Trrix Containers: Difference between revisions
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MOD-GSMOTTE (talk | contribs) (Updated per Help:Item_scripts and conversation with GM Xeraphina.) |
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[[Bags of Trrix]] debuted at [[Ebon Gate 2020]] in the [[EGShop:Bags of Trrix|Bags of Trrix]] shop. The Bags of Trrix have 9 unlockable tiers, unlocked by the merchant Trrixie. |
[[Bags of Trrix]] debuted at [[Ebon Gate 2020]] in the [[EGShop:Bags of Trrix|Bags of Trrix]] shop. The Bags of Trrix have 9 unlockable tiers, unlocked by the merchant Trrixie. |
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==Analyze== |
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Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
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⚫ | <pre{{log2}}> This reliquary may have its short description altered by any willing merchant but the article and adjective must make sense with every noun option chosen. You may only change one noun option and the short description in one alteration session. It may not have a long description, only 15/15/15. |
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|analyze= You analyze your segmented fel reliquary and sense that the creator has provided the following information: |
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This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside. After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside. |
This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside. After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside. |
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Tier 8 - TAP verb cooldown removed. |
Tier 8 - TAP verb cooldown removed. |
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Tier 9 - 5% chance on RUB for activated items to not lose charges. |
Tier 9 - 5% chance on RUB for activated items to not lose charges. |
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Current General Tier Level: |
Current General Tier Level: 1 |
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-=Location Unlocks=- |
-=Location Unlocks=- |
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Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement. |
Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement. |
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Only one magic item holder may be worn at a time. |
Only one magic item holder may be worn at a time. |
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Magic item holders may only be swapped after a 60 minute cooldown window. |
Magic item holders may only be swapped after a 60 minute cooldown window.</pre><!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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|itemsummary=This is the off-the-shelf item. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:35em;"|First |
! style="width:35em;"|First |
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! style="width:35em;"|Third |
! style="width:35em;"|Third |
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! CLOSE |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! OPEN |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! RUB |
! RUB |
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| <Color> mist erupts from your <object> and engulfs you! |
| <Color> mist erupts from your <object> and engulfs you! |
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| <Color> mist erupts from <Person>'s <object> and engulfs him/her! |
| <Color> mist erupts from <Person>'s <object> and engulfs him/her! |
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|- |
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! TURN |
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| {{addmetext}} |
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| {{addmetext}} |
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|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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⚫ | |itemsummary=Unlocks {{boldmono|PROD}} Verb: Allows the magic smoke to be set to predetermined list of colors: azure, bright yellow, pale yellow, deep orange, blood red, glossy black, bright blue, dark blue, emerald green, deep green, vibrant purple, deep brown, purple, white, gold, silver, fuchsia, teal, bright pink, smoke grey. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Style |
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! style="width:35em;"|First |
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! style="width:35em;"|Third |
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! PROD |
! PROD |
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| A plume of <color> smoke rises from a segmented fel reliquary. |
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|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = Gives the user a warning on {{boldmono|RUB}} for each item with 1 or less charges. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = Unlocks {{boldmono|TAP}} Verb: Will allow {{boldmono|TAP}} to be used once a week to report all charges in each item inside. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Style |
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! style="width:35em;"|First |
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! style="width:35em;"|Third |
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|- |
|- |
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! TAP |
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|{{addmetext}} |
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|{addmetext}} |
