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Death's Sting: Difference between revisions
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'''Death's Sting''' is the current system in place to penalize a character for dying in the world of [[Elanthia]]. It consists of a temporary reduction in all [[stat]]s, a reduction in experience absorbtion rate, a reduction in stamina, mana, or spirit recovery rate, and a reduction in a character's [[Constitution]] stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. |
'''Death's Sting''' is the current system in place to penalize a character for dying in the world of [[Elanthia]]. It consists of a temporary reduction in all [[stat]]s, a reduction in experience absorbtion rate, a reduction in stamina, mana, or spirit recovery rate, and a reduction in a character's [[Constitution]] stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. |
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{| align="right" style="margin-left: 20px; margin-bottom: 5px;" {{prettytable}} |
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! Method of Resurrection || Recovery Rate |
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| Resurrection with deeds || 4% per minute |
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| Resurrection without deeds || 2% per minute |
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| Decay with deeds || 2% per minute |
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| Decay without deeds || 1% per minute |
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== Short Term Effects of Death == |
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Immediately after being brought back to life, from either being resurrected or decaying, all [[stat]]s are reduced by 40%. If a [[Chrism gem]] is used prior to a character being ressurected, stats are instead reduced by 20%. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (See the table to the right). Without a Chrism gem, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a Chrism gem halves the time it takes to recover. |
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== See Also == |
== See Also == |
Revision as of 17:22, 20 February 2006
Death's Sting is the current system in place to penalize a character for dying in the world of Elanthia. It consists of a temporary reduction in all stats, a reduction in experience absorbtion rate, a reduction in stamina, mana, or spirit recovery rate, and a reduction in a character's Constitution stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience.
Method of Resurrection | Recovery Rate |
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Resurrection with deeds | 4% per minute |
Resurrection without deeds | 2% per minute |
Decay with deeds | 2% per minute |
Decay without deeds | 1% per minute |
Short Term Effects of Death
Immediately after being brought back to life, from either being resurrected or decaying, all stats are reduced by 40%. If a Chrism gem is used prior to a character being ressurected, stats are instead reduced by 20%. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (See the table to the right). Without a Chrism gem, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a Chrism gem halves the time it takes to recover.
See Also
- Death's Sting saved post - this post explains Death's Sting in superb detail.