Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.
DaybringerDaybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
Tier 1
- At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
Analyze
You analyze your composite bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise
Status: Ready
General Information
Tier: 1
Status: Inactive
Light Stored: 0/100
Customization
Color 1: white Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
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Usage
Verb
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Status
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First
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Third
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POKE
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[Turning ON auto-activate when removing from a container.] [Turning OFF auto-activate when removing from a container]
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N/A
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Toggles auto-activation
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PROD
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Inactive
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Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
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N/A
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Active
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You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface. Roundtime: 3 sec.
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You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away. Roundtime: 2 sec.
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Turns flares on and off.
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PUSH
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Activates
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You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze.
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Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
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Deactivates
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You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away. Roundtime: 2 sec.
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RAISE
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Inside
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The composite bow does not seem to react to your attempt to raise it. [This can only be done outside.]
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N/A
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Not ready
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The composite bow does not seem ready to receive more light.
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N/A
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Ready
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You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface.
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Charges the weapon.
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RUB
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Inactive
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Your composite bow feels cool to the touch. Maybe you should try PUSHing it?
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Active, not charged
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The composite bow does not have enough light stored within a golden topaz.
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Active, charged
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You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound.
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Cauterizes a wound.
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Tier 2
- Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).
Analyze
- Please note: The entry for the ANALYZE only includes the difference between tier 1 and tier 2.
Verbs
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
Unlocked Abilities
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Usage
Verb
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First
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Third
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CAST
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You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
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Person gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
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LOWER
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You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you. The red ember light zips up to you.
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Person lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him. A ball of red ember light zips up to Person.
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WAVE
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You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
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Person waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.
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Tier 3
- Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.
Analyze
- Please note: The entry for the ANALYZE only includes the difference between tier 2 and tier 3.
Verbs
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
Unlocked Abilities
Daylight Infusion
Heals the wielder using stored energy from within the composite bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Usage
Verb
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First
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Third
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TAP
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You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
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Person taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
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TOUCH
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SPIN
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You spin your long bow end over end in front of you, a wake of red ember flames blur its form.
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Person spins his long bow end over end in front of him, a wake of red ember flames blur its form.
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Tier 4
- Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.
Analyze
You analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
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Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
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Usage
Verb
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First
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Third
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BOW
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You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow.
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Person swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
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LEAN
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You brace yourself against your long bow. A protective orange ember flame curls against you.
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Person braces himself against his long bow. A protective orange ember flame curls against him.
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PRAY
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You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
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Person holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
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NightbringerNightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.
Tier 1
- At Tier 1, the Nightbringer weapon includes Nightbringer Flares, Darkness (add charges), and Cauterize (stop bleeders). The weapon uses disintegration flares against the living and cold against the dead. The strength scales slightly with the unlock as well as unlocks other abilities.
Analyze
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Usage
Verb
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Status
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First
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Third
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POKE
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[Turning ON auto-activate when removing from a container.] [Turning OFF auto-activate when removing from a container]
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N/A
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Toggles auto-activation
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PROD
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Inactive
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N/A
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Active
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Turns flares on and off.
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PUSH
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Activates
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Deactivates
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RAISE
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Inside
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N/A
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Not ready
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N/A
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Ready
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Charges the weapon.
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RUB
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Inactive
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Active, not charged
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Active, charged
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Cauterizes a wound.
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Tier 2
- Tier 2 adds the Darkness Anomaly and allows charging with magic, and improves most abilities. Charges can be added with darkess-themed spells such as Moonbeam (611).
Usage
Verb
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First
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Third
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CAST
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LOWER
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WAVE
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Tier 3
- Tier 3 adds the Darkness Infusion healing ability, and improves most abilities.
Usage
Verb
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First
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Third
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TAP
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TOUCH
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SPIN
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Tier 4
- Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to achieve the Duskbringer weapon unlock, allowing you to swap between the Nightbringer and Daybringer]] forms. For example, if you have a fully unlocked Nightbringer weapon, you could COMBINE it with an off-the-shelf Daybringer weapon of any type to allow access to both forms. Customizations are stored separately for each form.
Analyze
NIGHTBRINGER
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Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container.
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Nightbringer Flares
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Status: ON
Darkness
Allows the wielder to store energy within the sword.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Darkness
Verb: Rub
Status: Ready
Darkness Anomaly
Creates an anomaly of darkness to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Darkness
Verb: Lower
Status: Ready
Darkness Infusion
Heals the wielder using stored energy from within the sword.
Cooldown: 30 minutes
Cost: 25 Darkness
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Darkness
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Active
Darkness Stored: 90/250
Customization
Color 1: ebon Color 2: teal
Gem: a black diamond
Inactive Weapon Customization
Article: a dim
Adjective:
Long (Post Noun): with a silver-swept hilt
Active Weapon Customization
Article: a distorted
Adjective:
Long (Post Noun):
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Usage
Verb
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First
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Third
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BOW
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LEAN
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PRAY
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DuskbringerDuskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns.
Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the COMBINE command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.Analyze
NIGHTBRINGER
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Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container.
CAST Magical charging with spells.
LOWER Summons a ball of energy to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
TURN Swaps your weapon between a Daybringer and Nightbringer.
Currently Set to: Nightbringer Usage
Verb
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First
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Third
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TURN
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Swaps between Daybringer and Nightbringer forms.
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See Also
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Duskbringer weapons Information
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Type
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Mechanical
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Item Classification
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Weapon
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Item(s) Applied to
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Weapon
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Alterable
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Yes
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Light/Deep
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Yes
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Customizable
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Yes
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Custom
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Fire colors Gem Active description Inactive description
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Original Release Venue
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Duskruin
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Original Release Year
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2021
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Tiered
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Yes
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Number of Tiers
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5
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How to Unlock
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Certificate
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