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[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[roundtime]] reduction when a character uses a [[melee]] attack. Agility is a prime requisite of the [[rogue]] [[profession]], meaning that the number of [[training point]]s gained from this statistic are doubled. |
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[[Agility]] is a physical [[stat]]. |
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== See Also == |
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*[[Dodging]] |
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== Resources == |
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== External Links == |
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[[Category:Stats]] |
[[Category:Stats]] |
Revision as of 23:59, 21 October 2006
Agility is a physical statistic that is a significant part in determing the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining roundtime reduction when a character uses a melee attack. Agility is a prime requisite of the rogue profession, meaning that the number of training points gained from this statistic are doubled.
See Also
External Links
- Stats: Agility, on Play.net