Mandrake pet: Difference between revisions

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m (Adding pets category.)
m (Updating verb tables and analyze. This article is still missing information such as messaging for different verb traps, ambients, and what it can wear/how its appearance changes with worn items. If you have it, please add to it!)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
A '''mandrake''' is a pet that is attainable via the [[Evermore Hollow]] [[Herb Hunt|herb hunt]]. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
A '''mandrake''' is a pet that is attainable via the [[Evermore Hollow]] [[Herb Hunt|herb hunt]].
{{stub}}
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Whistle==
|item=Whistle <!-- REQUIRED: Must be entered as Item Type -->
{{addmetext}}
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|- {{verbtableheader}}
You analyze your wooden whistle and sense that the creator has provided the following information:

The physical appearance of your wooden whistle can be changed.

A whittled wooden whistle can be worn, and indeed should be worn or held in order to activate it. The first time it is used, it will become ATTUNED to you. You can do this by EXHALING into it. When you EXHALE into it, you will summon a mandrake.

The physical appearance of your wooden whistle cannot be changed.

Your whistle is ready to be used again.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col" style="width: 45%"|Third
! scope="col"|Second (Only if applicable)
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|EXHALE
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Mandrake==
|item=Mandrake <!-- REQUIRED: Must be entered as Item Type -->
{{addmetext}}
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|- {{verbtableheader}}
This is a Bittermere Woods mandrake.

He enjoys playing with people when they hug, point, prod, snuggle, or tickle at him.

You can feed the mandrake any foraged item.

You can hold the mandrake, or place him on your shoulder using WEAR.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col" style="width: 45%"|First
! scope="col"|Second (Only if applicable)
! scope="col" style="width: 45%"|Third
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|DISMISS
! scope="row" role="rowheader"|Style
! scope="row" role="rowheader"|
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|DROP
! scope="row" role="rowheader"|
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="2"|GET
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|HUG
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, ground
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, in hand
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, wearing
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|POINT
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, ground
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, in hand
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, wearing
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|PROD
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, ground
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, in hand
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, wearing
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
! scope="row" role="rowheader"|
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|SNUGGLE
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, ground
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, in hand
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, wearing
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="4"|TICKLE
! scope="row" role="rowheader"|Non-owner
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, ground
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, in hand
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Owner, wearing
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
! scope="row" role="rowheader"|
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
==Wearing Items==
The mandrake pet can wear different foraged items, such as flowers or bark. Wearing them can change its appearance.
==Ambient Messages==
The mandrake pet has a variety of different ambient messages, sometimes interacting with other things or pets in the room.
<pre{{log2}}>
{{addmetext}}
</pre>

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Creature<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Creatures <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Pet<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Whistle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Pet
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releasevenue=Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|releaseyear=2022 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Alterations can only be done for the mandrake wood and eyes. These are only available at Ebon Gate. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
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}}
}}
</td></tr></table>
</td></tr></table>
{{stub}}
[[Category:Pets]]
[[Category:Pets]]

Revision as of 09:13, 18 October 2023

A mandrake is a pet that is attainable via the Evermore Hollow herb hunt.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Whistle

Analyze

You analyze your wooden whistle and sense that the creator has provided the following information:

The physical appearance of your wooden whistle can be changed.

A whittled wooden whistle can be worn, and indeed should be worn or held in order to activate it.  The first time it is used, it will become ATTUNED to you.  You can do this by EXHALING into it.  When you EXHALE into it, you will summon a mandrake.

The physical appearance of your wooden whistle cannot be changed.

 Your whistle is ready to be used again.

Usage

Verb First Third
EXHALE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Mandrake

Analyze

This is a Bittermere Woods mandrake.

He enjoys playing with people when they hug, point, prod, snuggle, or tickle at him.

You can feed the mandrake any foraged item.

You can hold the mandrake, or place him on your shoulder using WEAR.

Usage

Verb Status First Third
DISMISS This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
DROP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
GET Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
HUG Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, ground This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, in hand This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, wearing This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POINT Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, ground This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, in hand This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, wearing This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, ground This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, in hand This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, wearing This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
SNUGGLE Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, ground This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, in hand This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, wearing This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE Non-owner This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, ground This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, in hand This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Owner, wearing This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Wearing Items

The mandrake pet can wear different foraged items, such as flowers or bark. Wearing them can change its appearance.

Ambient Messages

The mandrake pet has a variety of different ambient messages, sometimes interacting with other things or pets in the room.

This section has not been added yet; please add to it now!
Mandrake pet Information
Type Fluff
Item Classification Creatures
Item(s) Applied to Whistle
Pet
Alterable Yes
Light/Deep
Original Release Venue Evermore Hollow
Original Release Year 2022
Attunement Permanent
Attunes to Character
Restrictions Alterations can only be done for the mandrake wood and eyes. These are only available at Ebon Gate.
Item Verbs