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Enchant (925)/Enchant Item (925) (old version): Difference between revisions
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Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc. |
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc. |
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Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. |
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item <b>above +30 (6x) will not</b> take a temper from a mirtokh potion. |
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== Enchanting Potions == |
== Enchanting Potions == |
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!Base Cost |
!Base Cost |
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|- |
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|[[ |
|[[Rohnuru potion|rohnuru]] |
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|temper anything < +6 |
|temper anything < +6 |
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|align=right| |
|align=right|3500 |
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|- |
|- |
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|[[ |
|[[Duqnuru potion|duqnuru]] |
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|temper anything < +16 |
|temper anything < +16 |
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|align=right| |
|align=right|5500 |
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|- |
|- |
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|[[ |
|[[Dirtokh potion|dirtokh]] |
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|temper anything < +26 |
|temper anything < +26 |
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|align=right| |
|align=right|10000 |
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|- |
|- |
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|[[ |
|[[Mirtokh potion|mirtokh]] |
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|temper anything < +31 |
|temper anything < +31 |
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|align=right| |
|align=right|35000 |
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|- |
|- |
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|[[ |
|[[Sisfu potion|sisfu]] |
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|any project up to +25 |
|any project up to +25 |
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|align=right| |
|align=right|17500 |
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|- |
|- |
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|[[ |
|[[Sarmoc potion|sarmoc]] |
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|un-temper a project |
|un-temper a project |
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|align=right| |
|align=right|5000 |
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|- |
|- |
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|[[grot t'kel potion|grot t'kel]] |
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| |
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|align=right|2200 |
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|} |
|} |
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<b><i>Note: Prices based on Wizard Guild near Wehnimer's Landing</i></b> |
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== External Links == |
== External Links == |
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Revision as of 19:53, 26 May 2006
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Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item above +30 (6x) will not take a temper from a mirtokh potion.
Enchanting Potions
Potion Name | Purpose | Base Cost |
---|---|---|
rohnuru | temper anything < +6 | 3500 |
duqnuru | temper anything < +16 | 5500 |
dirtokh | temper anything < +26 | 10000 |
mirtokh | temper anything < +31 | 35000 |
sisfu | any project up to +25 | 17500 |
sarmoc | un-temper a project | 5000 |
Note: Prices based on Wizard Guild near Wehnimer's Landing
External Links
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp