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Agility: Difference between revisions
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|type=Physical |
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|prime=[[Rogue]] |
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| aelotoi=+10 |
| aelotoi=+10 |
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| dwarf=+10 |
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| hkrol=+5 |
| hkrol=+5 |
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[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining |
[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction. |
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== Systems and Skills Affected By Agility == |
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Agility is a prime requisite of the [[Rogue]] [[profession]]. |
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== See Also == |
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*[[Dodging]] |
*[[Dodging]]/[[Evade]] |
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== External Links == |
== External Links == |
Revision as of 21:32, 18 November 2006
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Agility is a physical statistic that is a significant part in determing the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.
Systems and Skills Affected By Agility
External Links
- Stats: Agility, on Play.net
Statistics - edit |
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Physical: Strength | Constitution | Dexterity | Agility |
Hybrid: Aura | Discipline |
Mental: Logic | Intuition | Wisdom | Influence |
Statistic growth rate |