Bind (214): Difference between revisions

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| target = Single
| target = Single
| interval = One-Shot
| interval = One-Shot
| status = [[Frozen]]
| status = [[Immobilized (status)|Immobilized]]
| dtype = None
| dtype = None
| cast_rt = 2
| mana_cost = 5
| navigation = {{Major spiritual navigation}}
| navigation = {{Major spiritual navigation}}
}}
}}


'''Bind (214)''' calls spirits to hold a victim in place for a long period of time. Victims thus held cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the [[parry]] and [[evade]] portions of the Parry/Block/Evade system.
<section begin=description /><noinclude>'''Bind''' is a</noinclude><includeonly>A</includeonly> [[warding]] spell that calls spirits to hold a victim in place for a long period of time.<section end=description /> [[Immobilized (status)|Bound]] victims cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the [[parry]] and [[evade]] portions of the Parry/Block/Evade system.


Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as [[Berserk]].
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as [[Berserk]].

==Messaging==
{{addmetext}}


== Resources ==
== Resources ==

Latest revision as of 20:53, 8 April 2024

Bind (214)
Mnemonic [BIND]
Duration 13 sec + warding failure in sec
Span Stackable
Cast Time 2
Mana Cost 5
Attack Magic - Disabling  
Subtype Warding 
Target(s) Single 
Interval One-Shot 
State(s) Inflicted Immobilized
Major Spiritual Spells
Calm (201) Attack
Spirit Shield (202) Defensive
Manna (203) Utility
Unpresence (204) Utility
Light (205) Utility
Tend Lore (206) Utility
Purify Air (207) Defensive
Living Spell (208) Utility
Untrammel (209) Utility
Silence (210) Attack
Bravery (211) Offensive
Interference (212) Attack
Minor Sanctuary (213) Utility
Bind (214) Attack
Heroism (215) Offensive
Frenzy (216) Attack
Mass Interference (217) Attack
Spirit Servant (218) Utility
Spell Shield (219) Defensive
Major Sanctuary (220) Utility
Transference (225) Utility
Spiritual Abolition (230) Attack
Spirit Slayer (240) Offensive


Bind is a warding spell that calls spirits to hold a victim in place for a long period of time. Bound victims cannot be dragged or moved in any manner and is incapable of doing so herself, thus negating nearly all maneuver defense and defense granted from the parry and evade portions of the Parry/Block/Evade system.

Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as Berserk.

Messaging

This section has not been added yet; please add to it now!

Resources