Block: Difference between revisions

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(Several corrections, added shield DS formula vs ranged attacks)
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To '''block''' (in the context of the [[Evade/Block/Parry system]]) is to outrightly prevent a physical attack using one's [[shield]], stopping the attack before the [[attack equation]] has even come into play. The check to determine whether an attack is blocked occurs after the check to determine whether the attack is [[evade]]d, but before the check to determine whether it is [[parry|parried]].
To '''Block''' (in the context of the [[Evade/Block/Parry]] system) is to successfully interpose a shield between a physical attack and its target, thereby, preventing the combat resolution roll from taking place. The check to determine whether an attack is blocked occurs after the check to determine whether the attack is [[evade]]d, but before the check to determine whether it is [[parry|parried]].

==Chance to Block==
The odds for an outright block are determined by comparing the defender's [[Shield Use]] skill to the attacker's [[level]]. Against a like-level foe, 1x training will yield about a 5% chance to block in [[stance]] offensive; 3x training, about 15%. Other factors that affect the chance to block include:
* The passive [[combat maneuver]], [[Block Mastery]], which will increase this chance by 5% per rank.
* Shield size
* Certain [[stat]]s (probably [[strength]] and [[dexterity]])
* [[Stance]]
* Positioning: [[Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
While a shield does increase one's bolt [[defensive strength]] more than one's [[melee]] defensive strength, it is not normally possible to outrightly block a [[bolt spell]].



==Shield Defensive Strength Formula==
==Shield Defensive Strength Formula==
The first step when calculating a character's shield [[Defensive Strength]] (DS) is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.


The first step when calculating a character's shield [[Defensive Strength|defensive strength]] (DS) bonus is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.
===Base Value===

==Base Value==


*'''Base Value = Shield Ranks + (Strength bonus ÷ 4) + (Dexterity bonus ÷ 4)'''
*'''Base Value = Shield Ranks + (Strength bonus ÷ 4) + (Dexterity bonus ÷ 4)'''
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The second step is to enter the base value and the values for the other factors in the appropriate order.
The second step is to enter the base value and the values for the other factors in the appropriate order.


===Shield DS (vs Melee)===
==Shield DS vs Melee Attacks==


*'''((Base Value × Shield Size Modifier × Stance Modifier) ÷ 1.5)) + 20 (Natural Shield Bonus) + Shield Enchant Bonus = DS'''
*'''Base Value × Shield Size Modifier × Stance Modifier ÷ 1.5 + 20 (Natural Shield Bonus) + Shield Enchant Bonus = Melee Shield DS'''


<i>'''Note: Perform the operations one at a time, working from left to right, and truncate after each step.'''</i>
Example: With a 67 base value and a large shield with an enchant bonus of +20, the shield DS for this character would be:


Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be:
:OFF: ((67 &times; 1.15 &times; 0.50) &divide; 1.5)) + 20 + 20 = 65 DS
:DEF: ((67 &times; 1.15 &times; 1.00) &divide; 1.5)) + 20 + 20 = 91 DS


:Stance OFF: 67 &times; 1.15 &times; 0.50 &divide; 1.5 + 20 + 20 = 65 DS
Perform the operations one at a time, working from left to right, and truncate after each step.
:Stance DEF: 67 &times; 1.15 &times; 1.00 &divide; 1.5 + 20 + 20 = 91 DS


===Shield Size Modifiers (Melee)===
===Shield Size Modifiers (Melee)===

Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.
Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.


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|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Shield Size
!Shield Size
!Modifier (vs Melee)
!Modifier vs Melee
|-align=center
|-align=center
|'''Small'''
|'''Small'''
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|1.30
|1.30
|}
|}
{{Top}}
===Stance Modifiers===

Replace 'Stance Modifier' in the formula above with the appropriate value from this table.
==Shield DS vs Ranged Attacks==

Ranged attacks include [[Ranged Weapons|arrows]], [[Thrown Weapons|hurled weapons]] and bolts, both from [[Ranged Weapons|crossbow]]s and magical [[bolt]] spells such as [[Minor Shock (901)]].

*'''Base Value &times; Shield Size Modifier + Size Bonus/Penalty &times; Stance Modifier &divide; 1.5 = Ranged Shield DS

<i>'''Note: Perform the operations one at a time, working from left to right, and truncate after each step.'''</i>

Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be:

:Stance OFF: 67 &times; 1.80 + 8 &times; 0.50 &divide; 1.5)) + 20 + 20 = 82 DS
:Stance DEF: 67 &times; 1.80 &times; 1.00 &divide; 1.5 + 20 + 20 = 125 DS


===Shield Size Modifiers (Ranged)===
Replace 'Shield Size Modifier' in the ranged formula above with the appropriate value from this table.

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Shield Size
!Modifier (vs Ranged)
|-align=center
|'''Small'''
|1.20
|-align=center
|'''Medium'''
|1.50
|-align=center
|'''Large'''
|1.80
|-align=center
|'''Tower'''
|2.10
|}

===Shield Size Bonus/Penalty (Ranged Only)===

Replace 'Shield Size Penalty/Bonus' in the ranged formula above with the appropriate value from this table.

