Healing roundtime: Difference between revisions
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'''Healing roundtime''' is the amount of hard [[roundtime]] (RT) incurred by the casting of one of the [[Empath Base]]'s nine healing spells. |
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== Overview == |
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== Formula == |
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Healing roundtime, or RT, is the amount of [[roundtime]] encountered by an [[Empath]] proceeding the casting of one of the [[Empath Base]]'s nine healing spells. This amount varies depending on the spell, how significant the amount healed by the spell is, the empath's level, and training in [[Mental Lore, Transformation]]. |
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Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and [[Mental Lore, Transformation]]. [[Heal (1101)]] incurs more RT when using the [[CURE]] verb. For wound and scar healing spells, RT depends on the type and severity of the injury. |
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== Healing RT and the Spells == |
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<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)</span> |
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Each of the nine spells can have varying amounts of RT. For example, [[Limb Repair (1102)]] will have a smaller amount of RT for healing a rank one limb wound, but will have a larger for having a major wound. By the same token, [[Limb Scar Repair (1111)]] will have more RT for a major scar, as opposed to a minor scar. In addition, the basic [[Heal (1101)]] spell, when used with the CURE verb will heal more blood loss, and following suit, will incur more RT. |
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=== Base RT === |
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There are five major divisions amongst the healing RT. First off, and most unique is Heal (1101)'s RT. It's RT is calculated differently than that of the other four. After that, the four areas are Minor Wounds, Major Wounds, Minor Scars, and Major Scars. Each of these is made up of the four body areas within that category. Within each area, healing RTs are very close, but between them, there are vast differences, with Minor Wounds having the least and Major Scars having by far the most. Within a single category, each level, Limb, Nerve, Head and Organ, has 0.333 more RT than the previous. Since there is no system for having partial second RT, these are rounded. The result is that within one category, all of the RTs will be between two RTs, and they will be consecutive. For example, Minor Limb, Nerve and Head may be 4 RT, and Minor Organ would be 5 RT. |
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{| {{prettytable}} align="center" |
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|-bgcolor="lightblue" |
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!Injury||RT |
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|- |
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|align="left"|Rank 1 wounds||10 sec. |
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|- |
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|align="left"|Rank 2-3 wounds||20 sec. |
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|- |
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|align="left"|Rank 1 scars||30 sec. |
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|- |
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|align="left"|Rank 2-3 scars||40 sec. |
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|} |
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Base RT is halved if [[Rapid Healing (1116)]] is active. |
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== Reducing Healing RT == |
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=== Modifiers === |
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There are two ways to reduce healing RT. Gain levels, and train in Mental Lore, Transformation Through these, healing RT can be reduced all the way to zero seconds in all categories, although there is no way to reduce the 3 second soft RT incurred by casting. |
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Every four ranks of Empath Base beyond the level of the spell reduces healing RT by 1 second. For example, healing a minor limb wound with the level 2 spell [[Limb Repair (1102)]] costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT. This benefit is capped at character level. |
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Every three ranks of Transformation lore subtracts one second from healing RT. |
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At level 100, an empath needs 57 ranks in Transformation Lore (or have Rapid Healing active) to remove all healing RT. This does not affect the normal 3 second [[cast roundtime]]. |
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Through the use of Mental Lore, Transformation and leveling, zero RT for all healing spells can be accomplished at the level cap with 48 ranks of Transformation lore. For each level below 100, add four levels of Transformation lore for it to be possible to have zero RT. This also means that the lowest possible level for someone to have zero RT for all spells is someone fully trained in Transformation lore at level 75. |
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Healing RT can additionally be modified by haste/slow effects. |
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{| {{prettytable}} align="center" |
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|- bgcolor="lightblue" |
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!align="right" |Mental Lore, Transformation ranks||3||6||9||12||15||18||21||24||27||30||45||60||75||90||105||120 |
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|- |
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|align="right"|RT reduction (in seconds)||-1||-2||-3||-4||-5||-6||-7||-8||-9||-10||-15||-20||-25||-30||-35||-40 |
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|} |
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::''Not all thresholds shown'' |
