Talk:Weighting

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Phantom Dex Testing

A post by Donquix (http://forum.gsplayers.com/showthread.php?83980-Phantom-Dex-Testing&p=2143099#post2143099)...

We were able to get the exact formula on discord the other night btw. The thing always missed in testing is there is a penalty based on weapon speed that can be counteracted by strength.

melee weapons: (DEX BONUS - (STR BONUS - weapon speed factor)) /4

weapon speed factor = summation(weapon base speed + 1 [- 3 if you have an open hand ]) * 2

open hand is either a "real" empty left hand with a one handed weapon (i.e. no shield, no twc), or the empty hand from a THW/POLE also applies.

So for a lance the speed factor is: summation(9 + 1 - 3) * 2 = summation(7) * 2 = (7 +6 +5 +4 +3 +2 +1) * 2 = 28 * 2 = 56

if you have 56 STR bonus you can get the full (dex bonus / 4) weighting for a lance.

for ranged / thrown (lol buckle up) the phantom weighting is derived from... ((Int bonus + Wis bonus) / 6) ...because reasons

also the phantom con padding was revealed: con bonus / 6

https://discordapp.com/channels/2260...10848052609126 -- a lot of chatter but formulas around there

WINTERDAWN (talk) 12:54, 1 July 2020 (CDT)