Spell Aiming: Difference between revisions

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== Ranks and Training Costs ==
== Ranks and Training Costs ==
{{skill|
{{skill|
| Bardranks = 1 || Bardcost = 3/10
| Bardranks = 2 || Bardcost = 4/1
| Clericranks = 2 || Clericcost = 3/2
| Clericranks = 2 || Clericcost = 3/1
| Empathranks = 2 || Empathcost = 3/1
| Empathranks = 2 || Empathcost = 3/1
| Monkranks = 1 || Monkcost = 5/20
| Monkranks = 1 || Monkcost = 3/4
| Paladinranks = 1 || Paladincost = 5/20
| Paladinranks = 2 || Paladincost = 4/2
| Rangerranks = 1 || Rangercost = 5/15
| Rangerranks = 2 || Rangercost = 4/1
| Rogueranks = 1 || Roguecost = 4/22
| Rogueranks = 1 || Roguecost = 4/5
| Sorcererranks = 2 || Sorcerercost = 3/1
| Sorcererranks = 2 || Sorcerercost = 3/1
| Warriorranks = 1 || Warriorcost = 5/25
| Warriorranks = 1 || Warriorcost = 4/8
| Wizardranks = 2 || Wizardcost = 2/1
| Wizardranks = 2 || Wizardcost = 2/1
}}
}}

Revision as of 10:17, 7 December 2020

The Spell Aiming skill is used to determine a character's attack strength when using bolt spells. Each skill bonus point in spell aiming increases a character's bolt attack strength by 1. Spell aiming is also a major factor in the aimed versions of Limb Disruption, Energy Maelstrom, and Implosion.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 1 1 1 2 2 2 2 2 - 2 2
Training Point Cost 4/5 4/8 3/4 4/1 4/2 4/1 3/1 3/1 - 3/1 2/1

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