Sleep (501)/saved posts
Mana Cost and Duration 10/2007
The Major Elemental spell 501, Sleep, has been updated.
The mana cost of the spell has been changed from 1 mana per 2 levels of the target, capped at 20 mana to a summation seed 1 based off of the target's level. That is, a level 1 target costs 1 mana whereas a level 105 target costs 14 mana. This mana cost grows at a much slower rate than the previous one.
The duration of Sleep was previously determined solely by the level of the caster. Duration is now based off of the warding margin (endroll).
When imbedded by the Magic Item Create (420) spell or charged by the Charge Item (517) spell, Sleep counts as a level 8 spells to emulate the variable mana cost for different targets. The restriction of only being able to use Sleep cast from a magic item on a level 2 target has been removed. Also, when casting Sleep from a scroll, the spell will no longer take mana from the caster.
Sleep now counts as a spell of war.
Lore Update 8/2015
Sleep, 501, has been updated for the ELR. A seed 1 summation of Elemental Lore, Air provides for a chance for the target to be groggy (-20 AS/DS and 2 second slow) when (or if!) they wake up. The grogginess lasts for 10 seconds.
That is all.
The percentage chance of the sleeper waking up groggy is the seed 1 summation of the caster's EL:A ranks. You will see messaging that indicates when somebody or something wakes up groggy.
Maybe I should pose it as question. If the creature wakes up from sleeping to being stunned in prone (ie: slept, then crit), will the DS be further suppressed by 20?
Yes, the grogginess is separate from and can stack with any other status effect type penalties that might be applied to a critter (or you). As long as you see the new messaging, the penalties should be applied and in effect.