Black velvet choker: Difference between revisions
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==Additional Information== |
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{{spoiler}} |
{{spoiler}} |
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:Click on [<font color=blue>Expand</font>] just below and to the right to read the spoiler pertaining to this item. |
:Click on [<font color=blue>Expand</font>] just below and to the right to read the spoiler pertaining to this item. |
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<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"> |
<div class="mw-collapsible mw-collapsed" style="border: none; text-align:left; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;"> |
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{| class="mw-collapsible-content" |
{| class="mw-collapsible-content" |
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|The only way to remove the choker is for your character to die. Once you die, then you will be able to REMOVE CHOKER. You must type out REMOVE CHOKER fully and not abbreviate it with rem choker or something similar. In some rare cases the choker may become bugged, not recognize that you died, and proceed to kill you again. You should REPORT and/or ASSIST if this occurs. |
|This item is extremely dangerous and caution should be exercised before you {{boldmono|[[WEAR (verb)|WEAR]]}} it. The only way to remove the choker is for your character to die. Once you die, then you will be able to {{boldmono|[[REMOVE (verb)|REMOVE]] CHOKER}}. You must type out {{boldmono|REMOVE CHOKER}} fully and not abbreviate it with rem choker or something similar. In some rare cases the choker may become bugged, not recognize that you died, and proceed to kill you again. You should {{boldmono|[[REPORT]]}} and/or {{boldmono|[[ASSIST]]}} if this occurs. |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass=Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype=Choker<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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</td></tr></table> |
Latest revision as of 10:30, 17 December 2021
This item is a random prize from the treasure piles found on Caligos Isle during Ebon Gate. This item has a spoiler noted below. Additional Information
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