Talk:Standard maneuver roll
Results Fluctuate +/- 1 Point
"It's a d1000 on the back-end, and gets changed to a d100 before display. Rounding can cause the result to fluctuate by 1." -- Naijin
https://discord.com/channels/226045346399256576/532373273816858636/794308502998876240
WINTERDAWN (talk) 01:59, 4 January 2021 (CST)
SMRv2 - penalties
I went back looking for my info on injuries and health loss, how they impact SMRv2 defense, I only found a little bit of it, but this is what I had discovered when having 917 cast at you.
- Broken leg = 11
- Missing leg = 22
- Broken neck = 5
- Chest and hand minors play no role when adding to the bonus. I believe back and ab minors also play no role to adding to the bonus.
That's all I could find on health/wounds playing a role in SMRv2 defense penalties.
Here's a little more info about penalties to the castie:
- Prone status = 20
- Stun status = 35
- (Prone and Stun status bonuses do stack)
- Encumberance = every 1% you add over your max carrying weight before you become encumbered impacts your bonus and appears to cap at 15% encumbered to where you hit your max weight penalty*
- Max weight penalty = ??? I'm not sure where they get this number from - race and stats is my best guess but that's just a guess. I do know that you cannot exceed your max penalty. Meaning once you hit your max weight penalty in SMRv2 defense you could add a million silver to your pockets and it wouldn't be impacted (at least when I last tested this theory back 2019).
- If I remember correctly, I believe that if you're webbed/bound you're hit with a penalty of 100 (this does not stack with Prone or Stun status).
Folks can use this info as they want, I just wish I could find all the injury data, but I don't know where it went off to. Mostly like got deleted with other stuff that I figured was not worth keeping, oh well.