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Shield Size
!Size Bonus/Penalty
|-align=center
|'''Small'''
| -8
|-align=center
|'''Medium'''
| 0
|-align=center
|'''Large'''
| +8
|-align=center
|'''Tower'''
| +16
|}
{{Top}}

==Shield Stance Modifiers==
Replace 'Stance Modifier' in the formulas above with the appropriate value from this table. The same value are used for both the melee and ranged formulas.


{|{{prettytable}}
{|{{prettytable}}
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{{Top}}
{{Top}}

==Chance to Block==
The odds for an outright block are determined by comparing the defender's [[Shield Use]] skill to the attacker's [[level]]. Against a like-level foe, 1x training will yield about a 5% chance to block in [[stance]] offensive; 3x training, about 15%. Other factors that affect the chance to block include:
* The passive [[combat maneuver]] [[Block Mastery]] will increase this chance by 5% per rank.
* shield size
* certain [[stat]]s (probably [[strength]] and [[dexterity]])
* [[stance]]
* positioning: [[Kneeling]] reduces one's chance to block by 25%; being [[prone]] reduces it by 50%
While a shield does increase one's bolt [[defensive strength]] more than one's [[melee]] defensive strength, it is not normally possible to outrightly block a [[bolt spell]].



==See Also==
==See Also==
* [[Shield]]
* [[Evade]]
* [[Evade]]
* [[Parry]]
* [[Parry]]

Revision as of 10:58, 4 November 2011

To Block (in the context of the Evade/Block/Parry system) is to successfully interpose a shield between a physical attack and its target, thereby, preventing the combat resolution roll from taking place. The check to determine whether an attack is blocked occurs after the check to determine whether the attack is evaded, but before the check to determine whether it is parried.

Chance to Block

The odds for an outright block are determined by comparing the defender's Shield Use skill to the attacker's level. Against a like-level foe, 1x training will yield about a 5% chance to block in stance offensive; 3x training, about 15%. Other factors that affect the chance to block include:

While a shield does increase one's bolt defensive strength more than one's melee defensive strength, it is not normally possible to outrightly block a bolt spell.


Shield Defensive Strength Formula

The first step when calculating a character's shield defensive strength (DS) bonus is to determine the 'Base Value' portion of the formula. It is necessary to truncate (round down) each factor and to truncate the result after each operation.

Base Value

  • Base Value = Shield Ranks + (Strength bonus ÷ 4) + (Dexterity bonus ÷ 4)

Example: A character with 55 shield ranks, 23 strength bonus and 29 dexterity bonus would have a base value of:

55 + 5 + 7 = 67

The second step is to enter the base value and the values for the other factors in the appropriate order.

Shield DS vs Melee Attacks

  • Base Value × Shield Size Modifier × Stance Modifier ÷ 1.5 + 20 (Natural Shield Bonus) + Shield Enchant Bonus = Melee Shield DS

Note: Perform the operations one at a time, working from left to right, and truncate after each step.

Example: With a 67 base value and a large shield with an enchant bonus of +20, the melee shield DS for this character would be:

Stance OFF: 67 × 1.15 × 0.50 ÷ 1.5 + 20 + 20 = 65 DS
Stance DEF: 67 × 1.15 × 1.00 ÷ 1.5 + 20 + 20 = 91 DS

Shield Size Modifiers (Melee)

Replace 'Shield Size Modifier' in the melee formula above with the appropriate value from this table.

Shield Size Modifier vs Melee
Small 0.85
Medium 1.00
Large 1.15
Tower 1.30
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Shield DS vs Ranged Attacks

Ranged attacks include arrows, hurled weapons and bolts, both from crossbows and magical bolt spells such as Minor Shock (901).

  • Base Value × Shield Size Modifier + Size Bonus/Penalty × Stance Modifier ÷ 1.5 = Ranged Shield DS

Note: Perform the operations one at a time, working from left to right, and truncate after each step.

Example: With a 67 base value and a large shield with an enchant bonus of +20, the ranged shield DS for this character would be:

Stance OFF: 67 × 1.80 + 8 × 0.50 ÷ 1.5)) + 20 + 20 = 82 DS
Stance DEF: 67 × 1.80 × 1.00 ÷ 1.5 + 20 + 20 = 125 DS


Shield Size Modifiers (Ranged)

Replace 'Shield Size Modifier' in the ranged formula above with the appropriate value from this table.

Shield Size Modifier (vs Ranged)
Small 1.20
Medium 1.50
Large 1.80
Tower 2.10

Shield Size Bonus/Penalty (Ranged Only)

Replace 'Shield Size Penalty/Bonus' in the ranged formula above with the appropriate value from this table.

Shield Size Size Bonus/Penalty
Small -8
Medium 0
Large +8
Tower +16
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Shield Stance Modifiers

Replace 'Stance Modifier' in the formulas above with the appropriate value from this table. The same value are used for both the melee and ranged formulas.

Stance Modifier
Offensive 0.50
Advance 0.60
Forward 0.70
Neutral 0.80
Guarded 0.90
Defensive 1.00
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See Also

External Links

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