General Store items: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (→‎Verb Traps: table format)
m (Swapped WIP template for stub template as page appears to not have been edited in some time. If you have more information about any of these items, please add to the article!)
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{stub}}
'''Bedrolls''' were first introduced at [[Ebon Gate 2012]] and allow the owner to place it on the ground with the all mine script and offer various interactions, including special room description interactions with pup tents.
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->

'''General Store''' is the name given to a variety of scripted items that could be purchased at the [[FMShop:Abandoned General Store|Abandoned General Store]] in [[Feywrot Mire]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
==Analyze==
{{TOC limit|2}}
<pre{{log2}}>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
The creator has also provided the following information:
|item= Bedroll
|itemsummary= '''Bedrolls''' were first introduced at [[Ebon Gate 2012]]. They have the [[AllMine]] script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with [[Pup Tent|pup tents]].
|analyze= The creator has also provided the following information:


This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it.
This item is intended to be a bedroll of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->

|itemverbtable= Yes
==Verb Traps==
}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
: {| {{verbtable}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
|- {{verbtableheader}}
! style="width:5em"|VERB
! style="width:35em"|FIRST
! style="width:5em;"|Verb
! First
! style="width:35em"|THIRD
! Third
|-
|-
! PUT
! PUT
| With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground.|| With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
| With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground.
| With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
|-
|-
! GET
! GET
| You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm.|| XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
| You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm.
| XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
|-
! LIE
| Getting down on your hands and knees, you lie down on the cotton sleeping bag.
| Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
|-
|-
! RUB
! RUB
| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.|| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
| You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
| XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.
|}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Hiking Pack
|itemsummary= {{addmetext}}
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Lantern
|itemsummary= {{addmetext}}
|analyze= This item is intended to be a lantern of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The lantern cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= The silver lantern isn't lit.

The silver lantern burns with a steady flame.
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
|-
! EXTINGUISH
! LIE
| You snuff the silver lantern, causing the flame to go out.
| Getting down on your hands and knees, you lie down on the cotton sleeping bag.|| Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
| XXX snuffs the silver lantern, causing the flame to go out.
|}
|-
! LIGHT
| You light your silver lantern, causing the wick to ignite into a small flame.
| XXX lights her silver lantern, causing the wick to ignite into a small flame.
|-
! RAISE (lit)
| You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better.
| XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better.
|-
! RAISE (not lit)
| You raise your silver lantern overhead
| XXX raises her silver lantern overhead.
|-
! WAVE (lit)
| You wave your silver lantern around, illuminating the area.
| XXX waves her silver lantern around, illuminating the area.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Ration Kit
|itemsummary= {{Addmetext}}
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}


{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
[[Category:Item Scripts]]
|item= Rope
|itemsummary= {{addmetext}}
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Torch
|itemsummary= {{addmetext}}
|analyze= This item is intended to be a torch of some kind. It can be freely altered, but it must remain in the essence of the base item when altering it. The torch cannot have a long or a show description, since the flame will override it. This can have a custom flame done by a skilled merchant. You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
! EXTINGUISH
| You snuff the mistwood torch, causing the flame to go out.
| XXX snuffs the mistwood torch, causing the flame to go out.
|-
! LIGHT
| You light your mistwood torch, causing the end to burst into a shower of flame.
| XXX lights her mistwood torch, causing the end to burst into a shower of flame.
|-
! RAISE (lit)
| You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better.
| XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better.
|-
! RAISE (not lit)
| You raise your mistwood torch overhead
| XXX raises her mistwood torch overhead.
|-
! WAVE (lit)
| You wave your mistwood torch around, illuminating the area.
| XXX waves her mistwood torch around, illuminating the area.
|}
</td><td>
{{iteminfo
|type= Fluff
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= Bedroll<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2= Sleeping bag
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Feywrot Mire<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releaseyear= 2012
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>
==See Also==
* [[Pup Tent]]

Latest revision as of 10:23, 18 January 2023

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


General Store is the name given to a variety of scripted items that could be purchased at the Abandoned General Store in Feywrot Mire.

Bedroll

Bedrolls were first introduced at Ebon Gate 2012. They have the AllMine script which allows the owner to place the bedroll on the ground and interact with it. They have additional interactions such as a special room description interaction with pup tents.

Analyze

The creator has also provided the following information:

This item is intended to be a bedroll of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.

Usage

Verb First Third
PUT With a flick of the wrist, you unfurl your cotton sleeping bag and place it on the ground. With a flick of her wrist, XXX unfurls her cotton sleeping bag and places it on the ground.
GET You tightly roll up the cotton sleeping bag and lift it up from the ground, placing the bag under your arm. XXX tightly rolls up a patchwork cotton sleeping bag and lifts it up from ground, placing the bag under her arm.
LIE Getting down on your hands and knees, you lie down on the cotton sleeping bag. Getting down on her hands and knees, XXX lies down on the cotton sleeping bag.
RUB You run your hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath. XXX runs her hands over the top of a patchwork cotton sleeping bag, smoothing out lumps, while looking for anything that may be trapped beneath.

Hiking Pack

This section has not been added yet; please add to it now!

Lantern

This section has not been added yet; please add to it now!

Analyze

This item is intended to be a lantern of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  The lantern cannot have a long or a show description, since the flame will override it.  This can have a custom flame done by a skilled merchant.  You could RAISE, WAVE, LIGHT, or EXTINGUISH the lantern.

SHOW

The silver lantern isn't lit.

The silver lantern burns with a steady flame.

Usage

Verb First Third
EXTINGUISH You snuff the silver lantern, causing the flame to go out. XXX snuffs the silver lantern, causing the flame to go out.
LIGHT You light your silver lantern, causing the wick to ignite into a small flame. XXX lights her silver lantern, causing the wick to ignite into a small flame.
RAISE (lit) You raise your silver lantern overhead, allowing the flame to illuminate your surroundings better. XXX raises her silver lantern overhead, allowing the flame to illuminate the surroundings better.
RAISE (not lit) You raise your silver lantern overhead XXX raises her silver lantern overhead.
WAVE (lit) You wave your silver lantern around, illuminating the area. XXX waves her silver lantern around, illuminating the area.

Ration Kit

This section has not been added yet; please add to it now!

Rope

This section has not been added yet; please add to it now!

Torch

This section has not been added yet; please add to it now!

Analyze

This item is intended to be a torch of some kind.  It can be freely altered, but it must remain in the essence of the base item when altering it.  The torch cannot have a long or a show description, since the flame will override it.  This can have a custom flame done by a skilled merchant.  You could RAISE, WAVE, LIGHT, or EXTINGUISH the torch.

Usage

Verb First Third
EXTINGUISH You snuff the mistwood torch, causing the flame to go out. XXX snuffs the mistwood torch, causing the flame to go out.
LIGHT You light your mistwood torch, causing the end to burst into a shower of flame. XXX lights her mistwood torch, causing the end to burst into a shower of flame.
RAISE (lit) You raise your mistwood torch overhead, allowing the flame to illuminate your surroundings better. XXX raises her mistwood torch overhead, allowing the flame to illuminate the surroundings better.
RAISE (not lit) You raise your mistwood torch overhead XXX raises her mistwood torch overhead.
WAVE (lit) You wave your mistwood torch around, illuminating the area. XXX waves her mistwood torch around, illuminating the area.
General Store items Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Bedroll
Sleeping bag
Alterable Yes
Light/Deep
Original Release Venue Feywrot Mire
Original Release Year 2012

See Also