Evocable spells

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Evocable spells are spells that have a different effect when EVOKEd versus being cast.

Spells Using Evoke

Below is a list of evocable spells. For additional details, be sure to check on the individual spell pages.

With 20 ranks of Spiritual Lore, Summoning, evoking will cast a bolt version of the spell costing 9 mana.
Evoking Light (205) will cast Darkness.
With 25 ranks of Spiritual Lore, Blessings a group version is cast when evoked. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removal mechanics.
With 35 ranks of Spiritual Lore, Blessings a group version is cast when evoked. This version has a 60 second duration and a 180 second cooldown, applied to each target of the spell. The EVOKE version of the spell is exempt from spell-removal mechanics.
Evoking uses the empowered version of the spell if the caster has stored holy magic. This will cause all damage over time (DoT) rounds of the spell to trigger.
Evoking increases the maximum number of targets but makes the spell non-player friendly unless the player is converted to the same pantheon as the caster.
With 20 ranks of Elemental Lore, Air, evoking will cast a bolt version of the spell.
With 50 ranks of Elemental Lore, Air, evoking will cast a group version of the spell.
Evoking casts a group-friendly version of the spell that will hit more targets based on Elemental Mana Control skill (# of targets = [5 + (Elemental Mana Control Skill ÷ 50)]). It can also be used with specific elements based on lore training or attunement (see spell page for full details).
Evoking casts a less damaging version of the spell for 15 mana intended to disable a target. Successful hits will apply roundtime to the target during cycles.
EVOKE at a container to attempt to grab a random item from inside.
With 20 ranks of Sorcerous Lore, Necromancy, evoking will cast a bolt version of the spell.
A self-cast version for warmages that grants +10 enhancive weapon skill bonus.
With 20 ranks of Elemental Lore, Fire, evoking converts this spell to Minor Steam (1707).
With 30 ranks of Elemental Lore, Water, evoking converts this spell to Major Acid (1710).
Evoking gives the caster 5 or more (based on Elemental Lore, Earth) self-cast charges of Tremors. STOMP to spend a charge to cause a single round of Tremors. Each STOMP costs up to 5 mana, decreasing with Elemental Mana Control.
With 50 ranks of Elemental Lore, Air, evoking will cast a group version with a two-minute duration for each member.
Evoking casts a self-cast only version.
Evoking casts a self-cast only version.
Evoking casts a self-cast only version.
EVOKE {target} to cast the bolt version.