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== Mental Lore: Transformation Optimization == |
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Mental Lore Transformation (ML:TSFM) can have a significant impact in your ability to heal quickly. Optimizing your Healing RT reductions requires balancing the benefits from from your Mental Lore: Transformation ranks and Empath Spell Circles. The Round Time Reduction Chart below identifies the minimum required Mental Lore: Transformation ranks to maximize your RT Reduction. The following assumptions were taken into consideration: |
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:* Level 14 or higher |
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:** [[1114]] is required to heal all possible injuries |
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:* Empath Spell Circle trained to current level |
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:** Overtraining provides no additional benefit |
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:* Mental Lore Transformation Trained at 2x(Level + 1) |
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:** Inter-level training ranks are not taken into account |
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:* Based on maximum injuries with 40s healing RT |
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:** Reducing Roundtime by more than 40s provides no additional benefit |
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=== Legend === |
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{| {{prettytable}} |
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|- bgcolor=#cc66ff align="center" |
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! Color || Description |
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|- |
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!bgcolor=#ff9999 align="right"| Rank 1 Wounds || align="left"| No Hard RT on Rank 1 Wounds |
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|- |
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!bgcolor=#cc6666 align="right"| Rank 2-3 Wounds || align="left"| No Hard RT on Rank 2-3 Wounds |
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|- |
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!bgcolor=#ffcc99 align="right"| Rank 1 Scars || align="left"| No Hard RT on Rank 1 Scars |
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|- |
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!bgcolor=#ff9966 align="right"| Rank 2-3 Scars || align="left"| No Hard RT on Rank 2-3 Scars |
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|} |
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=== Round Time Reduction Chart === |
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{| {{prettytable}} |
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|- bgcolor=#9933ff align="center" |
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! colspan=2 | Training || colspan=3 | RT Reduction |
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|- bgcolor=#cc66ff align="center" |
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!Level || ML:TRFM Ranks || Empath Spells || ML:TRFM || Total |
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|- align="center" |
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!bgcolor=#99ffcc|14 ||bgcolor=#99ffcc| 30 ||bgcolor=#99ccff| 0 ||bgcolor=#99ccff| -10 || bgcolor=#ff9999| -10 |
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|- align="center" |
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!bgcolor=#99ffcc|15 ||bgcolor=#99ffcc| 32 ||bgcolor=#99ccff| 0 ||bgcolor=#99ccff| -10 || bgcolor=#ff9999| -10 |
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|- align="center" |
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!bgcolor=#99ffcc|16 ||bgcolor=#99ffcc| 34 ||bgcolor=#99ccff| 0 ||bgcolor=#99ccff| -11 || bgcolor=#ff9999| -11 |
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|- align="center" |
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!bgcolor=#99ffcc|17 ||bgcolor=#99ffcc| 36 ||bgcolor=#99ccff| 0 ||bgcolor=#99ccff| -12 || bgcolor=#ff9999| -12 |
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|- align="center" |
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!bgcolor=#99ffcc|18 ||bgcolor=#99ffcc| 38 ||bgcolor=#99ccff| -1 ||bgcolor=#99ccff| -12 || bgcolor=#ff9999| -13 |
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|- align="center" |
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!bgcolor=#99ffcc|19 ||bgcolor=#99ffcc| 40 ||bgcolor=#99ccff| -1 ||bgcolor=#99ccff| -13 || bgcolor=#ff9999| -14 |
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|- align="center" |
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!bgcolor=#99ffcc|20 ||bgcolor=#99ffcc| 42 ||bgcolor=#99ccff| -1 ||bgcolor=#99ccff| -14 || bgcolor=#ff9999| -15 |
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[[Category:Empath]] |
Latest revision as of 16:41, 5 January 2021
Healing roundtime is the amount of hard roundtime (RT) incurred by the casting of one of the Empath Base's nine healing spells.
Formula
Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and Mental Lore, Transformation. Heal (1101) incurs more RT when using the CURE verb. For wound and scar healing spells, RT depends on the type and severity of the injury.
Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)
Base RT
Injury | RT |
---|---|
Rank 1 wounds | 10 sec. |
Rank 2-3 wounds | 20 sec. |
Rank 1 scars | 30 sec. |
Rank 2-3 scars | 40 sec. |
Base RT is halved if Rapid Healing (1116) is active.
Modifiers
Every four ranks of Empath Base beyond the level of the spell reduces healing RT by 1 second. For example, healing a minor limb wound with the level 2 spell Limb Repair (1102) costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT. This benefit is capped at character level.
Every three ranks of Transformation lore subtracts one second from healing RT.
At level 100, an empath needs 57 ranks in Transformation Lore (or have Rapid Healing active) to remove all healing RT. This does not affect the normal 3 second cast roundtime.
Healing RT can additionally be modified by haste/slow effects.
