Constitution: Difference between revisions

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'''Constitution''' is a physical [[stat]]. Constitution is generally a measure of how hardy a [[character]] is.
'''Constitution''' is a physical [[stat]]. Constitution is generally a measure of how hardy a [[character]] is.
Constitution is a factor in determining maximum hitpoints, maximum stamina, resistance to critical hits, and resistance to disease.
Constitution is a factor in determining maximum hitpoints, maximum [[stamina]], resistance to critical hits, and resistance to disease.
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* Resistance to [[diseased|disease]]
* Resistance to [[diseased|disease]]
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== Hitpoints ==
== Hitpoints ==
{{Main|Hitpoint}}
{{Main|Hitpoint}}
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Maximum hitpoints are determined by adding the race value to the constitution bonus (further modified by race) of a character.
Maximum hitpoints are determined by adding the race value to the constitution bonus (further modified by race) of a character.
{{Hitpoints by race}}
{{Hitpoints by race}}

== References ==
== References ==
*[http://www.play.net/gs4/info/stats.asp#constitution Stats: Constitution], on Play.net
*[http://www.play.net/gs4/info/stats.asp#constitution Stats: Constitution], on Play.net

Revision as of 09:21, 28 August 2009

Constitution
Type Physical
Prime Requisite Warrior
Modifiers by Race
Aelotoi -
Dwarf +15
Elf -
Elf, Dark -5
Elf, Half -
Elf, Sylvan -
Erithian +10
Gnome, Burghal +10
Gnome, Forest +10
Giantman +10
Halfling +10
Human -
Krolvin, Half +10

Constitution is a physical stat. Constitution is generally a measure of how hardy a character is. Constitution is a factor in determining maximum hitpoints, maximum stamina, resistance to critical hits, and resistance to disease.






Hitpoints

Main article: Hitpoint

A character's constitution governs the max amount of HP that can be achieved by training in Physical Fitness. Maximum hitpoints are determined by adding the race value to the constitution bonus (further modified by race) of a character.

Maximum hitpoints based on Race
Aelotoi Burghal Gnome Dark Elf Dwarf Elf Erithian Forest Gnome Giantman Half-Elf Half- Krolvin Halfling Human Sylvan- kind
Base 120 90 120 140 130 120 100 200 135 165 100 150 130
+CON
Bonus
145 125 140 180 155 155 135 235 160 200 135 175 155
+Health
Bonus
195 175 190 230 205 205 185 285 210 250 185 225 205

References

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate