Duskbringer weapons: Difference between revisions
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==Analyze== |
==Analyze== |
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Below is the |
Below is the fully unlocked {{boldmono|ANALYZE}} for a Daybringer weapon. |
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<pre{{log2}}><nowiki> |
<pre{{log2}}><nowiki> |
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You take a closer look at a damascened invar gimlet knife with a golden hilt. |
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DAYBRINGER |
DAYBRINGER |
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RUB Cauterize a wound for light. |
RUB Cauterize a wound for light. |
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PUSH Activate or Deactivate. |
PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of light to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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Unlocked Abilities |
Unlocked Abilities |
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Daybringer Flares |
Daybringer Flares |
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Fire flares against the living and plasma against the undead. |
Fire flares against the living and plasma against the undead. |
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Provides |
Provides 20% chance to double flare against the undead. |
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Status: ON |
Status: ON |
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Daylight |
Daylight |
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Allows the wielder to store light within the |
Allows the wielder to store light within the long bow. |
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Cooldown: 2 minutes |
Cooldown: 2 minutes |
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Verb: Raise |
Verb: Raise, Cast (Charge with 111, 609, 205, 135) |
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Status: Ready |
Status: Ready |
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Cost: 20 Light |
Cost: 20 Light |
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Verb: Rub |
Verb: Rub |
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Status: Ready |
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Daylight Anomaly |
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Creates an anomaly of daylight to follow you which provides a few benefits. |
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- Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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- Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Light |
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Verb: Lower |
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Status: Ready |
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Daylight Infusion |
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Heals the wielder using light from within the long bow. |
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Cooldown: 30 minutes |
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Cost: 25 Light |
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Verb: Touch |
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Status: Ready |
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Consecrate |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Light |
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Verb: Pray |
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Status: Ready |
Status: Ready |
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General Information |
General Information |
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Tier: |
Tier: 4 |
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Status: Inactive |
Status: Inactive |
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Daylight stored: |
Daylight stored: 250/250 |
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Customization |
Customization |
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Fire Color 1: |
Fire Color 1: red ember Fire Color 2: orange ember |
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Gem: a |
Gem: a faceted green hyalite opal |
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Inactive Weapon Customization |
Inactive Weapon Customization |
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Article: a |
Article: a dull |
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Adjective: |
Adjective: long |
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Long (Post Noun): |
Long (Post Noun): |
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Active Weapon Customization |
Active Weapon Customization |
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Article: a fiery |
Article: a fiery |
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Adjective: |
Adjective: long |
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Long (Post Noun): |
Long (Post Noun): |
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|- |
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! scope="row"| |
! scope="row"|Raise |
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| {{addmetext}} |
| {{addmetext}} |
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| {{addmetext}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Tier 4 adds the |
|itemsummary= Tier 4 adds the Consecrate area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope="row"| |
! scope="row"|Pray |
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| {{addmetext}} |
| {{addmetext}} |
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| {{addmetext}} |
| {{addmetext}} |
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{{itemverb |
{{itemverb |
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|verb= PUSH <!-- Verbs MUST be capitalized when entered. --> |
|verb= PUSH <!-- Verbs MUST be capitalized when entered. --> |
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|verb2= |
|verb2= RAISE |
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|verb3= |
|verb3= RUB |
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|verb4= |
|verb4= TOUCH |
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|verb5= |
|verb5= LOWER |
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|verb6= |
|verb6= PRAY |
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|verb7= |
|verb7= |
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|verb8= |
|verb8= |
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Revision as of 22:22, 8 January 2022
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Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. AnalyzeBelow is the fully unlocked ANALYZE for a Daybringer weapon. You analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
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Tier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.Usage
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).Usage
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.Usage
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities.Usage
See Also |
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