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|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = Roundtime on activation is reduced to 3 seconds per item. {{boldmono|TAP}} continues to have a one week cooldown.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 6<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = {{boldmono|TAP}} verb cooldown reduced to 24 hours. Activation roundtime continues to be 3 seconds per item.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 7<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = Roundtime on activation is reduced to 1 second per item. {{boldmono|TAP}} verb cooldown continues to be 24 hours.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 8<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = {{boldmono|TAP}} verb cooldown removed. Roundtime on activation continues to be 1 second per item.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 9<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary = 5% chance on {{boldmono|RUB}} for activated items to not lose charges. No {{boldmono|TAP}} verb cooldown. Roundtime on activation continues to be 1 second per item.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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{{iteminfo |
{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --> |
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. --> |
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|itemtype= |
|itemtype= Neck-worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
|itemtype2= Waist-worn |
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|itemtype3= |
|itemtype3= Ankle-worn |
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|itemtype4= |
|itemtype4= Belt-worn |
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|itemtype5= |
|itemtype5= |
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|itemtype6= |
|itemtype6= |
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|custom4= |
|custom4= |
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|custom5= |
|custom5= |
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|origmerch= |
|origmerch= Trrixie<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Ebon Gate 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|releasevenue= Ebon Gate 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= May alter short description only.<br>Article and adjective must make sense with worn location.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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==Additional Informamtion== |
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There are additional unlocks available in the form of wearable location and capacity of magical items. |
Revision as of 12:00, 18 October 2020
Bags of Trrix debuted at Ebon Gate 2020 in the Bags of Trrix shop. The Bags of Trrix have 9 unlockable tiers, unlocked by the merchant Trrixie. AnalyzeBelow is the base ANALYZE. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier. This reliquary may have its short description altered by any willing merchant but the article and adjective must make sense with every noun option chosen. You may only change one noun option and the short description in one alteration session. It may not have a long description, only 15/15/15. This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside. After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside. Available Verbs When Fully Unlocked: RUB, TAP, PROD, TURN, OPEN, CLOSE -=General Tier Unlocks=- Tier 1 - Baseline Item - allows magic item to be worn in one of four locations. Tier 2 - Unlocks PROD Verb: Allows the magic smoke to be set to predetermined list of colors. Tier 3 - Gives the user a warning on RUB for each item with 1 or less charges. Tier 4 - Unlocks TAP Verb: Will allow TAP to be used once a week to report all charges in each item inside. Tier 5 - Roundtime on activation is reduced to 3 seconds per item. Tier 6 - TAP verb cooldown reduced to 24 hours. Tier 7 - Roundtime on activation is reduced to 1 second per item. Tier 8 - TAP verb cooldown removed. Tier 9 - 5% chance on RUB for activated items to not lose charges. Current General Tier Level: 1 -=Location Unlocks=- The TURN verb can be unlocked to allow the user to switch from the default location to waist, neck, ankle, or beltworn. Location Status: Locked -=Capacity Unlocks=- The capacity may be from a minimum of 1 to a maximum of 5 items. Current capacity: 1/5. Notes: Magic items placed into the holder are subject to a 24 hour attunement period before using. Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement. Only one magic item holder may be worn at a time. Magic item holders may only be swapped after a 60 minute cooldown window. Tier 1This is the off-the-shelf item. Activation has a 5 seconds per item roundtime.|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- ! CLOSE | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! OPEN | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! RUB | <Color> mist erupts from your <object> and engulfs you! | <Color> mist erupts from <Person>'s <object> and engulfs him/her! |- ! TURN | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |}Tier 2Unlocks PROD Verb: Allows the magic smoke to be set to predetermined list of colors: azure, bright yellow, pale yellow, deep orange, blood red, glossy black, bright blue, dark blue, emerald green, deep green, vibrant purple, deep brown, purple, white, gold, silver, fuchsia, teal, bright pink, smoke grey. Activation has a 5 seconds per item roundtime.|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- ! PROD | A plume of <color> smoke rises from a segmented fel reliquary. | |}Tier 3Gives the user a warning on RUB for each item with 1 or less charges. Activation has a 5 seconds per item roundtime.Tier 4Unlocks TAP Verb: Will allow TAP to be used once a week to report all charges in each item inside. Activation has a 5 seconds per item roundtime.|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;" ! style="width:5em;"|Style ! style="width:35em;"|First ! style="width:35em;"|Third |- ! TAP |This section has not been added yet; please add to it now! |{addmetext}} |}Tier 5Roundtime on activation is reduced to 3 seconds per item. TAP continues to have a one week cooldown.Tier 6TAP verb cooldown reduced to 24 hours. Activation roundtime continues to be 3 seconds per item.Tier 7Roundtime on activation is reduced to 1 second per item. TAP verb cooldown continues to be 24 hours.Tier 8TAP verb cooldown removed. Roundtime on activation continues to be 1 second per item.Tier 95% chance on RUB for activated items to not lose charges. No TAP verb cooldown. Roundtime on activation continues to be 1 second per item. |
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Additional Informamtion
There are additional unlocks available in the form of wearable location and capacity of magical items.