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White alloy: Difference between revisions
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{{Material |
{{Material |
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|bonus=+ |
|bonus=+20 |
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|str=? |
|str=? |
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|dur=? |
|dur=? |
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|use=Weapon, Armor, Shield |
|use=Weapon, Armor, Shield |
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|rarity=Extremely Rare |
|rarity=Extremely Rare |
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|special= |
|special=Non-Corporeal Undead Bane |
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|color=Bright White |
|color=Bright White |
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|dye=No |
|dye=No |
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}} |
}} |
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'''White alloy''' was originally the failed attempt to create a cheap permanently blessed material. However, it was recently discovered that, when properly blended, this alloy is anathema to the cursed shades and undead spirits that haunt Elanthia. Undead spirits struck by a '''white alloy''' weapon take extra damage and are temporarily anchored to the mortal plane when slain. Undead spirits recoil from '''white alloy''' armor and shields, making it harder for them to damage those bearing such equipment. |
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'''White alloy''' is considered a magical metal and can be used to craft weapons, armor, and shields. However, it is unsuitable for bows, staves, claidhmores, and katanas. It has a natural enchantment of +20. It can not be dyed. |
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In addition to that, it's non-corporeal undead bane, which means its +8 damage weighting and doesn't require a bless to hit non-corporeal undead. When it does hit non-corporeal undead, it anchors their spirit, preventing them from instantly decaying. It does require a bless to hit corporeal undead. |
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[[/story | A Tale of Dwarven Mettle]] |
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== Archived Information == |
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White alloy is an extremely rare metal. Its innate material property is similar to undead bane but only for non-corporeal undead, being damage weighted against them. It makes the non-corporeal undead become able to take critical hits, but it does not damage actual corporeal undead creatures. |
White alloy is an extremely rare metal. Its innate material property is similar to undead bane but only for non-corporeal undead, being damage weighted against them. It makes the non-corporeal undead become able to take critical hits, but it does not damage actual corporeal undead creatures. |
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Revision as of 09:41, 6 June 2020
White alloy | |
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Use | Weapon, Armor, Shield |
Bonus | +20 |
ST/DU | ?/? |
Rarity | Extremely Rare |
Weight Modifier | Unknown |
Special Properties | Non-Corporeal Undead Bane |
Primary Color | Bright White |
Dyeable | No |
White alloy was originally the failed attempt to create a cheap permanently blessed material. However, it was recently discovered that, when properly blended, this alloy is anathema to the cursed shades and undead spirits that haunt Elanthia. Undead spirits struck by a white alloy weapon take extra damage and are temporarily anchored to the mortal plane when slain. Undead spirits recoil from white alloy armor and shields, making it harder for them to damage those bearing such equipment.
White alloy is considered a magical metal and can be used to craft weapons, armor, and shields. However, it is unsuitable for bows, staves, claidhmores, and katanas. It has a natural enchantment of +20. It can not be dyed.
In addition to that, it's non-corporeal undead bane, which means its +8 damage weighting and doesn't require a bless to hit non-corporeal undead. When it does hit non-corporeal undead, it anchors their spirit, preventing them from instantly decaying. It does require a bless to hit corporeal undead.
Archived Information
White alloy is an extremely rare metal. Its innate material property is similar to undead bane but only for non-corporeal undead, being damage weighted against them. It makes the non-corporeal undead become able to take critical hits, but it does not damage actual corporeal undead creatures.
In the I.C.E. source books, white alloy was a combination of iron, carbon, and titanium. White alloy by itself had no magical properties.