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'''Level''' is a measure of how experienced a [[character]] is in [[Elanthia]]. Higher-leveled characters are generally more powerful and possess a larger variety and depth of skill than their less-experienced counterparts. Characters begin with no level and can progress to a maximum of level 100 ("cap") with the opportunity to gain further skills indefinitely. A character's level grows by gaining [[experience]], which is generally achieved through accomplishing [[Adventurer's Guild]] goals or hunting creatures around the character's current level. New [[skill]] ranks can be acquired up to a limit either equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved.
'''Levels''' are gained each time you gain the requisite amount of [[experience]] and dictate the number of ranks you can learn in any [[skill]].


A [[character]] starts at level 0 and can reach level 100 (the cap). [[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].
[[Statistic]]s also increase with level, based on their [[Statistic growth rate|growth rate]].


The experience needed to reach the next level is based on the character's current level.
The experience needed to reach the next level is based on the character's current level.
* The interval between levels increases 2500 for each of the first 15 levels (ie 12500 exp to get level 6, 15000 to get level 7)
* The interval between levels increases 2500 for each of the first 15 levels (i.e. 12500 exp to get level 6, 15000 to get level 7)
* The interval between levels increases 2000 for each level between 16 and 25 (ie 53000 to get to level 24, 55000 to get to level 25)
* The interval between levels increases 2000 for each level between 16 and 25 (i.e. 53000 to get to level 24, 55000 to get to level 25)
* The interval between levels increases 1500 for each level between 26 and 40
* The interval between levels increases 1500 for each level between 26 and 40
* The interval between levels increases 1000 for each level between 41 and 50
* The interval between levels increases 1000 for each level between 41 and 50
Line 12: Line 12:
At level 100, each 2500 exp gained gains 1 Mental and 1 Physical [[Training point|Training Point]].
At level 100, each 2500 exp gained gains 1 Mental and 1 Physical [[Training point|Training Point]].


==External Links==
==Experience Per Level==
{{main|Experience#Experience Per Level{{!}}Experience}}
*[http://www.play.net/gs4/info/exp_chart_v3.asp Level Chart] on Play.net
{{#section:Experience|level chart}}

==Related==
* See also: [[:Category:Creatures_by_Level|Creatures by Level]]


[[category:New Player]]
[[category:New Player]]
[[Category: Character Mechanics]]
[[Category: Experience]]

Latest revision as of 09:20, 28 November 2020

Level is a measure of how experienced a character is in Elanthia. Higher-leveled characters are generally more powerful and possess a larger variety and depth of skill than their less-experienced counterparts. Characters begin with no level and can progress to a maximum of level 100 ("cap") with the opportunity to gain further skills indefinitely. A character's level grows by gaining experience, which is generally achieved through accomplishing Adventurer's Guild goals or hunting creatures around the character's current level. New skill ranks can be acquired up to a limit either equal to, double, or triple the character's levels (counting level 0 as a level), depending on the particular skill and profession involved.

Statistics also increase with level, based on their growth rate.

The experience needed to reach the next level is based on the character's current level.

  • The interval between levels increases 2500 for each of the first 15 levels (i.e. 12500 exp to get level 6, 15000 to get level 7)
  • The interval between levels increases 2000 for each level between 16 and 25 (i.e. 53000 to get to level 24, 55000 to get to level 25)
  • The interval between levels increases 1500 for each level between 26 and 40
  • The interval between levels increases 1000 for each level between 41 and 50
  • The interval between levels increases 500 for each level between 51 and 100

At level 100, each 2500 exp gained gains 1 Mental and 1 Physical Training Point.

Experience Per Level

Main article: Experience
Levels by Experience
Experience Level Exp Required
2500 1 2500
5000 2 2500
10000 3 5000
17500 4 7500
27500 5 10000
40000 6 12500
55000 7 15000
72500 8 17500
92500 9 20000
115000 10 22500
140000 11 25000
167000 12 27500
197500 13 30000
230000 14 32500
265000 15 35000
302000 16 37000
341000 17 39000
382000 18 41000
425000 19 43000
470000 20 45000
517000 21 47000
566000 22 49000
617000 23 51000
670000 24 53000
725000 25 55000
781500 26 56500
839500 27 58000
899000 28 59500
960000 29 61000
1022500 30 62500
1086500 31 64000
1152000 32 65500
1219000 33 67000
1287500 34 68500
1357500 35 70000
1429000 36 71500
1502000 37 73000
1576500 38 74500
1652500 39 76000
1730000 40 77500
1808500 41 78500
1888000 42 79500
1968500 43 80500
2050000 44 81500
2132500 45 82500
2216000 46 83500
2300500 47 84500
2386000 48 85500
2472500 49 86500
2560000 50 87500
2648000 51 88000
2736500 52 88500
2825500 53 89000
2915000 54 89500
3005000 55 90000
3095500 56 90500
3186500 57 91000
3278000 58 91500
3370000 59 92000
3462500 60 92500
3555500 61 93000
3649000 62 93500
3743000 63 94000
3837500 64 94500
3932500 65 95000
4028000 66 95500
4124000 67 96000
4220500 68 96500
4317500 69 97000
4415000 70 97500
4513000 71 98000
4611500 72 98500
4710500 73 99000
4810000 74 99500
4910000 75 100000
5010500 76 100500
5111500 77 101000
5213000 78 101500
5315000 79 102000
5417500 80 102500
5520500 81 103000
5624000 82 103500
5728000 83 104000
5832500 84 104500
5937500 85 105000
6043000 86 105500
6149000 87 106000
6255500 88 106500
6362500 89 107000
6470000 90 107500
6578000 91 108000
6686500 92 108500
6795500 93 109000
6905000 94 109500
7015000 95 110000
7125500 96 110500
7236500 97 111000
7348000 98 111500
7460000 99 112000
7572500 100 112500
Total 100 7572500

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