Duskbringer weapons: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
'''Daybringer''' weapons were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2021|August 2021]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Burning Twilight|Burning Twilight]]. '''Nightbringer''' weapons, their complement, were introduced at [[Duskruin Arena]] [[Bloodriven Village/shop listing August 2022|August 2022]] by [[User:GS4-RETSER|GM Retser]] and were sold at [[BVShop:Twinkling Twilight|Twinkling Twilight]]. |
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===Tier 4=== |
===Tier 4=== |
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Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form. |
Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to {{boldmono|COMBINE}} your weapon with a complementary weapon to allow you to swap between the Daybringer and [[#Nightbringer|Nightbringer]] forms. For example, if you have a fully unlocked Daybringer weapon, you could {{boldmono|COMBINE}} it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form. |
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: <h4>Analyze</h4> |
: <h4>Analyze</h4> |
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'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer weapons]]. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. |
'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer weapons]]. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. |
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===Tier 1=== |
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{{addmetext}} |
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: <h4>Analyze</h4> |
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<pre{{log2}}> '''{{blue|NIGHTBRINGER}}''' |
<pre{{log2}}> '''{{blue|NIGHTBRINGER}}''' |
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You analyze the staff and sense that the creator has provided the following information: |
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⚫ | |||
NIGHTBRINGER |
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'''{{blue|Verbs}}''' |
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⚫ | |||
Verbs |
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PROD ON/OFF Daybringer/Nightbringer Flares |
PROD ON/OFF Daybringer/Nightbringer Flares |
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RUB Cauterize a wound with light/dark. |
RUB Cauterize a wound with light/dark. |
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PUSH Activate or Deactivate. |
PUSH Activate or Deactivate. |
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POKE Turns ON/OFF auto-activate for when removing a |
POKE Turns ON/OFF auto-activate for when removing a dim staff with a dark leather-wrapped haft from a container. |
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CAST Magical charging with spells. |
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LOWER Summons a ball of energy to assist you. |
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WAVE Fluff |
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TOUCH Touch to heal. |
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TAP Fluff |
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SPIN Fluff |
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PRAY Consecrates the area, damaging enemies and healing allies. |
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BOW Fluff |
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LEAN Fluff |
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TURN Swaps your weapon between a Daybringer and Nightbringer. |
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Currently Set to: Nightbringer |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
Disintegrate flares against the living and cold against the undead. |
Disintegrate flares against the living and cold against the undead. |
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Provides 20% chance to double flare against the living. |
Provides 20% chance to double flare against the living. |
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Status: ON |
Status: ON |
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Darkness |
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Allows the wielder to store energy within the |
Allows the wielder to store energy within the staff. |
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Cooldown: 2 minutes |
Cooldown: 2 minutes |
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Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711) |
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711) |
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Status: Ready |
Status: Ready |
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Cauterize |
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Allows the wielder to stop one bleeding wound. |
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Cooldown: 15 minutes |
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Cost: 20 Darkness |
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Verb: Rub |
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Status: Ready |
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Darkness Anomaly |
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'''{{blue|Tier:}}''' 1 |
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Creates an anomaly of darkness to follow you which provides a few benefits. |
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'''{{blue|Status:}}''' Active |
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⚫ | |||
Restores 15 health, 10 mana, 5 stamina once every 30 seconds. |
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Has a chance when the wielder of the staff attacks to provide an additional flare at a quarter of the strength of the normal flares. |
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Has a chance (25%) to bind a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. |
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Cooldown: 60 minutes |
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Duration: 4-8 minutes based on tier |
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Cost: 100 Darkness |
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Verb: Lower |
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Status: Ready |
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Darkness Infusion |
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Heals the wielder using stored energy from within the staff. |
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Cooldown: 30 minutes |
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Cost: 25 Darkness |
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Verb: Touch |
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Status: Ready |
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Consecrate |
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Consecrates the area to damage enemies and heal allies. |
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Cooldown: 60 minutes |
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Duration: 2 minutes |
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Cost: 100 Darkness |
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Verb: Pray |
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Status: Ready |
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⚫ | |||
Tier: 4 |
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Status: Inactive |
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⚫ | |||
Customization |
Customization |
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Color 1: ebon Color 2: teal |
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Gem: a black diamond |
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Inactive Weapon Customization |
Inactive Weapon Customization |
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Article: a dim |
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Adjective: |
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Long (Post Noun): with a dark leather-wrapped haft |
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Active Weapon Customization |
Active Weapon Customization |
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Article: a distorted |
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Adjective: |
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Long (Post Noun): |
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-------------------------------------------------------------------------------------------------- |
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</pre> |
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: <h4>Usage</h4> |
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{| {{verbtable|90}} |
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|- {{verbtableheader}} |
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! scope="col" | Verb |
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! scope="col" style="width: 45%" | First |
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! scope="col" style="width: 45%" | Third |
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|- |
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! scope="row" role="rowheader" | POKE |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader" | PROD |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader" | PUSH |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader" | RAISE |
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| {{addmetext}} |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader" | RUB |
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| {{addmetext}} |
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| {{addmetext}} |
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|} |
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<!-- {{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
<!-- {{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
<!--|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4. |
<!--|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4. |
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|analyze= <nowiki>NIGHTBRINGER |
<!--|analyze= <nowiki>NIGHTBRINGER |
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-------------------------------------------------------------------------------------------------- |
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Verbs |
Verbs |
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Long (Post Noun): |
Long (Post Noun): |
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--------------------------------------------------------------------------------------------------</nowiki> |
--------------------------------------------------------------------------------------------------</nowiki> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
<!--|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
<!--|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
<!--|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
<!--}}--> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
<!--{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
<!--|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
<!--! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Third |
! scope="col"|Third |
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You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy. |
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy. |
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| {{addmetext}} |
| {{addmetext}} |
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|} --> |
<!--|} --> |
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==See Also== |
==See Also== |
Latest revision as of 11:18, 25 August 2024
Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerTier 1At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container. Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 5% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store energy within the composite bow. Cooldown: 2 minutes Verb: Raise Status: Ready General Information Tier: 1 Status: Inactive Light Stored: 0/100 Customization Color 1: white Color 2: crimson Gem: a golden topaz Inactive Weapon Customization Article: a dull Adjective: composite Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: composite Long (Post Noun): --------------------------------------------------------------------------------------------------
Tier 2Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).
Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Tier 3Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
Tier 4Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.
You analyze your long bow and sense that the creator has provided the following information: DAYBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer Flares RAISE Charges the light within. RUB Cauterize a wound for light. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container. CAST Magical charging with spells. LOWER Summons a ball of light to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Daybringer Flares Fire flares against the living and plasma against the undead. Provides 20% chance to double flare against the undead. Status: ON Daylight Allows the wielder to store light within the long bow. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 111, 609, 205, 135) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Light Verb: Rub Status: Ready Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready Daylight Infusion Heals the wielder using light from within the long bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Light Verb: Pray Status: Ready General Information Tier: 4 Status: Inactive Daylight stored: 250/250 Customization Fire Color 1: red ember Fire Color 2: orange ember Gem: a faceted green hyalite opal Inactive Weapon Customization Article: a dull Adjective: long Long (Post Noun): Active Weapon Customization Article: a fiery Adjective: long Long (Post Noun): -------------------------------------------------------------------------------------------------
NightbringerNightbringer weapons are the sister script to Daybringer weapons. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead. NIGHTBRINGER You analyze the staff and sense that the creator has provided the following information: NIGHTBRINGER
See Also |
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