Lirion bow: Difference between revisions
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<div class="alert alert-danger" style="text-align:center">'''Ranged underwent a revamp in 2020 and blessing underwent a revamp in December 2021. Until this article is updated, be sure to read [https://docs.google.com/document/d/1Z6rt_HxSgSrmAoOwhVKmlgjG5vvSkHRn8c6CConnS7U Archery Update] and [https://docs.google.com/document/d/1dHwFm8BQidYis6DwsLSR2Ue3CkzXjHOaFh_PObdJQJc Bless System Proposal 2.0]</div> <!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--> |
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'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by GM Khaladon for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows. |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Lirion bows''' (also known as '''Wavedancer-style bows''') are a type of weapon originally designed by [[GameMaster]] [[User:GS4-KHALADON|Khaladon]] for the [[Wavedancer]]. Varieties include longbows, composite bows, and crossbows.<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during [[COCK]] with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. |
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{{TOC limit|2}} |
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All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during {{boldmono|[[COCK]]}} with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all [[permabless]]ed except for the bows with poison flares. |
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==Analyze== |
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{{addmetext}} |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|PLUCK |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|POINT |
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|<!-- First Person View --> You carefully sight down your ruic elven long bow and along the shaft. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PULL |
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|<!-- First Person View --> You give your bow string a good pluck, testing it for proper tension. |
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The string makes a high pitched *twang* as you release it. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|PUSH |
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|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TAP |
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|<!-- First Person View --> You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TOSS |
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|<!-- First Person View --> You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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==Additional Information== |
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<pre{{log2}}> |
<pre{{log2}}> |
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'''Droit draws back on his ruic long bow and a straight ruic arrow appears.''' |
'''Droit draws back on his ruic long bow and a straight ruic arrow appears.''' |
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The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. |
The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. |
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</td><td> |
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==Verb Traps== |
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{{iteminfo |
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They have some fluff scripts: |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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{| class="wikitable" |
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|itemtype= Bow<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|- |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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!PULL |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|You raise your bow and draw back on the bowstring, pulling until your fingers are even with your ear, to test the strength of the draw. After satisfying yourself that the draw is correct you slowly release the tension on the bowstring, lowering your bow. |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|- |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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!PLUCK |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|You give your bow string a good pluck, testing it for proper tension.<br>The string makes a high pitched *twang* as you release it. |
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|origmerch= Lirion <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|- |
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|releasevenue= Wavedancer <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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!PUSH |
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|releaseyear= 2005<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|Carefully planting your foot firmly on the ground, you brace the lower limb of your bow against it securely. With the ease of long practice you slip the top loop of the bowstring from the nock, twist it several times, and slide the knot's loop back into position. |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|- |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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!RUB |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|You polish your ruic elven long bow with your hand, trying to remove all the imperfections. |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|- |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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!TOSS |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|You toss your bow a few inches in the air, catching it adroitly and settling your hand comfortably around the grip. |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|- |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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!POINT |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|You carefully sight down your ruic elven long bow and along the shaft. |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|- |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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!TAP |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|You scrutinize the limbs of your bow, occasionally running your thumb along the bow's surface. |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|} |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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[[Category: Scripted Items]] |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb= PLUCK |
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|verb2= POINT |
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|verb3= PULL |
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|verb4= PUSH |
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|verb5= RUB |
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|verb6= TAP |
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|verb7= TOSS<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
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</td></tr></table> |
Latest revision as of 10:28, 20 December 2022
Lirion bows (also known as Wavedancer-style bows) are a type of weapon originally designed by GameMaster Khaladon for the Wavedancer. Varieties include longbows, composite bows, and crossbows. All Lirion bows spontaneously generate their own ammunition (for crossbows, this happens during COCK with normal roundtime for the action). Depending on the specific item, the generated arrows/bolts may have random damage weighting, elemental flares, or no special properties. They are also all permablessed except for the bows with poison flares. AnalyzeThis section has not been added yet; please add to it now! Usage
Additional InformationDroit draws back on his ruic long bow and a straight ruic arrow appears. Droit fires a straight ruic arrow at a Grimswarm giant soldier! AS: +544 vs DS: +217 with AvD: +20 + d100 roll: +79 = +426 ... and hits for 72 points of damage! Loud *crack* as the giant soldier's sternum breaks! The exact enchantment of the arrows/bolts can vary randomly per shot between +1 and +30. Lirion bows have at least +20 base enchantment, so the final (bow + arrow) bonus can vary between +21 and +50. Enchanting a Lirion bow beyond the base will lead to less variation: for example, a +30 bow will have a final bonus between +31 and +50. The maximum is still capped at +50 as with all other ranged weapons. |
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