Mind Jolt (706): Difference between revisions

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{{spell |
{{spell |
| name = Mind Jolt
| name = Mind Jolt
| number = 706
| number = 706
| mnemonic = MINDJOLT
| mnemonic = MINDJOLT
| duration = 1 second per warding failure
| duration = 1 second per warding margin
| type = Attack
| cast_rt = 2
| mana_cost = 4
| type = Attack
| target = Single (Special)
| subtype = [[Warding]]
| interval = None
| dtype = None
| status = [[Stunned]]
| ctype = None
| navigation = {{Sorcerer base navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>'''Mind Jolt''' shows</noinclude><includeonly>Shows</includeonly> the target a glimpse of a demonic valence, [[stun]]ning them.<section end=description />


*Creatures that are immune to stuns cannot be affected by this spell.
This spell overrides the synaptic response of the target’s nervous system, stunning them for an amount of time equal the warding roll of the spell minus 100. Thus a warding failure of 145 would cause a 45 second stun.
*Some abilities allow targets to remove themselves from this effect.


This spell can commonly be found in [[clear glass wand]]s.
Creatures that are immune to stuns cannot be affected by this spell. Player targets stun for only sixty seconds maximum.

{{Usage|s=706}}

==Lore Benefit==
With [[Sorcerous Lore, Demonology]] ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 [[summation]] Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster.

:{| class="wikitable" style="text-align:center;"
!style="text-align:right;"|Sorcerous Lore, Demonology ranks||2||5||9||14||20||27||35||44||54||65||77
|-
|style="text-align:right;"|% chance for new target||2||4||6||8||10||12||14||16||18||20||22
|-
|colspan="12"|
|-
!style="text-align:right;" colspan="2"|Sorcerous Lore, Demonology ranks||90||104||119||135||152||170||189||209||230||252
|-
|style="text-align:right;" colspan="2"|% chance for new target||24||26||28||30||32||34||36||38||40||42
|}

==Messaging==
;Player character view
<pre{{log2|margin-right=400px}}>
Warding failed!
For a brief, terrible moment, your mind is opened to an unspeakable valence of being! You are stunned!
</pre>
;Normal cast
<pre{{log2|margin-right=400px}}>
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!
</pre>
;When the spell carries over to a new target:
<pre{{log2|margin-right=400px}}>
A burst of searing light flashes around a siren, surging wildly before disappearing!
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!
</pre>
{{AR2}}
{{:clear glass wand}}

== Resources ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#706 Sorcerer Base Spell Circle: Mind Jolt], on Play.net

[[Category:Sorcerer Base Spells]]

Latest revision as of 20:06, 1 January 2024

Mind Jolt (706)
Mnemonic [MINDJOLT]
Duration 1 second per warding margin
Cast Time 2
Mana Cost 4
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single (Special) 
State(s) Inflicted Stunned
Sorcerer Base Spells
Blood Burst (701) Attack
Mana Disruption (702) Attack
Corrupt Essence (703) Attack
Phase (704) Utility
Disintegrate (705) Attack
Mind Jolt (706) Attack
Eye Spy (707) Utility
Limb Disruption (708) Attack
Grasp of the Grave (709) Attack
Energy Maelstrom (710) Attack
Pain (711) Attack
Cloak of Shadows (712) Defensive
Balefire (713) Attack
Scroll Infusion (714) Utility
Curse (715) Attack
Pestilence (716) Attack
Evil Eye (717) Attack
Torment (718) Attack
Dark Catalyst (719) Attack
Implosion (720) Attack
Minor Summoning (725) Utility
Animate Dead (730) Utility
Ensorcell (735) Utility
Planar Shift (740) Utility

Mind Jolt shows the target a glimpse of a demonic valence, stunning them.

  • Creatures that are immune to stuns cannot be affected by this spell.
  • Some abilities allow targets to remove themselves from this effect.

This spell can commonly be found in clear glass wands.

Usage

Lore Benefit

With Sorcerous Lore, Demonology ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 summation Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster.

Sorcerous Lore, Demonology ranks 2 5 9 14 20 27 35 44 54 65 77
% chance for new target 2 4 6 8 10 12 14 16 18 20 22
Sorcerous Lore, Demonology ranks 90 104 119 135 152 170 189 209 230 252
% chance for new target 24 26 28 30 32 34 36 38 40 42

Messaging

Player character view
Warding failed!
For a brief, terrible moment, your mind is opened to an unspeakable valence of being!  You are stunned! 
Normal cast
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!
When the spell carries over to a new target
A burst of searing light flashes around a siren, surging wildly before disappearing!
Warding failed!
A siren's eyes flash with a searing jolt of light!
She is badly stunned!

Alchemy Recipes

A clear glass wand
Eastern version Western version
  1. Add wand oil
  2. Add 2 doses of scraggly troll scalp from plains orc warriors
  3. Add powdered blue tourmaline
  4. Boil
  5. Add 4 doses of genkew mushroom
  6. Simmer
  7. Add quartz sand
  8. Chant Mind Jolt (706)
  1. Add wand oil
  2. Add 2 doses of troll scalp from thunder trolls
  3. Add powdered blue tourmaline
  4. Boil
  5. Add 4 doses of genkew mushroom
  6. Simmer
  7. Add quartz sand
  8. Chant Mind Jolt (706)

Resources