Mental Lore, Transformation ranks | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 | 45 | 60 | 75 | 90 | 105 | 120 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RT reduction (in seconds) | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 | -15 | -20 | -25 | -30 | -35 | -40 |
- Not all thresholds shown
Mental Lore: Transformation Optimization
Mental Lore Transformation (ML:TSFM) can have a significant impact in your ability to heal quickly. Optimizing your Healing RT reductions requires balancing the benefits from from your Mental Lore: Transformation ranks and Empath Spell Circles. The Round Time Reduction Chart below identifies the minimum required Mental Lore: Transformation ranks to maximize your RT Reduction. The following assumptions were taken into consideration:
- Level 14 or higher
- 1114 is required to heal all possible injuries
- Empath Spell Circle trained to current level
- Overtraining provides no additional benefit
- Mental Lore Transformation Trained at 2x(Level + 1)
- Inter-level training ranks are not taken into account
- Based on maximum injuries with 40s healing RT
- Reducing Roundtime by more than 40s provides no additional benefit
- Level 14 or higher
Legend
Color | Description |
---|---|
Rank 1 Wounds | No Hard RT on Rank 1 Wounds |
Rank 2-3 Wounds | No Hard RT on Rank 2-3 Wounds |
Rank 1 Scars | No Hard RT on Rank 1 Scars |
Rank 2-3 Scars | No Hard RT on Rank 2-3 Scars |
Round Time Reduction Chart
Training | RT Reduction | |||
---|---|---|---|---|
Level | ML:TRFM Ranks | Empath Spells | ML:TRFM | Total |
14 | 30 | 0 | -10 | -10 |
15 | 32 | 0 | -10 | -10 |
16 | 34 | 0 | -11 | -11 |
17 | 36 | 0 | -12 | -12 |
18 | 38 | -1 | -12 | -13 |
19 | 40 | -1 | -13 | -14 |
20 | 42 | -1 | -14 | -15 |
21 | 44 | -1 | -14 | -15 |
22 | 46 | -2 | -15 | -17 |
23 | 48 | -2 | -16 | -18 |
24 | 50 | -2 | -16 | -18 |
25 | 52 | -2 | -17 | -19 |
26 | 54 | -3 | -18 | -21 |
27 | 56 | -3 | -18 | -21 |
28 | 58 | -3 | -19 | -22 |
29 | 60 | -3 | -20 | -23 |
30 | 62 | -4 | -20 | -24 |
31 | 64 | -4 | -21 | -25 |
32 | 66 | -4 | -22 | -26 |
33 | 68 | -4 | -22 | -26 |
34 | 70 | -5 | -23 | -28 |
35 | 72 | -5 | -24 | -29 |
36 | 74 | -5 | -24 | -29 |
37 | 76 | -5 | -25 | -30 |
38 | 78 | -6 | -26 | -32 |
39 | 80 | -6 | -26 | -32 |
40 | 82 | -6 | -27 | -33 |
41 | 84 | -6 | -28 | -34 |
42 | 86 | -7 | -28 | -35 |
43 | 88 | -7 | -29 | -36 |
44 | 90 | -7 | -30 | -37 |
45 | 92 | -7 | -30 | -37 |
46 | 94 | -8 | -31 | -39 |
47 | 96 | -8 | -32 | -40 |
48 | 96 | -8 | -32 | -40 |
49 | 96 | -8 | -32 | -40 |
50 | 93 | -9 | -31 | -40 |
51 | 93 | -9 | -31 | -40 |
52 | 93 | -9 | -31 | -40 |
53 | 93 | -9 | -31 | -40 |
54 | 90 | -10 | -30 | -40 |
55 | 90 | -10 | -30 | -40 |
56 | 90 | -10 | -30 | -40 |
57 | 90 | -10 | -30 | -40 |
58 | 87 | -11 | -29 | -40 |
59 | 87 | -11 | -29 | -40 |
60 | 87 | -11 | -29 | -40 |
61 | 87 | -11 | -29 | -40 |
62 | 84 | -12 | -28 | -40 |
63 | 84 | -12 | -28 | -40 |
64 | 84 | -12 | -28 | -40 |
65 | 84 | -12 | -28 | -40 |
66 | 81 | -13 | -27 | -40 |
67 | 81 | -13 | -27 | -40 |
68 | 81 | -13 | -27 | -40 |
69 | 81 | -13 | -27 | -40 |
70 | 78 | -14 | -26 | -40 |
71 | 78 | -14 | -26 | -40 |
72 | 78 | -14 | -26 | -40 |
73 | 78 | -14 | -26 | -40 |
74 | 75 | -15 | -25 | -40 |
75 | 75 | -15 | -25 | -40 |
76 | 75 | -15 | -25 | -40 |
77 | 75 | -15 | -25 | -40 |
78 | 72 | -16 | -24 | -40 |
79 | 72 | -16 | -24 | -40 |
80 | 72 | -16 | -24 | -40 |
81 | 72 | -16 | -24 | -40 |
82 | 69 | -17 | -23 | -40 |
83 | 69 | -17 | -23 | -40 |
84 | 69 | -17 | -23 | -40 |
85 | 69 | -17 | -23 | -40 |
86 | 66 | -18 | -22 | -40 |
87 | 66 | -18 | -22 | -40 |
88 | 66 | -18 | -22 | -40 |
89 | 66 | -18 | -22 | -40 |
90 | 63 | -19 | -21 | -40 |
91 | 63 | -19 | -21 | -40 |
92 | 63 | -19 | -21 | -40 |
93 | 63 | -19 | -21 | -40 |
94 | 60 | -20 | -20 | -40 |
95 | 60 | -20 | -20 | -40 |
96 | 60 | -20 | -20 | -40 |
97 | 60 | -20 | -20 | -40 |
98 | 57 | -21 | -19 | -40 |
99 | 57 | -21 | -19 | -40 |
100 | 57 | -21 | -19 | -40 |