Sprite Armor: Difference between revisions
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==Tier 0:== |
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Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. |
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Costs 1-3 mana prioritizing reserves over player mana. |
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Verb: Prod to turn ON/OFF. |
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Sprite Defensive flares are currently ON. |
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Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. |
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Most abilities prioritize mana reserves over your mana. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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==Tier 1:== |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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Costs 1-3 mana prioritizing reserves over player mana. |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Verb: Prod to turn ON/OFF. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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Sprite Defensive flares are currently ON. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Toggle |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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! scope="row" role="rowheader"|Style |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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Most abilities prioritize mana reserves over your mana. |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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==Tier 2:== |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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Costs 25 mana prioritizing reserves over player mana. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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Cooldown: 6 Hours. |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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==Tier 3:== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. |
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|- {{verbtableheader}} |
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Verb: TURN converts mana into spheres |
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! scope="col" style="width:5em;"|Verb |
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WAVE armor will reclaim mana |
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! scope="col" style="width:5em;"|Toggle |
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WAVE armor at TARGET will send a player mana. |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|Verb |
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! scope="row" role="rowheader"|Style |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
Revision as of 23:12, 24 August 2024
Sprite Weapons were first sold at Bloodriven Village in the First Rule area of Sprite Club in August 2020 by GM Retser. AnalyzeBelow is the Analyze for Tier 3/Fully Unlocked Sprite Armor: The creator has also provided the following information: Verb PUSH Activates/Deactivates Armor. PROD Turns on and off sprite defensive flares. PUNCH Clears attunement and owner. TOUCH Allows infusion of mana and storage of mana for Spritely Reserves PRAY Advance your bond or bind to the armor. TAP Fluff POINT Fluff POKE Fluff PULL Fluff COVER Fluff APPLAUD Fluff NUZZLE Fluff KISS Fluff HUG Fluff Unlocked Abilities Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds. (Scaling up with tier.) Cooldown: 5 minutes. Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour. This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor. The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2. Verb: RUB your armor to activate. General Information Tier: 3 Affinity Level: 9 Total Mana Bound: 145982 Daily Mana Cap: 144/5000 22 Hour Mana Tracker: Expired Spritely Reserves: Ready Total Stored: 816/900 Spritely Maneuvering: Ready Spritely Intervention: Ready Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required Customization Sprite Color: azure Defensive Strength Barrier Color: steel grey Combat Maneuver Barrier Color: winter white Inactive Armor Customization Article: some imperfect Adjective: vultite Long (Post Noun): held together with straps of polar bearskin Active Armor Customization Article: some luminous Adjective: ice blue Long (Post Noun): studded with tiny blooms of rhimar -------------------------------------------------------------------------------------------------- Affinity Levels
Tier 0:Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Tier 0/OTSAllows for bonding, mana infusion, a maxmium affinity level of 1,000/Level 1, and access to:Spritely Defense (Affinity 1) You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character. The total bonus will be a minimum of 8DS and 24DS based on affinity. These flares cost 2 mana and prioritize your spritely reserves over your mana. Usage
Tier 1:Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana. Costs 1-3 mana prioritizing reserves over player mana. Verb: Prod to turn ON/OFF. Sprite Defensive flares are currently ON. Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor. Most abilities prioritize mana reserves over your mana. Tier 2:Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked. Costs 25 mana prioritizing reserves over player mana. Cooldown: 6 Hours. Tier 3:Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time. You can also send the sphere at an ally to share that mana with them using share skills. Verb: TURN converts mana into spheres WAVE armor will reclaim mana WAVE armor at TARGET will send a player mana. Tier 3Usage
SpriteThe sprite itself can be shared between weapon and armor, and has its own set of verbs.Usage
See Also |
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