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Death's Sting

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THIS PAGE CONTAINS SPOILERS

Death's Sting is the current system in place to penalize a character for dying in the world of Elanthia.

Effects of Death

Death and decay have many short- and long-term effects on a character. They consist of a temporary reduction in all stats, a reduction in experience absorption rate, a reduction in health, stamina, mana, or spirit recovery rate, and a reduction in a character's Constitution stat that lasts longer than the other stat reductions. Of these, only the reduction in all stats simply takes time to recover from. All the rest require either a special potion or absorbing experience. Fortunately, the only permanent effect that death has on a character is the loss of a deed. Characters under level 10 will not lose Constitution for recent deaths. Additionally, they recuperate from all other penalties at twice the normal rate.

Decay Timer

Each race has a decay timer measured in minutes. A dead body only has a number of minutes equal to the decay time to have Preservation (305), Symbol of Preservation, or Raise Dead (318) cast on it before it decays. (Prior to 2019/02/26, deaths that occurred in the Rift doubled the decay timer, but this has been updated and the timer is no longer extended.)

Race Decay Timer
Aelotoi 10 minutes
Dwarf 16 minutes
Elf 10 minutes
Elf, Dark 10 minutes
Elf, Half 10 minutes
Elf, Sylvan 10 minutes
Erithian 13 minutes
Gnome, Burghal 14 minutes
Gnome, Forest 16 minutes
Giantmen 13 minutes
Halfling 16 minutes
Krolvin, Half 13 minutes
Human 14 minutes

Short Term Effects of Death

Method of Resurrection Recovery Rate
Resurrection with deeds 4% per minute
Resurrection without deeds 2% per minute
Decay with deeds 2% per minute
Decay without deeds 1% per minute

Immediately after being brought back to life, from either being resurrected or decaying, all stats are reduced by 40%. If a chrism gem is used prior to a character being resurrected, stats are instead reduced by 0-30% depending on the strength (value) of the chrism. The rate of statistic recovery depends on how the character was raised (decaying or resurrection) and if the character has deeds or not (see table on right). Without a chrism, being resurrected with deeds takes 10 minutes to recover, being resurrected without deeds or decaying with deeds takes 20 minutes to recover, and decaying without deeds takes 40 minutes to recover. The use of a chrism reduces recovery time by mitigating the initial stat loss.

A character's constitution stat will recover fully if the character was resurrected, had a deed, and had 0 recent deaths at the time of the death. If all of the above is not true, the character will suffer some lingering long-term effects from the death.

Long Term Effects of Death

Dying in Gemstone has numerous long term effects which only apply in certain cases. Generally, a character that possesses deeds and is resurrected after dying will see one long term effect -- constitution loss. However, a character that does not have deeds, decays, or departs will see more and harsher long term effects, such as reduced spirit, stamina, health, and mana recovery; reduced experience absorption; and increased constitution loss. Constitution loss can be regained with experience. See note below.

Conditions of Death Constitution loss Reduced
Recovery Rate
Experience
Absorption (25%)
Resurrected with Deeds 1 per recent death None None
Resurrected without Deeds 3, +1 per recent death
Slightly faster recovery rate than below
2000 500
Decay with Deeds 3, +1 per recent death 2000 1000
Decay without Deeds or
Departure/Spirit Death with deeds
3, +1 per recent death 5000 2000
Departure/Spirit Death without Deeds 3, +1 per recent death 10000 4000
Note: it takes 2000 experience points to recover 1 point of constitution lost due to death. The total amount of constitution that can be lost due to repeated deaths is 25 points.
Also note: Recent Deaths are defined as the number of deaths that occurred within the last month or 50,000 experience, whichever comes first. This number caps at 5, so the most constitution that a character can lose from a single death is 8 points, which would take 16,000 experience to recover.

Death Sting Amount

When typing EXP, a character can view how much Death Sting they have, which is shown by an adjective describing how severe the sting is. The amounts determining the adjective are displayed below.

Adjective Amount
None 0
Light 1-500
Moderate 501-1000
Sharp 1001-2000
Harsh 2001-4000
Piercing 4001-Unknown (More than 4750)
Crushing Unknown

Recovery Potions and Salve

[+/-] Click here to toggle. Clicking here will show or hide the information about Recovery Potions and Salve to treat Death's Sting.

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