Lore Flares

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Lore Flares are a type of Combat Flourish that was released at Duskruin in August 2024. They produce a single initial attack upon the flare triggering, followed by damage over time (DoT) that repeats. The base flare rate for Lore Flares is 25%, which is higher than the standard flare rate. Lore Flares come in different flare varieties, each of which relies on its own specific Lore skill for increased benefit.

The Lore Flares Flourish is an updated version of several scripted flares known colletively as DoTFlares (Rotflares and NotRots). They are applied to weapons and runestaves.

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Mechanics

Flare Rates

Flare Rate for All Lore Types
Flare Rate 25% - - 33% - - 50% - 100%
Lore Ranks 0 - - 36 - - 105 - 171
Lore Ranks
Damage Increase Thresholds: 0 10 21 36 55 78 105 136 171
Extra Cycle Thresholds: 0 10 21 - - 78 - 136 171

Comparison Table

Comparison of Flares
Lore Valid Targets Initial Critical Damage DoT Damage Profile
Air All Foes Vacuum Reduced Damage
Earth All Foes Impact Reduced Damage
Fire All Foes Heat Reduced Damage
Water All Foes Krush Reduced Damage
Summoning All Foes Plasma Unique Damage (25% weaker living, 25% stronger undead)
Religion Undead Foes Plasma Full Damage
Telepathy Living Foes Puncture Full Damage
Necromancy Foes with Blood Disruption Full Damage (Using disease effect, hidden damage)

Flare Details

Cycloneflares

Increase in frequency and severity with Elemental Lore, Air training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Vacuum
  • DoT Damage Profile: Reduced Damage
A fierce whirlwind erupts around [WEAPON], encircling [VICTIM] in a suffocating cyclone!
The cyclone whirls around [VICTIM] anew, a suffocating force of nature!
The cyclone surrounding [VICTIM] dissipates.

Rockflares

Increase in frequency and severity with Elemental Lore, Earth training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Impact
  • DoT Damage Profile: Reduced Damage
Chunks of earth violently orbit [WEAPON], pelting [VICTIM] with heavy debris and stone!
The ground trembles violently, pelting [VICTIM] again with heavy debris and stone!
The ground ceases its trembling around [VICTIM].

Blazeflares

Increase in frequency and severity with Elemental Lore, Fire training.

  • Valid Target: All Foes
  • Initial Critical Damage: Heat
  • DoT Damage Profile: Reduced Damage
A blazing inferno erupts around [WEAPON], engulfing [VICTIM] and scorching everything in its wake!
The inferno blazing around [VICTIM] ignites anew, unleashing more waves of scorching heat!
The flames engulfing [VICTIM] burn themselves out.

Douseflares

Increase in frequency and severity with Elemental Lore, Water training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Krush
  • DoT Damage Profile: Reduced Damage
A watery deluge erupts violently around [WEAPON], crushing [VICTIM] with relentless force!
The water surrounding [VICTIM] churns anew, rough waters roiling towards it!
The water surrounding [VICTIM] evaporates into a fine mist.

Sacredflares

Increase in frequency and severity with Spiritual Lore, Religion training.

  • Valid Targets: Undead
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Full Damage
Divine flames kindle around [WEAPON], leaping forth to engulf [VICTIM] in a sacred inferno!
The sacred inferno surrounding [VICTIM] ignites anew, searing it with divine fire!
The sacred flames around [VICTIM] dim and extinguish.

SummonFlares

Increase in frequency and severity with Spiritual Lore, Summoning training.

  • Valid Targets: All Foes
  • Initial Critical Damage: Plasma
  • DoT Damage Profile: Unique (25% weaker than elemental flares against the living, 25% stronger than elemental flares against undead)
A radiant mist surrounds [WEAPON], unfurling into a whip of plasma that wreathes [VICTIM] in its sizzling embrace!
The whip of plasma continues to wreathe [VICTIM] in its sizzling embrace!
The whip of plasma surrounding [VICTIM] unravels and dissolves into vapor.

TelepathyFlares

Increase in frequency and severity with Mental Lore, Telepathy training.

  • Valid Targets: Living Foes
  • Initial Critical Damage: Puncture
  • DoT Damage Profile: Full Damage
Rippling and half-seen, strands of psychic power unravel from the [WEAPON] to strike at [VICTIM]!
Locked in mental durance, [VICTIM] is assailed by some unseen attack!
[VICTIM] appears less distracted by an unseen mental durance.

Rotflares

Increase in frequency and severity with Sorcerous Lore, Necromancy training.

  • Valid Targets: Foes with Blood
  • Initial Critical Damage: Disruption
  • DoT Damage Profile: Full Damage (uses disease effect, so most damage is hidden)
** A sickly green aura radiates from a [WEAPON] and seeps into [VICTIM] wounds! **

Darkened sores form all over [TARGET], leaking ooze leaks from the fresh wounds.
[TARGET] skin cracks open and oozes an inky black ichor.
Rotting ulcers spread across [TARGET] body.
Abscesses drain a bloody yellow fluid across [TARGET] body.
[TARGET] loses [TARGET] balance.
Skin peels off [TARGET] body, exposing rotting flesh.
A fierce rash spreads across [TARGET] body.
Rotting skin falls from [TARGET] body in large flakes.
[TARGET] breathing appears to be labored.
Blisters form on [TARGET] skin and ooze a putrid dark yellow fluid.
Small pieces of flesh rot off [TARGET] body.

[VICTIM] suddenly looks much better.

Additional Information

With the introduction of Lore Flares, in August 2024, all types of DoTFlares, including Rotflares, were updated to be compatible with the Flourish system as a Combat Flourish. They can be converted to the new Lore Flares Flourish via the FLOURISH command.

Updates to the Lore Flares Flourish and individual DoTFlares scripts, including Rotflares, are not necessarily mirrored. For information on individual DoTFlares types and mechanics for the original scripts, see their own articles.

See Also

Lore Flares Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Weapon
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2024