Category:Flourishes: Difference between revisions

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(Created page with "'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the script and subscript slots. Each item can have up to 20 Flourishes. There are two types of Flourishes: Mechanical and Fluff. Only one Mechanical Flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be inc...")
 
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'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the [[script]] and subscript slots. Each item can have up to 20 Flourishes.
'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the [[script]] and subscript slots. Each item can have up to 20 Flourishes.


There are two types of Flourishes: combat and fluff.
There are two types of Flourishes: Mechanical and Fluff. Only one Mechanical Flourish can be active at a time by default, but which is active can be changed via the [[Verb:FLOURISH|FLOURISH verb]] when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.

A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the [[Verb:FLOURISH|FLOURISH verb]] when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.


Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.
Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.

Revision as of 07:59, 14 August 2024

Flourishes are stand-alone scripts that can be applied to items in addition to the script and subscript slots. Each item can have up to 20 Flourishes.

There are two types of Flourishes: combat and fluff.

A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.

Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.

Subcategories

This category has the following 2 subcategories, out of 2 total.

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