fluid quality like congealed oil. Variegations of darker hue shift and twitch all over the weapon, the strange effect extending from its head down to where its supporting metal shaft collides with a handle of petrified witchwood. The stony butt of the ebon mace is wrapped with a softening mesh of gathered spidersilk, allowing for a custom fitted grip. You also notice a small enchanter's glyph.

a banded black alloy quarterstaff

Found in the Digging Game at Ebon Gate 2009.

Show: The haft of the staff is carved from petrified witchwood, the distinctive grain of the wood replaced by pale minerals but still flowing and sinuous. Much of the weapon's length is shod in thin rings of midnight-dark metal, the edges of which seem to drink light. Hazes of shadow about each length of metal twitch with a pulsing, rhythmic beat. A single ring of vaalin adorns the center of the quarterstaff, etched with a tangle of fruit-laden grape vines. You also notice a small enchanter's glyph.

a slim-bladed black alloy greataxe

Sold at the Ebon Gate 2009 auction.

Show: Dripping tendrils of shadow cling to the impressive length of the greataxe's slender blade, growing less substantial and sublimating into dark mist as they part from the weapon completely. The stygian metal seems, at times, to be caught in state between liquidity and solidity, but its true edge is never less than razor-sharp. Faint carmine ornamentation is visible through the twitching and blurring of the blade. Above a hilt wrapped in mottled white leather, the guard is a simple twist of golden metal. You also notice a small enchanter's glyph.

a bejeweled black alloy gauntlet-sword

Sold at the Ebon Gate 2009 auction.

a blue-jeweled black alloy spikestar

Sold at the Ebon Gate 2009 auction.

See Also

ShadowDeath weapon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to
Alterable
Light/Deep
Legendary Yes
Item Verbs
RUB TAP TILT TURN
WAVE