Verb:EVOKE: Difference between revisions

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{{Verbinfo
|verb = EVOKE
|type = System <!--Type of verb: Roleplaying, System, Special Case. Additional slots can be added with type2, type3 -->
|demeanor = <!-- Only enter YES, if no, leave blank)-->
|citizen = <!--If there is a citizen version of the verb. Additional slots can be added with citizen2, citizen3 -->
|race = <!--If there is a racial version of the verb. Additional slots can be added with race2, race3, race4 -->
|culture = <!--If there is a cultural version of the verb. Additional slots can be added with culture2, culture3 -->
|wedding = <!--If there is a wedding version of the verb. Additional slots can be added with wedding2, wedding3, wedding4 -->
|profession = <!--If there is a profession version of the verb. Additional slots can be added with profession2 - profession10 -->
|system = Magic <!--If this verb is specific to a system. Additional slots can be added with system2, system3-->
|special = <!--If this verb is due to a special case and does not work otherwise. Additional slots can be added with special2, special3 -->
}}
{{boldmono|EVOKE}} casts an alternative version of a spell from the standard {{boldmono|[[CAST (verb)|CAST]]}} verb.
{{boldmono|EVOKE}} casts an alternative version of a spell from the standard {{boldmono|[[CAST (verb)|CAST]]}} verb.


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To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}.
To automatically evoke a spell when using {{boldmono|[[INCANT (verb)|INCANT]]}} (which combines {{boldmono|[[PREPARE (verb)|PREPARE]]}} and {{boldmono|CAST}} into a single command): {{boldmono|INCANT SET EVOKE {spell}}}.

==Spells Using Evoke==

*[[Web (118)]]
:With 20 ranks of [[Spiritual Lore, Summoning]], evoking will cast a bolt version of the spell costing 9 mana.

*[[Light (205)]]
:Evoking Light (205) will cast [[Darkness (206)|Darkness]].

*[[Condemn (309)]]
:Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.

*[[Divine Wrath (335)]]
:Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is [[CONVERT (verb)|converted]] to the same [[pantheon]] as the caster.

*[[Hand of Tonis (505)]]
:With 20 ranks of [[Elemental Lore, Air]], evoking will cast a bolt version of the spell.

*[[Celerity (506)]]
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version of the spell.

*[[Cone of Elements (518)]]
:Evoking casts a group-friendly version of the spell that will hit more targets based on [[Elemental Mana Control]] skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or [[attunement]] (see spell page for full details).

*[[Immolation (519)]]
:Evoking casts a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply [[roundtime]] to the target during cycles.

*[[Phase (704)]]
:{{boldmono|EVOKE}} at a container to attempt to grab a random item from inside.

*[[Disintegrate (705)]]
:With 20 ranks of [[Sorcerous Lore, Necromancy]], evoking will cast a bolt version of the spell.

*[[Minor Elemental Edge (902)]]
:A self-cast version for warmages that grants +10 enhancive weapon skill bonus.

*[[Minor Water (903)]]
:With 20 ranks of [[Elemental Lore, Fire]], evoking converts this spell to [[Minor Steam (1707)]].

*[[Minor Acid (904)]]
:With 30 ranks of [[Elemental Lore, Water]], evoking converts this spell to [[Major Acid (1710)]].

*[[Tremors (909)]]
:Evoking gives the caster 5 or more (based on [[Elemental Lore, Earth]]) self-cast charges of Tremors. {{boldmono|[[STOMP (verb)|STOMP]]}} to spend a charge to cause a single round of Tremors. Each {{boldmono|STOMP}} costs up to 5 mana, decreasing with [[Elemental Mana Control]].

*[[Invisibility (916)]]
:With 50 ranks of Elemental Lore, Air, evoking will cast a group version with a two-minute duration for each member.

*[[Troll's Blood (1125)]]
:Evoking casts a self-cast only version.

*[[Divine Shield (1609)]]
:Evoking casts a self-cast only version.

*[[Zealot (1617)]]
:Evoking casts a self-cast only version.

*[[Arcane Blast (1700)]]
:{{boldmono|EVOKE}} {target} to cast the bolt version.


==See Also==
==See Also==
*[[CAST (verb)]]
* [[Evocable spells]]
*[[INCANT (verb)]]
* [[Verb:CAST|CAST]]
*[[CHANNEL (verb)]]
* [[INCANT]]
* [[Verb:CHANNEL|CHANNEL]]
*[[CAST (verb)/saved posts|Saved posts]]
* [[Verb:CAST/saved posts|CAST saved posts]]

[[Category: Combat Mechanics]]
[[Category: Verbs]]
[[Category: Magic]]

Latest revision as of 11:54, 2 December 2022

EVOKE
Type System
System Magic

EVOKE casts an alternative version of a spell from the standard CAST verb.

Many spells with an evoke version require advanced training in certain skills such as lores. Attempting to EVOKE a spell for which a character does not have the prerequisite training for the evoke version will result in the standard version of the spell being cast.

To automatically evoke a spell when using INCANT (which combines PREPARE and CAST into a single command): INCANT SET EVOKE {spell}.

See Also